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Повідомити про проблему з перекладом
The mercenaries are pretty dumb, you can crouch walk to remain hidden from them quite easily, really it's a matter of learning the environment and where the mercs tend to be, once you kill a single one of them and get the assault rifle it becomes very easy.
Then they changed it so they couldn't spot you so easy. They also made it so you wouldn't alert every enemy. Then on top of that they also provided you with weapons much sooner then before.
Unless they changed it again last time I played it when they made the changes. It was far easier, so if your having a hard time. Likely your being way to impatient trying to rush through it. Think the Devs even changed the enemy patrol movement patterns.
They originally walked around alot on patrol, there was even a closet you were suppose to hide in. To wait for them to pass you so could sneak by them.
Last I played it they were alot easier to get by and pick off one by one.
The chase can be quite frustrating, if you don't collect the energy drink or know about the final shortcut door near the end. You pretty much need both to beat it on anything or than easy consistently.
I do agree though, that segment could maybe use a tweak just to make the door more obvious, maybe having it already be open could help guide players or have Jodi say something about it, currently it's very easy to miss and going around often gets you killed.
How to explain it, during the chase sequence you run from one room past the first group of zombies, in the second room with another group there is a door, at the far back left, opposite side of the corner you're probably running around, this door cuts through the area directly towards the escape vent, it is always quicker to use this door instead of going around the corner.
Pretty sure the monster smashes it's way through that door when the player rounds the corner, so it catches up quite quickly if you go around.
First shot, shows the room the door is in, ignore the brightly lit corner to the right and instead hug the left hand wall.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428088419
Second shot shows the door up close, dunno why I bothered with this one, I assume most people know what a door is, but it's kinda dark so you might miss it I guess.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428088352
Third and fourth shots show each side of the door, as you exit you'll see the vent, turn around and you might see the monster. It was pretty close to me as I was fooling around in photo mode trying to capture how it goes that way.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428088270
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428088162
Hopefully that helps somewhat to anyone who didn't know about this shortcut. It's not super essential but by far the easiest way to pass that section on the higher difficulties.
By the way, the section can be considered very tough in fact, as it is the first and only time you actually have a run like this in the game, the first time you have to use the energy drink (which I still can't even tell if was there before that point, as I never cared about them outside of this and Hangar), and there is no actual visual indication if you are going too slow - either all nice or the thing breaks a wall and it is immediately a game-over. Also there is no hint you'd better dodge the Devourer as it drops through the ceiling at the start of the run (it may be non-lethal should you fail to, yet is a big problem nevertheless), and choosing the right place to use the drink will cost you a few initial tries.
Of course now it feels fairly easy (even without the shortcut, and on any difficulty), but that is after many-many playthroughs when you perfectly remember the most of the C1 map. I still remember the very first time I did it, and even on Normal it took me too many attempts... So, IMO, it is still a problem as in the future the game will be longer, not something you could complete a few times a day (especially like before the first chapter was finished), so the new players will simply not play this section frequently enough to figure and learn the optimal timing.