FBC: Firebreak

FBC: Firebreak

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kulomascovia 13 de jul. às 14:48
hopped on after a week long break
still getting a full team instantly. what's that about this game being dead? lol
btw it's still not live service
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Exibindo comentários 115 de 44
Teddy Roosevelt 13 de jul. às 17:40 
i get games immediately too when i play on normal difficulty. It can take a few minutes to fill a lobby on hard. I havent tried extreme yet.
Plinto 13 de jul. às 19:33 
Escrito originalmente por Teddy Roosevelt:
i get games immediately too when i play on normal difficulty. It can take a few minutes to fill a lobby on hard. I havent tried extreme yet.
i get matches consistently on extreme
Lou Cyx 13 de jul. às 23:10 
Same ... always get matches in any difficulty.
Dundo 14 de jul. às 2:45 
Game's still a live service.
Game's still on life support. Much like many such co-op shooters.

Post cope takes somewhere else. It's actually wild that there's this level of insecurity about the game, needing to publicly spout bullcrap to feel better about the poor half-release that was FBC Firebreak sure is telling. Should just play it, see if the developers actually care about FBC more than they care about merely justifying 3rd party funding.

In fact, this is the first time someone made a thread about the game being dead in a while now, there's no one to talk about the game being dead to begin with. Rather than perpetuating unintelligent discussion points like these you could make worthwhile discussions about what the game lacks, you know, feedback?

What's all this talk you say? There's no talk. Discussion about the game is dead sans ♥♥♥♥ takes and occasional troll threads like yours - any discussion regarding feedback is dead because no one apparently cares enough to talk about the actual game.

In short, threads like these are about as intelligent as the average 'DaE rEmEDy WoKE?!' threads.
Última edição por Dundo; 14 de jul. às 4:11
kulomascovia 14 de jul. às 8:42 
Escrito originalmente por Dundo:
Game's still a live service.
Game's still on life support. Much like many such co-op shooters.

Post cope takes somewhere else. It's actually wild that there's this level of insecurity about the game, needing to publicly spout bullcrap to feel better about the poor half-release that was FBC Firebreak sure is telling. Should just play it, see if the developers actually care about FBC more than they care about merely justifying 3rd party funding.

In fact, this is the first time someone made a thread about the game being dead in a while now, there's no one to talk about the game being dead to begin with. Rather than perpetuating unintelligent discussion points like these you could make worthwhile discussions about what the game lacks, you know, feedback?

What's all this talk you say? There's no talk. Discussion about the game is dead sans ♥♥♥♥ takes and occasional troll threads like yours - any discussion regarding feedback is dead because no one apparently cares enough to talk about the actual game.

In short, threads like these are about as intelligent as the average 'DaE rEmEDy WoKE?!' threads.

"the actual definition of live service doesn't matter it's live service because I say it is"
"your actual in game experience doesn't matter the game is dead because I say it is"

this is essentially what your arguments boil down to
Dundo 14 de jul. às 10:59 
Escrito originalmente por kulomascovia:
"the actual definition of live service doesn't matter it's live service because I say it is"
"your actual in game experience doesn't matter the game is dead because I say it is"

this is essentially what your arguments boil down to
uhh, no, i can take an objective look at something abd tell you that it's the same thing in a different packaging, you're welcome to go on tangents to dispute how FBC FB is not GAAS because it doesn't have in app purchases despite selling the exact same crap as other titles on the storefront
Última edição por Dundo; 14 de jul. às 11:03
kulomascovia 14 de jul. às 11:51 
Escrito originalmente por Dundo:
Escrito originalmente por kulomascovia:
"the actual definition of live service doesn't matter it's live service because I say it is"
"your actual in game experience doesn't matter the game is dead because I say it is"

this is essentially what your arguments boil down to
uhh, no, i can take an objective look at something abd tell you that it's the same thing in a different packaging, you're welcome to go on tangents to dispute how FBC FB is not GAAS because it doesn't have in app purchases despite selling the exact same crap as other titles on the storefront

