Pizza Hero

Pizza Hero

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shnoopx 8 Sep, 2024 @ 4:23pm
0.3.25 Feedback
Hi. You know how it works. I hope it is helpfull.

1. "Game Speed" increase.

Quote: "Added new upgrade to increase Max Time Speed, this allows to increase the game speed."

When you write "the game speed gets increased" than I explect, that EVERYTHING has increased speed. If I play at 2x speed than it means, 1/2 Weapon Cool Down, 2x Character Movement Speed, 2x Projectile Speed (without increasing the range), 2x Weapon Rotation Speed, 2x Weapon Damage tick rate, 1/2 Sauce Cool Down, 2x speed for the timers of the Cans. EVERYTHING. Not only the time until the next wave spawns.

The current stats does not improve the experience, it just doubles the difficulty, because you get swarmed by enemies, without getting the other benefits of doubling the game speed.
I thought "nice, now we can play it faster to save some time." But nope.... If you die, because you get swarmed, you do not save time. ^^

If you write "The endless Wave timer gets faster, but everything else stays the same", than it is another topic. But you wrote, that the game Speed would be increased. And when it was your intention to increase the speed of the game, increase the rest too. Thx.

Edit: Don't get me wrong. I just expected something else, based on the wording of the Patch notes.

Almost everything else seems to be nice changes, why i don't have anything to add, unless I notice something that could be improved. Thx 4 the patch and have a nice week.

Wbr, shnoopx
Last edited by shnoopx; 8 Sep, 2024 @ 4:48pm
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Showing 1-15 of 33 comments
ivan.perfetti  [developer] 8 Sep, 2024 @ 4:50pm 
Hi, that was a mistake in the changelog, my bad, just updated it. it's not "Game Speed", it's "Time Speed". It's never called "Game Speed" inside the game and that's for a reason. Only the time runs faster, not everything else. Also, there's no obligation to use that of course, it's an option to allow you to choose the speed of the time for each game, there's a new selector when you start a new game that allows you to set the Time Speed, keep it at 1X if you don't want to play a faster game or increase it above 1X to play a game in much less time, that would be especially useful once you have maxed out everything or nearing it. About that now many of the Upgrades have new levels available so that you can increase the power of the slice even more. With the option at 2X you can play a game in half the time but the game would be more challenging because you'll have to fight more enemies. Useful to play faster and more challenging endless games, complete Endless mode achievements in less time and also replay worlds in story mode in less time when trying to complete the pets achievements for example.
Last edited by ivan.perfetti; 8 Sep, 2024 @ 5:01pm
shnoopx 8 Sep, 2024 @ 5:08pm 
Hoi.
You wrote it in your Patch notes, that it "allows to increase the game speed." That's your wording.

My suggestion: Change the wording in the Patch notes and add a warning to the Meta progression. In Endless mode the wave timer runs faster, Which increases the Difficulty. I do not know how to explain it for normal Runs.

I do not have a problem with the feature itself. But it does not work like you explained it in the patch notes.

Edit: I think this a a case of "lost in translation". The feature allows to have "Faster Runs", which is ok and nice. But by calling it "increades game speed" some people, like me, may expect something else.

Wbr, shnoopx
Last edited by shnoopx; 8 Sep, 2024 @ 5:18pm
shnoopx 8 Sep, 2024 @ 5:34pm 
Just an Example:
The Weapon Black Olives does not pierce and the number of Olives it "shoots" is limited. On top of that, if an Black Olive hits an Enemy, it disappears.

That means the damage it can deal and the number of enemies it can hit is limited.
But the weapon got Balanced for 1x speed.

If you play at 2x Speed, the weapon is still the same. It can still hit the limited number of enelies. But at a 2x Speed the number of Enelies is at least doubled.

Because the Black Oliives to not scale with the increased speed of the Wave timer, the game gets harder, if you use this weapon.

AoE Weapons do not have this problem. Because thes hit everything in range.

Sausage works similar to Black Olives. A ring of Projectiles that orbit around you and hit Enemies in a Range of X. The big differenc to Black Olives? The Sausage Projectiles can pierce. They can hit an unlimited number of enemies. That way the damage of them is not limited and the weapon can be effective, regardless of the number of enemies.


Some projectile Weapons can pierce, but most of them have to be aimed or shoot in one direction. Because of the piercing they are not as affected as Non-AoE, Non piercing weapons, but the increase in Enemies that swarm the player from all directions, increase the difficulty of the game too.

