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While it's true that games like Minecraft and Fortnite dominate today, it's important to remember how much Half-Life changed things when it first came out. The way it told its story—without cutscenes, fully integrated into gameplay—set a new standard for how narratives could be delivered in games. These ideas are still being used in modern game design, which shows how influential Half-Life really was. And then Half-Life 2 took this even further with its introduction of physics-based gameplay, which was groundbreaking at the time and continues to influence game design to this day.
Before Half-Life, most games separated the story from the gameplay with cutscenes or text. HL changed that by making the player part of the story, with everything happening around them in real time. This kind of immersive storytelling has inspired countless games since, like BioShock and The Last of Us. HL2 added another layer by introducing the Gravity Gun, which wasn't just a weapon but a tool that allowed players to interact with the game world in entirely new ways. So, to say the Half-Life series didn’t have a big impact on game design doesn’t really hold up.
Your post downplays HL's cultural impact, but it’s hard to ignore how it helped shape the modding community. Counter-Strike—one of the most influential multiplayer games ever—started as a Half-Life mod. And then there’s the Source engine, which powered games like Garry’s Mod, Portal, and many others. The Source engine, introduced with HL2, became the backbone for countless mods and entire games, further cementing Half-Life's influence. The Half-Life series didn’t just influence games; it helped create a whole culture of modding that’s still alive today.
Valve’s success as a company is closely tied to Half-Life. Without it, Steam—where you're playing your games and posting this now—most likely wouldn't exist. Half-Life’s success gave Valve the foundation to build Steam, and that’s a massive contribution to the gaming industry that you can’t ignore. HL2 also played a crucial role in popularizing Steam, as it was one of the first major games to require the platform for activation, fundamentally changing how digital distribution works.
It’s true that Quake was a big deal for fast-paced shooters, but Half-Life took the genre in a new direction by focusing on story and atmosphere. Quake was all about speed and precision, but Half-Life showed that shooters could also be immersive and story-driven. And HL2 advanced this even further with its detailed world-building, deep characters, and innovative use of physics, setting a new standard for what could be achieved in a first-person shooter. These are two different kinds of innovation, and Half-Life’s approach set a precedent for a lot of games that followed.
The argument that HL hasn’t influenced modern games because they don’t copy it directly misses the point. Influence isn’t just about replication; it’s about inspiring new ideas and approaches. Half-Life made developers think differently about how to design games, and that inspiration has led to all sorts of new directions in gaming. HL2 continued this trend by pushing the boundaries of what could be done with interactive environments and NPCs, inspiring countless games to rethink how they approached AI, level design, and environmental interaction.
The claim that HL is outdated and forgotten just doesn’t hold up. People still talk about the game, and it’s been kept alive through things like the Black Mesa remake. Plus, when Half-Life: Alyx came out, it got a lot of attention and praise, showing that the series still matters to a lot of people. And let’s not forget that HL2 is often cited as one of the greatest games of all time, with its impact on both players and developers still being felt. The Half-Life series isn’t just a relic of the past—it’s a cornerstone of gaming history.
classic
now to be actually constructive, i do think the enthusiasm about hl's legend could be curbed.
in documentaries and stuff, hl's portrayed as the fps cornerstone of 1998. but when i look at shooters contemporary to the franchise's installments, i'd say it comes in waves more than one game in particular bringing revolution.
hl 1 and 2 certainly weren't the only one pushing more narration or some tech advances. you had games with similar features releasing around the same time period, if not earlier. i can't believe so many devs who were already working on games before hl's release would all go to valve hq to take notes. it's not like valve could be the only one to figure out the concepts of narration, worldbuilding, more complex ai etc.
if anything, this wave feels like the fruit of a natural evolution. noticed how shooters younger than doom but older than hl are also kind of in-between in the narration department? it's not "there" yet, but it's still an advance. same for better physics and even more narration in the early 2000s.
really, questioning a franchise's reputation is legit and interesting, but man do i wish it was broached more by intellectually honest people instead of arrogant ♥♥♥♥♥.
https://gtm.steamproxy.vip/app/546560/discussions/0/4030222382925711012/
It’s based off of facts though of where the industry was at the time. Sure, other games had their impacts but this thread was obviously created to troll on HL’s success. So why not defend it?
imo it's far more interesting to broach the topic properly than try to interact with an op who doesn't sound cooperative at all.
and well, i'd say the topic itself is legit. there may be a few shades to draw on hl's success.
most likely farming for -rep and serious disorders; just going based off of his profile.