yes yes you can make up your own definition, disregarding reality and the general agreed upon meaning. you're welcome to do some basic research if you ever get tired of living in make believe land however

https://en.m.wikipedia.org/wiki/Live_service_game

also what about the game being dead? are all of us players in a shared hallucination of how active the game is in our experience? or maybe dead means alive by your definition since you have such a unique take on reality!
Última edição por kulomascovia; 14 de jul. às 11:54
Dundo 14 de jul. às 11:59 
Escrito originalmente por kulomascovia:
yes yes you can make up your own definition, disregarding reality and the general agreed upon meaning. you're welcome to do some basic research if you ever get tired of living in make believe land however

https://en.m.wikipedia.org/wiki/Live_service_game

Is a common house cat not a felidae because it's slightly smaller than a tiger?

Let's summarize this.

FBC Firebreak requires a constant connection to a central server.
FBC Firebreak has had a post update plan pre-release.
FBC Firebreak uses a common battle pass trope but this doesn't count because it's sold on steam and not in-game.
FBC Firebreak has already announced major changes to some of the game's systems such as perks... Which sounds a lot like the game is intended to change over the course of next month.

So exactly how is saying that FBC Firebreak is GAAS incorrect? You wanna expand on that with your own words instead of linking wikipedia articles which confirm what I'm saying? Do tell, why is my take on reality unique?

See your problem is that you think you're smarter than you actually are. Dunning Krueger effect much?

Escrito originalmente por kulomascovia:
also what about the game being dead? are all of us players in a shared hallucination of how active the game is in our experience? or maybe dead means alive by your definition since you have such a unique take on reality!

Game's basically dead. There's next to no valuable discourse about the game, the community dropped off harder than a ♥♥♥♥♥♥♥♥♥♥♥♥. Even if it's technically not entirely dead a population of a couple dozen ain't exactly brilliant nor is it indicative of any type of staying power, especially for a new release.

It's on life support, like I said. Not quite there yet, but it's getting there.

EDIT: Keep in mind that you're arguing with one of the few people that think FBC Firebreak may yet pull through and enjoys the game. Ignoring reality is not the way to go about it though.
Última edição por Dundo; 14 de jul. às 12:06
kulomascovia 14 de jul. às 13:45 
Escrito originalmente por Dundo:

FBC Firebreak requires a constant connection to a central server.

And this isn't what defines a live service game because even single player games can require this

Escrito originalmente por Dundo:
FBC Firebreak has had a post update plan pre-release.
FBC Firebreak has already announced major changes to some of the game's systems such as perks... Which sounds a lot like the game is intended to change over the course of next month.

Having a post update plan and rebalancing the game's systems is a common thing even for singleplayer games. It is very foolish to look at a game having a plan and updating its gameplay mechanics and say that this is what makes a game live service.

Escrito originalmente por Dundo:
FBC Firebreak uses a common battle pass trope but this doesn't count because it's sold on steam and not in-game.

And this is different from every live service game because it's not accompanied by an in game shop and does not have seasonal battle passes, which are a staple of live service games.

Escrito originalmente por Dundo:
So exactly how is saying that FBC Firebreak is GAAS incorrect? You wanna expand on that with your own words instead of linking wikipedia articles which confirm what I'm saying? Do tell, why is my take on reality unique?

I have already expanded upon this in another thread only to have you ignore what I said and make up your own definition. Since you seem incapable of reading a simple wiki page, let me copy and paste for you

"In the video game industry, a live service game (also referred to as games as a service, abbreviated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service."

Live service refers to the monetization strategy of a game, NOT the fact that it's always online or whatever you've made up in your mind.

Here are the forms that a live service game can take taken directly from the wiki:

Game subscriptions
Game subscription services
Cloud gaming / gaming on demand
Microtransactions
Season passes
Blockchain game

Which one of these does Firebreak fit? None of them. Because it's not live service.