All weapons were balanced for 1x speed and worked fine. At a higher game speed, some of them will underperform, compared to 1x speed.

That are some of my thoughts, when I think about the feature.

Wbr, shnoopx
Last edited by shnoopx; 8 Sep, 2024 @ 5:48pm
ivan.perfetti  [developer] 8 Sep, 2024 @ 10:58pm 
Originally posted by shnoopx:
Hoi.
You wrote it in your Patch notes, that it "allows to increase the game speed." That's your wording.

My suggestion: Change the wording in the Patch notes and add a warning to the Meta progression. In Endless mode the wave timer runs faster, Which increases the Difficulty. I do not know how to explain it for normal Runs.

I do not have a problem with the feature itself. But it does not work like you explained it in the patch notes.

Edit: I think this a a case of "lost in translation". The feature allows to have "Faster Runs", which is ok and nice. But by calling it "increades game speed" some people, like me, may expect something else.

Wbr, shnoopx

Hey, that was a mistake in the changelog and it's already been updated, as I've already clarified.
Last edited by ivan.perfetti; 8 Sep, 2024 @ 11:28pm
ivan.perfetti  [developer] 8 Sep, 2024 @ 11:28pm 
Originally posted by shnoopx:
Just an Example:
The Weapon Black Olives does not pierce and the number of Olives it "shoots" is limited. On top of that, if an Black Olive hits an Enemy, it disappears.

That means the damage it can deal and the number of enemies it can hit is limited.
But the weapon got Balanced for 1x speed.

If you play at 2x Speed, the weapon is still the same. It can still hit the limited number of enelies. But at a 2x Speed the number of Enelies is at least doubled.

Because the Black Oliives to not scale with the increased speed of the Wave timer, the game gets harder, if you use this weapon.

AoE Weapons do not have this problem. Because thes hit everything in range.

Sausage works similar to Black Olives. A ring of Projectiles that orbit around you and hit Enemies in a Range of X. The big differenc to Black Olives? The Sausage Projectiles can pierce. They can hit an unlimited number of enemies. That way the damage of them is not limited and the weapon can be effective, regardless of the number of enemies.


Some projectile Weapons can pierce, but most of them have to be aimed or shoot in one direction. Because of the piercing they are not as affected as Non-AoE, Non piercing weapons, but the increase in Enemies that swarm the player from all directions, increase the difficulty of the game too.

All weapons were balanced for 1x speed and worked fine. At a higher game speed, some of them will underperform, compared to 1x speed.

That are some of my thoughts, when I think about the feature.

Wbr, shnoopx

This is not correct: all weapons in Pizza Hero are piercing, including black olives and projectile weapons. Black olives do not disappear after they hit an enemy!
If there are more enemies on screen you'll hit more enemies (on average) with any weapon, including black olives, projectile ones and any other one.
No weapon will underperform at higher time speed, time speed does not influence weapons balance at all.
To clarify once more, the Time Speed is just that, it makes the time run faster, not the game, you'll get more enemies because enemy waves are timed events. More enemies also mean more XP so you'll level up faster.
shnoopx 9 Sep, 2024 @ 5:45am 
Originally posted by ivan.perfetti:
...

Hi. Thx 4 your reply. I do not know the code, And even if, I wouldn't understand it. I can be wrong. My perception can be wrong too. I just repord what I experienced. I am happy when you correct me, because that way I am able to understand the game better.

In my experience, when an Black Olive killed an Enemy, the Olive disappeared. I know that the Olives to not even complete a 360° rotation around the Char, but that's another topic.

2x speed = 2x enemies.
When I have 1 mushroom but 2x the enemies, the mushroom does not kill more enemies. Which means I have more enemies left on the field, which can overrun an unexperienced player.

If you use the Pineapple and the Enemies come from all directions, you do not have enough time to kill them, because the "Laser" shoots in one direction. Would it shoot 2x as fast, you would be able to kill more.

When my single one Burrata is on the flield, it rolls in one direction. Yes, it may kill all enemies that come from that directioon, but the 2x Enemies from all other directions are unaffected.

That are just 3 Examples of weapons which are affected by a 2x amount of Enemies. You have to kill the Enemies to get more EXP. If you choose a really bad Loadout you will not earn more EXP. You will just run for your life until you get Sage to a high enough level.

