Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the end I cannot tell if your install is broken or not, all I can say is this is also exactly my experience.
I was afraid of that. If it's as intended that's a really weird design choice. Everything was feeling really great and then I run head first into virtually unkillable walls. If this is intended without a fix then I'm afraid it's a drop for me. I'm not gonna grind out levels or spend thirty minutes tanking while chugging potions to kill a boss.
Exactly this and it happened pretty fast too! I saw a couple other ways where it seemed to me like the developer didn't quite get the Grim Dawn rules system, such as weapon categories and their mappings to skills - kinda like they tried to port Diablo as faithfully as possible rather than try to make a Diablo mod from within GD's rules. Would explain a lot...
We can hope they will balance it better in the future but it's a pretty hefty download even with top-tier fiber-optics Internet speed, so it's gonna have to be a pretty in-depth rebalancing for me to try it again. Such a shame too, considering all the effort put into it :(
Nothing for him to fix when he designed it to play how he likes to play.
I remembered seeing a similar complaint on reddit as well after trying the mod for myself:
https://www.reddit.com/r/Grimdawn/comments/m6i9vc/reign_of_terror_bosses_way_too_tanky/
That's horrible design. It's a mod, it's their personal taste I get, but I was having a ton of a fun thinking the mod was better then the remake was and then WHAM.
If that's what people like then that's cool. I'm a casual who has a lot of time in D2 spread out over decades who wants to play a badass D2 themed mod without having to grind or potion spam for thirty minutes just to progress a little. The only other option is to run from anything champion'd but how is that any fun?
The way I see it if noone likes it, well, they are free to make their own mod then. The fact remains though RoT is quite popular so he must be doing something right.
As for the popularity, my current theory is that at one point the balance was good as prior to 2020 or so I can't find any complaints about bullet-sponges. Hopefully it can be fixed again.
I had seen playthroughs of earlier versions of ROT and don't remember seeing anything remotely close to what I've experienced trying it for myself more recently, so must be it.
I also have to say that most children eventually realize popular and good are different things.
Popular and good might be be two different things but at the end of the day they both resolve identically.. within the eye of the beholder. Just because you determine something to be good doesn't necessarily mean the next person will agree. Same as "popular".
To that I would say good for you. I doubt it's any skin off his back if you don't. You can always try to appeal to them to rebalance on their discord, or the forum thread and I'd wish you the best of luck.
Just an FYI.. the named monsters I do so believe aren't intended for you to be tackling on the first difficulty and you should probably try to avoid doing so. They become more possible once you've advanced up to higher difficulties.
Searching back on Ram's comments on the topic this was his advice (and other people's advice). The only way you would be able to handle them so early on is if you did a ton of farming. Better to hold out until your build and gear are naturally ready for them.