Escrito originalmente por Dundo:
Game's basically dead. There's next to no valuable discourse about the game, the community dropped off harder than a ♥♥♥♥♥♥♥♥♥♥♥♥. Even if it's technically not entirely dead a population of a couple dozen ain't exactly brilliant nor is it indicative of any type of staying power, especially for a new release.
It's on life support, like I said. Not quite there yet, but it's getting there.

You are talking out of your ass because the games discord is highly active with people making suggestions, posting tips, and generally interacting with the community every single day but because you don't see this the game must be dead despite everyone being able to find a match instantly. You're literally telling people to ignore their eyes and believe that the game is dead because this is what you believe.

Escrito originalmente por Dundo:
EDIT: Keep in mind that you're arguing with one of the few people that think FBC Firebreak may yet pull through and enjoys the game. Ignoring reality is not the way to go about it though.

Funny because you're the one ignoring reality and players own experiences in favor of your headcannon.
Última edição por kulomascovia; 14 de jul. às 13:46
Dundo 14 de jul. às 14:21 
More ♥♥♥♥♥♥♥♥.

Escrito originalmente por kulomascovia:

And this isn't what defines a live service game because even single player games can require this
Yes, yes it is. Don't like it? Take it up with Bungie who popularized the term. Single player games regardless of the DRM that is tacked on are ultimately single player games. Most allow for some form of offline play, scummy practices are common unfortunately. Once FBC drops that requirement it won't qualify as GAAS.


Escrito originalmente por kulomascovia:
Having a post update plan and rebalancing the game's systems is a common thing even for singleplayer games. It is very foolish to look at a game having a plan and updating its gameplay mechanics and say that this is what makes a game live service.
It's just one of the factors from the wikipedia. I'm making fun of you, you do understand that right? What's very foolish is you actually looking into the wikipedia as gospel while the truth is right in front of you and in other GAAS games, whose models are darn near identical to FBC Firebreak.

I'm merely holding you to the same standard you are holding yourself to - wikipedia.

Escrito originalmente por kulomascovia:
And this is different from every live service game because it's not accompanied by an in game shop and does not have seasonal battle passes, which are a staple of live service games.

And thus the wolf cried sheep. Make up your mind please, if post release updates are not a staple ( as per the ♥♥♥♥♥♥♥ wikipedia which you love so much they are) neither is this. You are either going to stay consistent with your logic or you're going discredit yourself which you're already doing.

The battle pass is a battle pass, whether it's sold in game or on a store front, it's a ♥♥♥♥♥♥♥ battlepass. If you genuienly believe there's a distinction, I'm afraid you're missing something in your head.

Escrito originalmente por kulomascovia:
I have already expanded upon this in another thread only to have you ignore what I said and make up your own definition. Since you seem incapable of reading a simple wiki page, let me copy and paste for you


"In the video game industry, a live service game (also referred to as games as a service, abbreviated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service."

Live service refers to the monetization strategy of a game, NOT the fact that it's always online or whatever you've made up in your mind.

Oh okay, so battle pass releases are not a source of consistent revenue or intended as such? Again, either remain consistent with you logic or don't post at all.


Escrito originalmente por kulomascovia:
Here are the forms that a live service game can take taken directly from the wiki:

Game subscriptions
Game subscription services
Cloud gaming / gaming on demand
Microtransactions
Season passes
Blockchain game

Which one of these does Firebreak fit? None of them. Because it's not live service.

Gotcha Helldivers 2, Grand Theft Auto Online, not live services, after all they can't be...
Grand Theft Auto Online sells it's premium currency in the storefront, therefore it's not a staple of GAAS games, Helldivers 2 doesn't have any FOMO, therefore it's not a GAAS staple!

Let's for a moment ignore Halo Infinite's cash shop. Let's say it had season passes only, which it has plenty of.

Put Halo Infinite's season passes to the store front - not a live service.
Leave Halo Infinite's season passes as is, it's a live service.

Do you understand how moronic of a point this is?

Season passes - FBC will have them, they are microtransactions in of itself. So this is an entirely moot and moronic point. Don't bring it up again please.

