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i am excited for civil war to maybe be playable in the future
The million dollar question, which I've got the 1 buck answer to. I'd check back this week if I were you to get some news!
5-way combo instead of 10 needed for light extraballs.
You've just ruined the table, with that change you can spam infinate extra balls for fun. While 10 can be challenging, 5 is far too easy, you can just spam center lane combo's to acheive that every time you want a ball stacked.
Why ruin a challenging table.. And the right out lane is 9 times out of 10 either your own fault for missing the sheif badge hole, or center loop.. or risking it going for the multiball shot/jail.. which you avoid anyway by doing that under a ball save.
And maybe not so much... but getting the multiply up to *10 is a big part of the score.. something like 40 million when i hit the top in the VR version.
Hi,
we had countles reports of how hard it is to light an extra ball with the 10-way combo. Actually the dedicated tester of Wild West Rampage could barely do it :) I gave it a lot of thought and decided to go with 5-way (actually 6 if you count the first shot). It is still not easy. And most importantly you can only light one extra ball with doing the combo shots.
About the right outlane. Some users have said they had nightmares because of that part of the table :) We looked into it and found that it was a bug. The right slingshot's collision was a bit deformed which made the ball drain almost every time. So no, that wasn't the players' fault.
Increasing the multiplier level to 10 still takes a lot of time so you have to be pretty good and not to lose the ball while you do it. I've only changed one thing here: you don't have to shoot the two targets separately to increase the multiplier. I think that's fair.
All in all Wild West Rampage is still a challenging table in my opinion. It's a bit more forgiving, that's all. I welcome you all to try the table with the new settings, tweaks and share your experience!
The shots on rampage are rather easier though, i think im right in saying that the right side lanes and orbit are allways lit, the center is an easy shot, likewise the middle loop, the lanes just flow so well, one of the reasons i love the table. Only the bumpers hold you up, which i think you can negate by hitting centers. In truth i rarely if ever play for combo's
About the right outlane, honestly about 80% of the time i lose it, is because i've missed the orbit, or the center. You guys run the numbers, so im happy to take your word for it, and your still keeping it nasty on the kickbacks. If i had one request on the table, it would be that the first award would be to either be random left or right.
The multiplier just requires a little bit of creative thinking. Like the kickback shots it's difficult to hit them dirrectly, there are a couple of angles that you can bounce up from the near edge of the flipper on to the sling, which heads in there dirrection. You can also exploit the ball save to nab the upper, and it's not imposable to just nail them with the middle flip... i have those days where i can't do it for toffee, and days everytime../
Though im still a little skeptical that you might have changed the dynamic of the table with the combo's, tainting the gem of a table, your right it'll still be a challenge in most aspects.
Thanks again for replying, i appreciate it, but im sure everybody seeing you took the timeout, is feeling the connect you guys have to your work.
I hope the Virtual world catches up soon, Cheers!
As I searched for some tips all over the web everyone keeps saying, even in the official guide that this is rather based on luck then on skills which I can agree now... Very, very sad...