F1 2013

F1 2013

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F1 2013 Safety car fix mod?
Hi folks. Someone seen a Safety car fix mod for F1 2013. I can't find it in search or on RaceDepartment. This mod do not exist for 2013?
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Showing 1-8 of 8 comments
noobsbane 8 Jun, 2014 @ 11:32pm 
When you say "fix" what exactly do you want it to fix? What's broken about the SC?
WOLF PACIFIER 8 Jun, 2014 @ 11:52pm 
Originally posted by noobsbane:
When you say "fix" what exactly do you want it to fix? What's broken about the SC?
To fix same problem since Codies messed SC in 2012
http://www.racedepartment.com/forum/resources/safety-car-fix.79/
Last edited by WOLF PACIFIER; 9 Jun, 2014 @ 2:29am
noobsbane 9 Jun, 2014 @ 1:19am 
I tend to get 4-6 SC's in the space of a season, occassionally more. I got 2 SC's in one 100% race at Monaco two weeks ago, both brought out by AI. I don't see anything wrong with the SC deployment threshold in 2013, it was definitely underdone in 2012 hence that mod's existence. Don't expect many SC's if you're not running 100%, the longer the race the greater the chance of a SC.

If for some reason you really want SC's then you can bring one out yourself using the debug mod.
WOLF PACIFIER 9 Jun, 2014 @ 2:28am 
Originally posted by noobsbane:
I tend to get 4-6 SC's in the space of a season, occassionally more. I got 2 SC's in one 100% race at Monaco two weeks ago, both brought out by AI. I don't see anything wrong with the SC deployment threshold in 2013, it was definitely underdone in 2012 hence that mod's existence. Don't expect many SC's if you're not running 100%, the longer the race the greater the chance of a SC.

If for some reason you really want SC's then you can bring one out yourself using the debug mod.
I've seen SC in Monaco too... Once, but on any other track I can start a mess. Smash 10 cars and no way SC will come out.
I've seen SC in 2012 more than in 2013. This is getting worse and worse.
For example in F1 2010 an incident will trigger SC deployment @ 25. 50, 100% race. Even at start of the race.
Also AI make more mistakes in previous F1 games. Race become more random because AI mistakes can trigger SC and this is will give you a chance to swap tyres or completely break your tactics... Or just give you a short break.

Some guy have a video - this is what I meant https://www.youtube.com/watch?v=cflkgp9E3f8
Last edited by WOLF PACIFIER; 9 Jun, 2014 @ 2:33am
noobsbane 9 Jun, 2014 @ 2:42am 
That's fair, I don't believe that the AI should be making more mistakes. The level of consistency seems pretty realistic to me. They make mistakes particularly when under pressure. I feel like one of the major issues is that the AI cars retire too quickly, they're not stuck in a "danger zone" long enough for the SC to be called out. In real life if they can't limp to the nearest marshal station under their own power they sit where they are and trigger a safety car regardless of whether they're on the track or not because they have to be removed.

If they find themselves in a danger zone (i.e. on the racing line) they only stay there for a couple of seconds once out of the player's sight before teleporting to the garage. If you park yourself sideways on the racing line odds are you'll trigger a SC so the sensitivity is fine it's just that the AI remove themselves from dangerous positions magically and too quickly.

All that mod did was increase the sensitivity of the SC and hence it didn't actually work that well at all. The only way to "fix" the SC is to have wrecked AI behave realistically, which can only be done on Codemasters' end I'm afraid. Once 2014 is announced officially and devs can talk about it that'll be the question I plan to hound them with on Twitter. ;)
WOLF PACIFIER 9 Jun, 2014 @ 2:58am 
Originally posted by noobsbane:
Once 2014 is announced officially and devs can talk about it that'll be the question I plan to hound them with on Twitter. ;)
Well, when 2013 was announced, I done same thing. Results? Ignoring.
They don't care. They simplifying the game every year... Old games have more realism.. Even chance for gear box malfunction after impact. AI can make a mistake and have a brake lock or just fly from track in turn for example. That was not too often but it was and I found this more awesome and realistic - simple (they also had this AI in GRID 1 game) You can see that real F1 pilots make a mistakes too. During every race someone have a minor or major mistakes.
And I just want the same in this game. If devs can't do this - modders can but they met 2013 too "cold" I guess.

EDIT:

F1 2011 gearbox\engine failure
https://www.youtube.com/watch?v=fnt3O6BYnC8

I google it and found F1 2012 also have engine and gearbox failures but I never saw them personally during my gameplay. I guess chance is very reduced. Not sure if F1 2013 have this. Also I never had a puncture in 2012\13 (only in young pilot test)

And in F1 2013 I can't see dirty trajectory at all. (visually)

+ They use same game engine for many years but in every new game they brings new bugs (and old's too)
I really can't understand why they can't make a good F1 sell it, change stickers and swap pilots names in team for next F1 game and sell it again (what they actually do but with horrible "improvements" and engine rebuild) Seems like they love to torture game fans.

And so on...
Last edited by WOLF PACIFIER; 9 Jun, 2014 @ 3:31am
ismax80 19 Apr, 2015 @ 7:13am 
The Safety car has an Huge bug, if all the cars pits when the safety car comes into the pit lane, but you allready have done your pit, and continue the race you are automatically discualifed, even if you stop the car to avoid overtaking the cars that are in tge pit lane , you will disqualifield, but the computer cars can overtake you withot any penalty, they must fix it.
I have a race at full lenght saved just before the race restart and is totally imposible for me to avoid disqualification , the only way is pit, when i have allready pit 2 laps ago, the cars behind me, dont enter the pit and dont get black flag. 30 Laps wasted when i was first with my second pit done
Last edited by ismax80; 19 Apr, 2015 @ 7:14am
Willy Wonka 13 Nov, 2018 @ 1:14pm 
Sorry to revive a dead post, but To "trigger" an SC there must be contact and a retired car, if a car goes off into the wall but can pit n complete they will not come out. spent about 25 hours working this out in main game on all tracks no mods.
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