Escrito originalmente por kulomascovia:
You are talking out of your ass because the games discord is highly active with people making suggestions, posting tips, and generally interacting with the community every single day but because you don't see this the game must be dead despite everyone being able to find a match instantly. You're literally telling people to ignore their eyes and believe that the game is dead because this is what you believe.

Yes, you and your five buddies which make for the majority of the game's concurrent playerbase. I'm sure you can tell them all about how mean people on the forums keep telling you that FBC Firebreak is a live service, that's sure to spark up some SERIOUS discussion between the few of you.

Clearly, you don't understand what a dead community is. This - this is a dead community. The premiere PC gaming platform can't round up 150 players in a week day? That's dead. Most players are on Steam, don't delude yourself into thinking otherwise.

Escrito originalmente por kulomascovia:
Funny because you're the one ignoring reality and players own experiences in favor of your headcannon.

No, not quite. The fact that you have to go through these mental gymnastics to prove that FBC is not staged as a live service just proves that you're full of it.

Anyway, you have a personal agenda here and I don't, so i'm just not going to indulge this idiocy any longer.

Bottom line is, FBC is staged as a live service, and there's nothing you can do about it. Can you argue their approach is ethical? Sure, can you argue it isn't GAAS? No, you can't. Remedy must drop the always online requirement to drop the GAAS tag, it's that simple. This miniscule amount of their agency would get them out of the tag.

EDIT: Here's another example of a GAAS game, a self admitted one, that's staged exactly like FBC Firebreak, Outlast Trials. It's the perfect example. It's a derivative model that's ultimately GAAS and the developers weren't shy to admit it.
Última edição por Dundo; 14 de jul. às 14:45
kulomascovia 14 de jul. às 14:59 
Escrito originalmente por Dundo:
Yes, yes it is.

No that's not the sole definition and pretty much every industry definition you look at will disagree with you.

Escrito originalmente por Dundo:
It's just one of the factors from the wikipedia. I'm making fun of you, you do understand that right? What's very foolish is you actually looking into the wikipedia as gospel while the truth is right in front of you and in other GAAS games, whose models are darn near identical to FBC Firebreak.

I'm merely holding you to the same standard you are holding yourself to - wikipedia.

Congratulations, you ignored 90% of the article and even the prominent first sentence definition to a make a dumb "gotcha". The only thing you've shown is your lack of intelligence and reading comprehension.

Escrito originalmente por Dundo:
And thus the wolf cried sheep. Make up your mind please, if post release updates are not a staple ( as per the ♥♥♥♥♥♥♥ wikipedia which you love so much they are) neither is this. You are either going to stay consistent with your logic or you're going discredit yourself which you're already doing.

What the hell are you talking about? Every modern game makes updates. It's the type of updates and the monetization policies tied around them that define the live service genre. I've been fairly consistent on this and I've gone over this in exhaustive detail in the other thread but either you're just incapable of understanding this or you're just unwilling to admit that you have no idea what you're talking about


Escrito originalmente por Dundo:
Gotcha Helldivers 2, Grand Theft Auto Online, not live services, after all they can't be...
Grand Theft Auto Online sells it's premium currency in the storefront, therefore it's not a staple of GAAS games, Helldivers 2 doesn't have any FOMO, therefore it's not a GAAS staple!

Helldivers 2: has an item shop, microtransactions, has seasonal content
GTA Olnline: has an online shop, microtransactions, seasonal content

Firebreak: no online shop, no microtransactions, no seasonal content

Soo...what the ♥♥♥♥ are you talking about?

Escrito originalmente por Dundo:
Clearly, you don't understand what a dead community is. This - this is a dead community. The premiere PC gaming platform can't round up 150 players in a week day? That's dead. Most players are on Steam, don't delude yourself into thinking otherwise.

So a dead community is when the steam forums for a game aren't active despite there being an active community elsewhere and despite the actual game being very active? I'm sorry but that's just straight up idiotic.

