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Game's still on life support. Much like many such co-op shooters.
Post cope takes somewhere else. It's actually wild that there's this level of insecurity about the game, needing to publicly spout bullcrap to feel better about the poor half-release that was FBC Firebreak sure is telling. Should just play it, see if the developers actually care about FBC more than they care about merely justifying 3rd party funding.
In fact, this is the first time someone made a thread about the game being dead in a while now, there's no one to talk about the game being dead to begin with. Rather than perpetuating unintelligent discussion points like these you could make worthwhile discussions about what the game lacks, you know, feedback?
What's all this talk you say? There's no talk. Discussion about the game is dead sans ♥♥♥♥ takes and occasional troll threads like yours - any discussion regarding feedback is dead because no one apparently cares enough to talk about the actual game.
In short, threads like these are about as intelligent as the average 'DaE rEmEDy WoKE?!' threads.
"the actual definition of live service doesn't matter it's live service because I say it is"
"your actual in game experience doesn't matter the game is dead because I say it is"
this is essentially what your arguments boil down to
yes yes you can make up your own definition, disregarding reality and the general agreed upon meaning. you're welcome to do some basic research if you ever get tired of living in make believe land however
https://en.m.wikipedia.org/wiki/Live_service_game
also what about the game being dead? are all of us players in a shared hallucination of how active the game is in our experience? or maybe dead means alive by your definition since you have such a unique take on reality!
Is a common house cat not a felidae because it's slightly smaller than a tiger?
Let's summarize this.
FBC Firebreak requires a constant connection to a central server.
FBC Firebreak has had a post update plan pre-release.
FBC Firebreak uses a common battle pass trope but this doesn't count because it's sold on steam and not in-game.
FBC Firebreak has already announced major changes to some of the game's systems such as perks... Which sounds a lot like the game is intended to change over the course of next month.
So exactly how is saying that FBC Firebreak is GAAS incorrect? You wanna expand on that with your own words instead of linking wikipedia articles which confirm what I'm saying? Do tell, why is my take on reality unique?
See your problem is that you think you're smarter than you actually are. Dunning Krueger effect much?
Game's basically dead. There's next to no valuable discourse about the game, the community dropped off harder than a ♥♥♥♥♥♥♥♥♥♥♥♥. Even if it's technically not entirely dead a population of a couple dozen ain't exactly brilliant nor is it indicative of any type of staying power, especially for a new release.
It's on life support, like I said. Not quite there yet, but it's getting there.
EDIT: Keep in mind that you're arguing with one of the few people that think FBC Firebreak may yet pull through and enjoys the game. Ignoring reality is not the way to go about it though.
And this isn't what defines a live service game because even single player games can require this
Having a post update plan and rebalancing the game's systems is a common thing even for singleplayer games. It is very foolish to look at a game having a plan and updating its gameplay mechanics and say that this is what makes a game live service.
And this is different from every live service game because it's not accompanied by an in game shop and does not have seasonal battle passes, which are a staple of live service games.
I have already expanded upon this in another thread only to have you ignore what I said and make up your own definition. Since you seem incapable of reading a simple wiki page, let me copy and paste for you
"In the video game industry, a live service game (also referred to as games as a service, abbreviated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service."
Live service refers to the monetization strategy of a game, NOT the fact that it's always online or whatever you've made up in your mind.
Here are the forms that a live service game can take taken directly from the wiki:
Game subscriptions
Game subscription services
Cloud gaming / gaming on demand
Microtransactions
Season passes
Blockchain game
Which one of these does Firebreak fit? None of them. Because it's not live service.
You are talking out of your ass because the games discord is highly active with people making suggestions, posting tips, and generally interacting with the community every single day but because you don't see this the game must be dead despite everyone being able to find a match instantly. You're literally telling people to ignore their eyes and believe that the game is dead because this is what you believe.
Funny because you're the one ignoring reality and players own experiences in favor of your headcannon.
Yes, yes it is. Don't like it? Take it up with Bungie who popularized the term. Single player games regardless of the DRM that is tacked on are ultimately single player games. Most allow for some form of offline play, scummy practices are common unfortunately. Once FBC drops that requirement it won't qualify as GAAS.
It's just one of the factors from the wikipedia. I'm making fun of you, you do understand that right? What's very foolish is you actually looking into the wikipedia as gospel while the truth is right in front of you and in other GAAS games, whose models are darn near identical to FBC Firebreak.
I'm merely holding you to the same standard you are holding yourself to - wikipedia.
And thus the wolf cried sheep. Make up your mind please, if post release updates are not a staple ( as per the ♥♥♥♥♥♥♥ wikipedia which you love so much they are) neither is this. You are either going to stay consistent with your logic or you're going discredit yourself which you're already doing.
The battle pass is a battle pass, whether it's sold in game or on a store front, it's a ♥♥♥♥♥♥♥ battlepass. If you genuienly believe there's a distinction, I'm afraid you're missing something in your head.
Oh okay, so battle pass releases are not a source of consistent revenue or intended as such? Again, either remain consistent with you logic or don't post at all.
Gotcha Helldivers 2, Grand Theft Auto Online, not live services, after all they can't be...
Grand Theft Auto Online sells it's premium currency in the storefront, therefore it's not a staple of GAAS games, Helldivers 2 doesn't have any FOMO, therefore it's not a GAAS staple!
