Half-Life 2

Half-Life 2

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Problem with starting half life
I have modded my game to run on Apple Silicon by recompiling the source engine. Everything works fine, until I see the title screen

https://drive.google.com/file/d/1Nc1ogSmg0Cg4s6xpRWlkAPtIFio05NS8/view?usp=sharing

The console logs this:
SDL version: 2.30.9 rev: SDL-2.30.9
LoadLibrary: path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libfilesystem_stdio.dylib
SDL video target is 'cocoa'
SDL video target is 'cocoa'
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system supports the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system supports the OpenGL extension GL_APPLE_flush_buffer_range.
This system DOES NOT support the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system supports the OpenGL extension GL_APPLE_texture_range.
This system supports the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system DOES NOT support the OpenGL extension GL_ARB_buffer_storage.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
OpenGL: Apple M1 2.1 Metal - 89.3 (2.1.0)
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_ARB_buffer_storage: NOT AVAILABLE
GL_EXT_texture_sRGB_decode: AVAILABLE
LoadLibrary: pModule: engine.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libengine.dylib
LoadLibrary: pModule: inputsystem.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libinputsystem.dylib
LoadLibrary: pModule: materialsystem.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libmaterialsystem.dylib
LoadLibrary: pModule: datacache.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libdatacache.dylib
LoadLibrary: pModule: studiorender.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstudiorender.dylib
LoadLibrary: pModule: vphysics.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libvphysics.dylib
LoadLibrary: pModule: video_services.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libvideo_services.dylib
LoadLibrary: pModule: vguimatsurface.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libvguimatsurface.dylib
LoadLibrary: pModule: vgui2.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libvgui2.dylib
Can't find module - sourcevr.dylib
AppFramework : Unable to load module sourcevr.dylib!
LoadLibrary: path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libfilesystem_stdio.dylib
LoadLibrary: pModule: shaderapidx9.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libshaderapidx9.dylib
Can't find module - video_quicktime
Can't find module - video_bink
Using Breakpad minidump system. Version: 9352256 AppID: 220
filesystem BaseDir: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2
^CDid not detect any valid joysticks.
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/stdshader_dbg.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstdshader_dbg.dylib
Can't find module - stdshader_dbg.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/stdshader_dx6.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstdshader_dx6.dylib
Can't find module - stdshader_dx6.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/stdshader_dx7.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstdshader_dx7.dylib
Can't find module - stdshader_dx7.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/stdshader_dx8.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstdshader_dx8.dylib
Can't find module - stdshader_dx8.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/stdshader_dx9.dylib
LoadLibrary: path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libstdshader_dx9.dylib
Convar mat_specular has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
2024-11-16 18:32:25.586 hl2_osx[3315:84621] +[IMKClient subclass]: chose IMKClient_Modern
2024-11-16 18:32:25.586 hl2_osx[3315:84621] +[IMKInputSession subclass]: chose IMKInputSession_Modern
IDirect3DDevice9::Create: BackBufWidth: 825, BackBufHeight: 525, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: DISABLED

MTGL detected.

##### swap interval = 0 swap limit = 1 #####
Could not load program cache file glbaseshaders_osx.cfg
Could not find base GL shader cache file
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader bloomadd_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader skin_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader bloomadd_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader vertexlit_and_unlit_generic_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader shadow_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader bloomadd_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader sky_hdr_compressed_rgbs_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader sky_hdr_compressed_rgbs_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader shadow_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader shadow_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader sky_hdr_compressed_rgbs_ps20b!
Loaded program cache file "glshaders.cfg", total keyvalues: 121, total successfully linked: 121
Precache: Took 1549 ms, Vertex 940, Pixel 854
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/hl2/bin/client
LoadLibrary: path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/hl2/bin/libclient.dylib
Can't find module - /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/hl2/bin/server.dylib
LoadLibrary: path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/hl2/bin/libserver.dylib
server.dylib loaded for "Half-Life 2"
LoadLibrary: pModule: soundemittersystem.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libsoundemittersystem.dylib
LoadLibrary: pModule: scenefilecache.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libscenefilecache.dylib
LoadLibrary: pModule: engine.dylib, path: /Volumes/XCode Projekte/SteamLibrary/steamapps/common/Half-Life 2/bin/libengine.dylib
Cache materials

##### Missing Vgui material vgui/touch/use

##### Missing Vgui material vgui/touch/jump

##### Missing Vgui material vgui/touch/shoot

##### Missing Vgui material vgui/touch/shoot_alt

##### Missing Vgui material vgui/touch/crouch

##### Missing Vgui material vgui/touch/tduck

##### Missing Vgui material vgui/touch/zoom

##### Missing Vgui material vgui/touch/speed

##### Missing Vgui material vgui/touch/load

##### Missing Vgui material vgui/touch/save

##### Missing Vgui material vgui/touch/reload

##### Missing Vgui material vgui/touch/flash_light_filled

##### Missing Vgui material vgui/touch/next_weap

##### Missing Vgui material vgui/touch/prev_weap

##### Missing Vgui material vgui/touch/settings

##### Missing Vgui material vgui/touch/menu

##### Missing Vgui material vgui/touch/back

##### Missing Vgui material vgui/servers/icon_replay

##### Missing Vgui material vgui/servers/icon_replay_column
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
Leaking 16 pixel shaders
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mut2nt 1 Feb @ 8:55am 
use the platform folder, depending on your version of HL2.
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Date Posted: 16 Nov, 2024 @ 9:40am
Posts: 1