Escrito originalmente por Dundo:
Anyway, you have a personal agenda here and I don't,

You are literally trying to convince people to ignore their eyes and experience and believe you that the game is dead and live service despite the reality of the situation. And I'm the one with the agenda lol
kulomascovia 14 de jul. às 15:50 
Escrito originalmente por Dundo:
Escrito originalmente por kulomascovia:

No that's not the sole definition and pretty much every industry definition you look at will disagree with you.



Congratulations, you ignored 90% of the article and even the prominent first sentence definition to a make a dumb "gotcha". The only thing you've shown is your lack of intelligence and reading comprehension.



What the hell are you talking about? Every modern game makes updates. It's the type of updates and the monetization policies tied around them that define the live service genre. I've been fairly consistent on this and I've gone over this in exhaustive detail in the other thread but either you're just incapable of understanding this or you're just unwilling to admit that you have no idea what you're talking about




Helldivers 2: has an item shop, microtransactions, has seasonal content
GTA Olnline: has an online shop, microtransactions, seasonal content

Firebreak: no online shop, no microtransactions, no seasonal content

Soo...what the ♥♥♥♥ are you talking about?



So a dead community is when the steam forums for a game aren't active despite there being an active community elsewhere and despite the actual game being very active? I'm sorry but that's just straight up idiotic.



You are literally trying to convince people to ignore their eyes and experience and believe you that the game is dead and live service despite the reality of the situation. And I'm the one with the agenda lol
Good on you for using reading comprehension as a cop out while missing half the post. Instead of addressing all of it, you get to cherry pick and conveniently cop out on most if not all proposed arguments, or straighg up ignore them. Very convenient.

I believe this discussion is over. And no I didn't call the game dead mind you, I said its on life support which it is.

The reality of the situation is that you are denying facts. And there's nothing worse than delusion.

Sorry, there was just a lot of nonsense in your post that I didn't want to waste my time on and I also didn't want to rehash things I already said which you have ignored in the past. I accept your concession btw
Dundo 14 de jul. às 15:55 
Escrito originalmente por kulomascovia:

No that's not the sole definition and pretty much every industry definition you look at will disagree with you.
Uhh, no.

Escrito originalmente por kulomascovia:
Congratulations, you ignored 90% of the article and even the prominent first sentence definition to a make a dumb "gotcha". The only thing you've shown is your lack of intelligence and reading comprehension.
Correct, because this is the exact ♥♥♥♥♥♥♥♥ logic you're using.

Escrito originalmente por kulomascovia:
What the hell are you talking about? Every modern game makes updates. It's the type of updates and the monetization policies tied around them that define the live service genre. I've been fairly consistent on this and I've gone over this in exhaustive detail in the other thread but either you're just incapable of understanding this or you're just unwilling to admit that you have no idea what you're talking about
See here's the kicker, you're going on about reading comprehension while failing to understand very, very simple sentences.

You're not holding things to the same standard. You're going on on about your wikipedia article and cherry picking what's convenient for you holding it as gospel. I proposed an absurd proposition highlighting how silly the wikipedia defines what GAAS is. It's a rudimentary and loose definition there that can be applied to pretty much everything.

Escrito originalmente por Dundo:
Gotcha Helldivers 2, Grand Theft Auto Online, not live services, after all they can't be...
Grand Theft Auto Online sells it's premium currency in the storefront, therefore it's not a staple of GAAS games, Helldivers 2 doesn't have any FOMO, therefore it's not a GAAS staple!

Escrito originalmente por kulomascovia:
Helldivers 2: has an item shop, microtransactions, has seasonal content
GTA Olnline: has an online shop, microtransactions, seasonal content

Firebreak: no online shop, no microtransactions, no seasonal content

Soo...what the ♥♥♥♥ are you talking about?
Again, reading comprehension.
Since you're being insanely obtuse here, I'll put it in simple terms.
You claim that the reason FBC's battle passes are considered DLC is due to the storefront.