Let's for a moment ignore Halo Infinite's cash shop. Let's say it had season passes only, which it has plenty of.
Put Halo Infinite's season passes to the store front - not a live service.
Leave Halo Infinite's season passes as is, it's a live service.
Do you understand how moronic of a point this is?
Season passes - FBC will have them, they are microtransactions in of itself. So this is an entirely moot and moronic point. Don't bring it up again please.
Yes, you and your five buddies which make for the majority of the game's concurrent playerbase. I'm sure you can tell them all about how mean people on the forums keep telling you that FBC Firebreak is a live service, that's sure to spark up some SERIOUS discussion between the few of you.
Clearly, you don't understand what a dead community is. This - this is a dead community. The premiere PC gaming platform can't round up 150 players in a week day? That's dead. Most players are on Steam, don't delude yourself into thinking otherwise.
No, not quite. The fact that you have to go through these mental gymnastics to prove that FBC is not staged as a live service just proves that you're full of it.
Anyway, you have a personal agenda here and I don't, so i'm just not going to indulge this idiocy any longer.
Bottom line is, FBC is staged as a live service, and there's nothing you can do about it. Can you argue their approach is ethical? Sure, can you argue it isn't GAAS? No, you can't. Remedy must drop the always online requirement to drop the GAAS tag, it's that simple. This miniscule amount of their agency would get them out of the tag.
EDIT: Here's another example of a GAAS game, a self admitted one, that's staged exactly like FBC Firebreak, Outlast Trials. It's the perfect example. It's a derivative model that's ultimately GAAS and the developers weren't shy to admit it.
No that's not the sole definition and pretty much every industry definition you look at will disagree with you.
Congratulations, you ignored 90% of the article and even the prominent first sentence definition to a make a dumb "gotcha". The only thing you've shown is your lack of intelligence and reading comprehension.
What the hell are you talking about? Every modern game makes updates. It's the type of updates and the monetization policies tied around them that define the live service genre. I've been fairly consistent on this and I've gone over this in exhaustive detail in the other thread but either you're just incapable of understanding this or you're just unwilling to admit that you have no idea what you're talking about
Helldivers 2: has an item shop, microtransactions, has seasonal content
GTA Olnline: has an online shop, microtransactions, seasonal content
Firebreak: no online shop, no microtransactions, no seasonal content
Soo...what the ♥♥♥♥ are you talking about?
So a dead community is when the steam forums for a game aren't active despite there being an active community elsewhere and despite the actual game being very active? I'm sorry but that's just straight up idiotic.
You are literally trying to convince people to ignore their eyes and experience and believe you that the game is dead and live service despite the reality of the situation. And I'm the one with the agenda lol
Sorry, there was just a lot of nonsense in your post that I didn't want to waste my time on and I also didn't want to rehash things I already said which you have ignored in the past. I accept your concession btw
Correct, because this is the exact ♥♥♥♥♥♥♥♥ logic you're using.
See here's the kicker, you're going on about reading comprehension while failing to understand very, very simple sentences.
You're not holding things to the same standard. You're going on on about your wikipedia article and cherry picking what's convenient for you holding it as gospel. I proposed an absurd proposition highlighting how silly the wikipedia defines what GAAS is. It's a rudimentary and loose definition there that can be applied to pretty much everything.
Again, reading comprehension.
Since you're being insanely obtuse here, I'll put it in simple terms.
You claim that the reason FBC's battle passes are considered DLC is due to the storefront.
Well, GTA V doesn't sell it's MTX through ingame means, this doesn't make it exempt from what it actually is. It's insanely telling that you're unable to read between the lines here.
Claim of FOMO is also null because other games make use of battle passes that aren't reliant on FOMO. So these staples you speak of are not rock solid.
It's also when damn near no one is playing the game. Which is what's happening right now. It's going to continue dropping if the game isn't majorly changed, and the likelihood of that coming to pass is slim. You do realize the game is bleeding players by the day right?
Are you sure that that's me? Yeah. Look, if something doesn't lie, it's numbers. And it ain't look nice bud.
You're welcome to cherry pick, misunderstand and butcher this reply too. Look, anyone can read through this and see what your replies are, which is a bunch of dishonest nonsense.
It's a very explicit definition - I even listed the various form of live service monetization models.
GTA V Online and Helldivers 2 clearly fit in that definition because they have microtransactions (in game store) and/or season passes. And Firebreak doesn't follow any of these forms. So, again, where is the contradiction that you say exists?
Lol but there is literally an ingame shop that you use the MTX to buy stuff from. In a live service context, a battlepass is a way to create RECURRING REVENUE by fostering FOMO, incorporate new items into an in game store, allowing people to pay to progress through it faster and other similar types of microtransactional strategies. If your "battle pass" is basically just a one time purchase and doesn't stimulate recurring revenue then it's functionally just a one time dlc purchase regardless of how you progress through it. Firebreak DLC is very different from the way battlepasses work. The items aren't available in a shop like Halo infinite does, it's not a part of a themed or seasonal release, you can't pay to progress through the items. It is functionally a cosmetic dlc and is another example of why this game is not live service.
How many people are playing it on gamepass and ps+? How many people played it on steam in the past week? Do you actually have these numbers or are you just talking out of your ass?
As acrimonious as this was I appreciate that you actually made the effort to give proper argument at least.