That's my experience with the current patch.

I tried my Wave 150 Run at Crystaline Stage. At 1x Speed I do not even have to move, because my weaponts kill most of the enemies before they reach me.

At 2x Speed the 10x Waves from Wave 120, 130, 140 .... Killed me 4 times until I did beat Wave 150. Why? Because there were so many Enemies on the screen, that the "hit Boxes" of the small Enemies pushed the 3 Bosses into me. I wasn't able to do anything to avoid that damage.

Beside that: When all your Items are Level 8, "leveling faster" doesn't help that much. Because the Sauces do not scale beyond Level 99 and the 1XX Waves, where the Enemies get pushed into the char will kill you anyway. Yet, you may be lucky to get a Level Up and heal from it, but that's pure rng. ^^


My experience may change when I got the new may Level meta Progression. I was able to beat Wave 150 and died on purpose at Wave 153, because it was 4.30a.m. and i was tired. My Char reached Level 302 and I earned over 50k Gold.

At wave 130, 140 and 150 the game slowed down alot. ^^

My conclusion: Thank you for the patch. There are alot really nice QoL changes in it and the new Meta Upgrade Is alot of fun. I like it. ^^

Wbr, shnoopx
Last edited by shnoopx; 9 Sep, 2024 @ 5:47am
ivan.perfetti  [developer] 9 Sep, 2024 @ 7:07am 
Hey, thanks to you as usual for the feedback!
But why would you need to know the code, I just don't get this.

Of course you perceive things in your own way as anybody does but I'm telling you that black olives do not disappear upon hitting an enemy, just watch it in action:
https://youtu.be/VG0DlIXOVck

Black olives are time based, they live for a certain amount of time and completely ignore if and how many enemies they hit during their short life.

I get your argument but I disagree with it: weapons in game have been balanced taking into account their uniqueness, saying that weapons do not work well when you have 2x the enemies is the same as saying they are not good when you have 100 enemies on screen because they work better when you have 50 instead.

Mushrooms: the homing missiles deal substantial and repeated damage to one or more enemies, being homing they focus one one at a time but when they touch other enemies during their dancing movement they deal damage, the more crowded the place the more damage is dealt.

Pineapple: same as mushrooms, the more crowded the place the more enemies are hit. If you have a 100 enemies on screen instead of 50 then the laser will hit twice the enemies on average, that's true no matter if you are using the Time Speed or not.

Burrata: same as the other ones.

Of course the game is tougher, there are more enemies to avoid in game at any time and more of them will be able to take a bite of course. You will definitely kill more of them and level up faster so once you're maxed out you'll get chances of healing faster. You also get healing goblins at the same rate of enemies, meaning more healing chances. The advantage of playing with faster time speed is that it takes less time to reach higher waves or to complete a game world, it's different and might require different strategies and different builds, it's an additional challenge the game offers and is completely optional. The new upgrades will help a lot. A strong and fast Dash helps a lot. Speed helps a lot, Keeping hearts near you as a health reserve helps a lot. Collecting cans help a lot as. But you'll definitely have to move, at least sometimes.
shnoopx 9 Sep, 2024 @ 7:23am 
Originally posted by ivan.perfetti:
Hey, thanks to you as usual for the feedback!
But why would you need to know the code, I just don't get this.

I don't i tried to eyplain that there is a difference between "knowing how it got programmed" and "assuption based on observation".

The first one is fact, but can be affected by bugs.
The seconds one is a subjective opinion, which does not have to be right.

Wbr, shnoopx
shnoopx 12 Sep, 2024 @ 9:56am 
2. Save Slots for each map?
Hoi.
I'm really having fun with the game again and I just got the thought "Wound't it be nice to have save Slot for each map?". I don't mean a Second game file, where I can restart the game from 0, without losing the progress of my main file. That's another topic.

I am in a Endless Run at Sreary Woods rn and surpassed Wave 270. I do not want to lose that run, but if i want to complete a daily task that is not connected to the map, I have to start a new Run and would lose my save of the current run. ^^

I do not know how strong the enemies will get when I pass Wave 300 400 or even higher. But I would like to find out how far it can get.

3. Enemies push each other.
I mentioned this in another topic allready, but not as a main topic.
I noticed a couple of times now, that the enemies have a hit box, that makes it possible, that they block eachother. If the char is moving and the Enemies follow the char, it happens that there are too many enemies on the screen, and some of them get pushes INTO the char, because of that.

