Xenonauts

Xenonauts

Rudiger 16 Jan, 2023 @ 1:14am
No scientists available
I have started a new game on CE. After the first research project finished and I go to choose a new one, there are no scientists available anymore. They are still employed but show as 0 (10).
The extra mods I have are lighter grenades and larger living quarters.
Anyone had this before or know what the issue is?
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Showing 1-3 of 3 comments
LurCellant 16 Jan, 2023 @ 9:56am 
It's probably because you're looking at your research from the wrong base. You have to select the base where your scientists/lab actually exists to use them. For example if you have your scientists in base 1, if you look at your research page from base 2, the scientists will show up as 0 (10). It's a pretty annoying mechanic of the game where scientists and mechanics don't just share one global pool.
Rudiger 17 Jan, 2023 @ 8:33pm 
I did some more checks and the 10 scientists and 5 engineers disappear from use but are still employed. Hiring more doesn't fix the issue. But I can use the new hires. I can't fire the 10 or 5 either.
I can progress and will just accept it. I'll just have a small handicap going forward.
BladedChain 12 Nov, 2024 @ 2:43pm 
I'm running into the same issue. A third into the game I have no more available researchers. Sometimes the research doesn't go through and it once happened with alien biology so it broke the game.
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Showing 1-3 of 3 comments
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