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InputCallOuts=(AliasName="GBA_RotateLeftStick",GamePadRawInputKeyData=(InputKeyName="LeftStick"),KeyboardRawInputKeyData=(InputKeyName="UpDownLeftRight"), LinkedInputCalloutAliasNames=("GBA_MoveForward","GBA_MoveBackward","GBA_StrafeLeft","GBA_StrafeRight","GBA_Strafe","GBA_Movement") )
to
InputCallOuts=(AliasName="GBA_RotateLeftStick",GamePadRawInputKeyData=(InputKeyName="LeftStick"),KeyboardRawInputKeyData=(InputKeyName="F"), LinkedInputCalloutAliasNames=("GBA_StruggleButton") )
makes it display correctly... ... ...except for at the very beginning of the game it will instead say "to move around press [F]". It's a half-assed fix, I know...but it may be good enough for some people.
Yeah, it was not a very well done port. Original console controls were "rotate left thumbstick" but when they ported it and made the keyboard controls they changed it to the "struggle" button... ... ...only problem is they changed the pop-ups for the controller to call for struggle button and left the keyboard pop-ups with the original display. You can actually fix that too by taking my earlier comment...looking for the line that is almost like the second part (except I think it says "ControllerRawInputKeyData") and replacing it with the first part.
This should make it properly say "Rotate Left Thumbstick"
and unlike the keyboard fix, it will also properly display "Use Left Thumbstick to move" during the tutorial.
thanks for your solution
Thanks, this was giving me trouble.