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Plus, HarvesteR, KSP's original developer, is on the dev team, so I'm really excited! ^^
Capturing the charm of KSP is also hard. For example, Juno in many ways is an improvement over KSP, but it doesn't have nearly the same feel to it, and it just doesn't capture my attention the same way.
We going from little green men to space Katz?
Honestly it is amazing what they did with this game in how it performs.
Any major changes will probably require changing how things get calculated making things simpler but that in of itself means the game will essentially be different totally.
Make it prettier but lose some technical difficulty. But that is kind of a typical trend in modern games. I doubt anything will replace KSP 1. That shouldn't stop KSP 2 being fun in its own way though.
He is? Last thing I knew about, was that he was talking with RocketWerkz and nothing more.
Last time I knew of him, he was reaching someone in Haveli[forum.kerbalspaceprogram.com] to get some intel about the plans for KSP, asking for not being left behind. Again...
i think so, at least.
I would buy a Kilrathi Space Agency game! Someone have a contact in Origin? (they are still alive?)
You need to remember that KSP1 took 14 years to get into the current form. In the beginning, there were about 3 rocket tanks and a single engine. No maneuvers, no science, no contracts, nothing.
Don't expect Kitten Space Agency to be better than KSP1 + gazillion mods from the get go, and they will be fine.