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I've released a utility which can (among other things) reset the glitched note allowing it to be picked up again from the camp where it was originally found:
http://gtm.steamproxy.vip/app/223510/discussions/0/648813728501354813/
Alternatively, the old workaround is still available on my github page if you care to go looking for it.
== UNINSTALLATION ==
Follow the installation instructions as above, but when running miaspatch.exe select "Remove all mods" instead.
NOTE: If you have installed any other mods this will also remove them - you can use Miasmod if you need to only remove a single mod.
-- Alternative Installation Instructions --
Most users should follow the above instructions to install the community patch,
but advanced users can also use Miasmod v1.2 or above to install it:
1. Delete communitypatch.rs5 from the Miasmata directory if it exists - that
method of distributing the community patch is now deprecated and if you left it
you would need to keep it synchronised with communtiypatch.miasmod.
2. Download and extract the communitypatch zip file as above
3. Copy communitypatch.miasmod into the Miasmata directory
4. Run Miasmod and choose to synchronise alocalmod.rs5
5. Click "Install main.rs5 mod..." and choose communitypatch.rs5mod
6. Right click on communitypatch under main.rs5 Mods and select "Set Lowest Priority"
This is a list of things I want to investigate - I make no promises that I'll be able to fix any of these. Please don't post on this thread asking me to fix these, since I already know they exist. Feel free to post about any I've missed.
- Plants clip below storage/synthesis/research trays - especially noticeable with fungi
- Herculean tonic clipping through journal
-- Bugs I (probably) won't be fixing --
I might look into some of these, but I suspect most of these would be next to impossible to fix without the game's source code.
- Anything that would require a fix to the game's engine. Some very simple things like the Botanical Bad A** I may be able to binary patch, but I probably won't be doing much more than that.
- Crashes - unless they are caused by my patch.
- Optimisation issues.
- Graphical glitches, like the fog layer folding up at dusk
- Researching an already researched plant does not always go directly to it's research entry.
- map/compass is not illuminated at night while holding torch/sticks
- Mouse input stops working when closing the map while it is still pinpointing your location.
- Grainy water (extreme grain is sometimes caused by not restarting after adjusting the graphics settings, or having anti-aliasing turned off)
- Hands dirty again after loading a save once cured
- Drawing horizontal/vertical bearings on the map draws them in the wrong direction from the landmark
- Raining inside certain buildings
- Creature sometimes gets stuck when trying to flee near a camp
- Syringes change colour for the injection animations
- End sequence plays backwards with missing props
- Climbing certain stairs is tricky
- "It may be time for an intervention" unlocks when taking any medicine instead of after all medicines.
- Triangulation is unreliable with 3D Vision enabled
- Final head statue must be located via pinpointing it as a distant object to unlock the lot of head statues achievement (as opposed to revealing the nearby map or collecting a region map). Edit: Miaschiev can now be used to reset one of the head statues in case the achievement didn't unlock.
- Plants carrying over from one save to another (I think a similar thing happened with research notes). Edit: Unfortunately, the config/new_game was just a red herring. I've located the code that starts a new game and everything is hard coded, meaning this can't be fixed without a binary patch.
-- Other Notes --
I noticed the game would crash on launch if I named the community patch rs5 starting with a letter 'e' through 'z'. I suspect it's likely to do with the fact that I'm overriding the environment database (which is ordinarily inside environment.rs5) and the sorting of files may matter. Please let me know if you find the game crashing at launch due to the community patch - I can always replace environment.rs5 completely if need be.
one question: after installing your patch.. what is the correct amount of notes to collect?
To some extent yes it would be possible to add more content, but nothing that would involve extending the engine. Initially I want to focus on fixing some of the bugs and exploring more files to determine what else is possible.
One thing I'm interested in looking into is making a hardcore mode - I can see some parameters in the environment database that I could tweak to make the game harder. I'll have to experiment with that idea later.
I believe it should be possible to edit the map, but for anything more than a minor tweak I'd have to write a map editor, which is a significant amount of work, and probably not something I'd do by myself. If there are any other devs reading this who may be interested in helping out, drop me a line.
I've published the tools that I've written to extract, analyse, manipulate and repack the game's files on github. They were written to help me understand the game's file format and evolved as my understanding grew - meaning at the moment they are pretty ugly & in desperate need of re-factoring + polish (they are also command line only at the moment):
https://github.com/DarkStarSword/miasmata-fixes
I'm not certain, but I don't think that is likely - it depends on how much flexibility is built into the mapping system in the engine. I'll need to keep digging through the game files to answer this for sure.
== CHANGELOG ==
- Fixes "The Bored Cartographer" achievement. Note that it is still pretty picky about the shoreline being mapped very thoroughly.
To see what I mean about how picky it is, check this screenshot (SPOILER WARNING!!!!) - the game did not consider the coast just under the cursor to be mapped:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=198807390After triangulating my position at that location the achievement popped up:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=198807205To answer the question of exactly what needs to be mapped:
- You DO NOT need to worry about any outlying islands.
- Only the shoreline needs to be mapped, you do not need to fill in the island.
- You DO need to worry about bodies of water inland if they are connected to the Ocean, in particular:
- The river just North of the Mountain range North of Ruin Site B needs to be completely mapped
- The river almost cutting off the Polaris island needs to be completely mapped
- The river between the Desert & Western land mass needs to be mapped, but only a short distance from the Ocean.
- The river leading to Outpost Tau does NOT need to be mapped.
I wouldn't be surprised to see you get picked up by a developer at some point or making your own games, even... if you haven't already.
I mapped the coastline, but didn't get the achievement. I have no clue where to search. :-/
Unfortunately it only works if I pack them back inside main.rs5 - if I try to pack it in any other rs5 file the game just crashes on launch with a NULL pointer dereference :(
I was really hoping to avoid altering main.rs5 due to it's size, but it looks like I might end up having to release a utility to automatically patch main.rs5 after all...