Well, GTA V doesn't sell it's MTX through ingame means, this doesn't make it exempt from what it actually is. It's insanely telling that you're unable to read between the lines here.

Claim of FOMO is also null because other games make use of battle passes that aren't reliant on FOMO. So these staples you speak of are not rock solid.

Escrito originalmente por kulomascovia:
So a dead community is when the steam forums for a game aren't active despite there being an active community elsewhere and despite the actual game being very active? I'm sorry but that's just straight up idiotic.
It's also when damn near no one is playing the game. Which is what's happening right now. It's going to continue dropping if the game isn't majorly changed, and the likelihood of that coming to pass is slim. You do realize the game is bleeding players by the day right?

Escrito originalmente por kulomascovia:
You are literally trying to convince people to ignore their eyes and experience and believe you that the game is dead and live service despite the reality of the situation. And I'm the one with the agenda lol
Are you sure that that's me? Yeah. Look, if something doesn't lie, it's numbers. And it ain't look nice bud.

You're welcome to cherry pick, misunderstand and butcher this reply too. Look, anyone can read through this and see what your replies are, which is a bunch of dishonest nonsense.
Dundo 14 de jul. às 15:56 
Escrito originalmente por kulomascovia:

Sorry, there was just a lot of nonsense in your post that I didn't want to waste my time on and I also didn't want to rehash things I already said which you have ignored in the past. I accept your concession btw
I actually decided to rewrite that one more time simply because of that one reading comprehension comment. And here's a clown for the road. Now I'm done and you're welcome to cry, deflect and moan about how FBC isn't a live service while in reality it is.
Última edição por Dundo; 14 de jul. às 16:02
kulomascovia 14 de jul. às 16:44 
Escrito originalmente por Dundo:
You're going on on about your wikipedia article and cherry picking what's convenient for you holding it as gospel. I proposed an absurd proposition highlighting how silly the wikipedia defines what GAAS is. It's a rudimentary and loose definition there that can be applied to pretty much everything.

It's a very explicit definition - I even listed the various form of live service monetization models.
Escrito originalmente por kulomascovia:
Here are the forms that a live service game can take taken directly from the wiki:

Game subscriptions
Game subscription services
Cloud gaming / gaming on demand
Microtransactions
Season passes
Blockchain game

GTA V Online and Helldivers 2 clearly fit in that definition because they have microtransactions (in game store) and/or season passes. And Firebreak doesn't follow any of these forms. So, again, where is the contradiction that you say exists?


Escrito originalmente por Dundo:
You claim that the reason FBC's battle passes are considered DLC is due to the storefront.

Well, GTA V doesn't sell it's MTX through ingame means, this doesn't make it exempt from what it actually is.

Lol but there is literally an ingame shop that you use the MTX to buy stuff from. In a live service context, a battlepass is a way to create RECURRING REVENUE by fostering FOMO, incorporate new items into an in game store, allowing people to pay to progress through it faster and other similar types of microtransactional strategies. If your "battle pass" is basically just a one time purchase and doesn't stimulate recurring revenue then it's functionally just a one time dlc purchase regardless of how you progress through it. Firebreak DLC is very different from the way battlepasses work. The items aren't available in a shop like Halo infinite does, it's not a part of a themed or seasonal release, you can't pay to progress through the items. It is functionally a cosmetic dlc and is another example of why this game is not live service.

Escrito originalmente por Dundo:
It's also when damn near no one is playing the game. Which is what's happening right now. It's going to continue dropping if the game isn't majorly changed, and the likelihood of that coming to pass is slim. You do realize the game is bleeding players by the day right?

How many people are playing it on gamepass and ps+? How many people played it on steam in the past week? Do you actually have these numbers or are you just talking out of your ass?

Escrito originalmente por Dundo:
I actually decided to rewrite that one more time simply because of that one reading comprehension comment. And here's a clown for the road. Now I'm done and you're welcome to cry, deflect and moan about how FBC isn't a live service while in reality it is.

As acrimonious as this was I appreciate that you actually made the effort to give proper argument at least.
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