That is really annoying, because the player can't do anything to avoid that. Even when I dash, the game just "increases" the speed of the Enemies. They do not leave the screen and do not have to catch up to reach me. They just keep getting pushed into me.

The Feeling, that I may die, because there is something I don't have any control of, is just "meh". It feels bad. I do not know a solution, I just want to mention it.

It is not a problem, when I do not move, because of the Build I use. But when I am forced to move, than it can become really dangerous.

Wbr, shnoopx
Last edited by shnoopx; 12 Sep, 2024 @ 10:01am
shnoopx 14 Sep, 2024 @ 1:40pm 
3. "meta progression "Crit Chance"
It still sas it would increase the Crit chance by 10% per rank, but it is only 5%. ^^

4. LAV Audio Decoder
When I start the game, this process starts too. It would be nice, if the "app" would close itself, when I close the game. It happens from time to time, that I check my task manager or my "Active apps" in the right bottom corner of Win 10, and the Decoder is still active. It dissapears after 1 second, but it didn't close itself, when I closed the game hours before. And that is sus.

Wbr, shnoopx
Last edited by shnoopx; 14 Sep, 2024 @ 2:03pm
ivan.perfetti  [developer] 15 Sep, 2024 @ 1:08pm 
Hey!

Save slots
I get your point but I think that having save slots specific for each map would be a bad solution. Having a few game slots (like 3-5) would allow players to use them for anything, including using one for each different map. This might be something that replaces the Resume button and instead shows a scrollable carousel of save slots. Anyway not something coming very soon but definitely being considered.

Enemies push each other
Noted but not sure about this. Sometimes enemies can be pushed towards you because they collide each other and the more enemies you have on screen the more collisions will happen of course. They can't pass through each other and I think that shouldn't be changed. And since they collide it might happen they can be pushed. Of course if you are faster than them this is not causing any issue, if they are faster than you then they'll catch you no matter what. I don't see a practical solution to this but also I'm not sure this is so relevant that it requires to be addressed.

Crit Chance
Noted.

LAV Audio Decoder
That's not launched by the game not it's launching on my machine when I run Pizza Hero. As fas as I can see it's part of some audio/video codec you might have installed on your machine, stuff like ffmpeg. Maybe it's being run by your system because that's what it uses to decode mp3 audio coming from the game. Anyway, whatever it is, it's not part of the game itself.
Last edited by ivan.perfetti; 15 Sep, 2024 @ 1:19pm
shnoopx 16 Sep, 2024 @ 12:18am 
"Enemies Push each other"
The Problem is, I have max run speed and max Dash. I can not get faster and they still get pushed into my char. And that feels really bad.

"LAV"
I found where it comes from. Yes it is an Audio Codec I installed. But the LAV Part never gets used unless I play Pizza Hero. Has nothing to do with you, I just didn't knoe that the Codec would have more than one "app" attatched to it. Thx 4 the info.

Have a nice week.

Wbr, shnoopx
ivan.perfetti  [developer] 16 Sep, 2024 @ 6:20am 
Originally posted by shnoopx:
"Enemies Push each other"
The Problem is, I have max run speed and max Dash. I can not get faster and they still get pushed into my char. And that feels really bad.

"LAV"
I found where it comes from. Yes it is an Audio Codec I installed. But the LAV Part never gets used unless I play Pizza Hero. Has nothing to do with you, I just didn't knoe that the Codec would have more than one "app" attatched to it. Thx 4 the info.

Have a nice week.

Wbr, shnoopx

About enemies pushing each other would you mind sharing a clip showing the issue whenever you have some time? Thanks.
shnoopx 16 Sep, 2024 @ 7:49am 
Originally posted by ivan.perfetti:
About enemies pushing each other would you mind sharing a clip showing the issue whenever you have some time? Thanks.

Sorry, but i don't record my gameplay and even when I stream the game, I do not save the VOD, because of the european Copyright law. On top of that, it does not happen that often that I could predict it wnd could start recording the gameplay. But when it happens, it is reylly annoying.

Wbr, shnoopx
ivan.perfetti  [developer] 16 Sep, 2024 @ 9:00am 
Ok, whatever... but I really don't get how the European Copyright Law has anything to do with this all.
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