ENTROPOLY
tap jump is practically unplayable
straight to the point -- when doing a full hop, the rebound on the joystick triggers your double jump. this makes tap jump not viable whatsoever, as you're effectively voided of your double jump at all times.
i really want to love this game; almost all of the controls are so fluid, the aesthetics are top-notch, and it clearly has an incredible amount of passion put into it. but, as a veteran platform fighter player who uses tap jump, the game is borderline inaccessible. i really hope this gets fixed if there isn't already a way to remedy this that isn't just "dont use tap jump lol"
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does adjusting the deadzone in the controller settings help with the rebound?
Origineel geplaatst door Werepenguin:
does adjusting the deadzone in the controller settings help with the rebound?
nah, sadly. i tried pretty much everything that i'm aware could make an impact on the issue
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