Just Cause 3

Just Cause 3

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Just a thought on some challenges
I've seen a few challenges that kind of provoked to try harder paths/vehicles. It's my first time seeing in any game a car time attack where default car stands behind a better car that could destroy required time easily (dracon region somewhere, Windhund basic). Or another fresh example Monte Dracon tour (wingsuit challenge) - it looks like there are two major paths, I finished both with perfect score and right one gives 5 gears while the left one was more difficult and left me with 1300 under 5 gear score. They were very well made but there was also "easy" path that gave me 10000 better score with mistakes and looked like placed without any imagination just for cheese. Not to mention DLC weapons, wingsuit etc. that simply changes a rather well designed difficulty into a speed massacre.

I mean that players are rather creative and there doesn't need to be an obvious easy mode in every difficult challenge for them to reach infinite scores. Here I've got this feeling like some ambitious young genius made a great game with every detail thought off and tested but then mother came in with cookies and bag of cheat codes.

To be honest, this game is one of easiest to platinum among bigger, modern games. Every collectible highlighted, every achievement easy and straightforward, not much grinding, big diversity. I'm curious how would this game look reimagined by FromSoftware?

You know, it's my first game that actually invites me to platinum it, it's shocking.