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conjurer is more tanky and more piano
you can also make a Sentinel vitality caster, use OK just for the passives and RR, spam sigils or such
*general note would be Pox tends to fall off in the later game, dmg doesn't stack on itself and dealing 20k dmg/sec ticks isn't really much in the grand scheme of things when bosses have couple million hp.
If you're fine with that Pox is totally viable throughout and you could combine it with Necro's plague skill Ill Omen (same deal as pox, its dmg doesnt' stack on itself but spreads just like pox)
It is a piano build, but you won't need most of it for regular enemies. And for bosses, just spam them out in rotation.
Personally, if I went necro, I'd just used a converted-to-vitality drain essence. And most of these other skills become largely irrelevant.
Though by default, I'd still look toward vitality storm totems. Valguur set + Halakor stone + Decree of Malmouth. 5 totem limit, summon 2 at a time. Plus, it converts and boosts the aforementioned sigil.
You aren't going to match that unless you go drain essence.
Conjurer gets the big Health totals because of Shamans Brute Force and Heart of the Wild, Bloody Pox bound to Wendigo devotion gives quite strong sustain and is safe, consistent damage(not susceptible to impair aim), as well as being shockingly good at clearing. If you are doing a vitality damage occultist, whatever else you are doing I would also try to fit it in somewhere.
Woah, I just tried this on Pox and it's amazing. I always thought attack damage to health didn't work if the skill doesn't do weapon damage. I guess devotions are an exception. This game is so confusing sometimes.
key is whether the lifesteal is global/"passive" added to your stats(appears in char sheet page 2); that/global lifesteal requires %WD and scales with WD amount if below 100% (max 100% effect)
if it's baked into a skill/proc, you get it "as is"/written on the label, X amount of that procs/attack's dmg (so a proc like twin fangs gives you extra lifesteal from the native+wd)
Devos without %WD just doesn't work on pseudo pets, ie Wendigo wont heal you if slapped on totems, but Bat/Twin Fangs proc will
That might make sense to you, but makes less than no sense to me. Game is worse than trying to learn English spelling.
global lifesteal is like any other global flat stat, requires WD
if "stuff" is baked into the skill or proc you get it as is.
Viper %rr node vs Ultos proc, same deal
siphon souls/swamr/sigils all grant you lifesteal just fine without wd too right? - it's part of the skill, so Wendigo devo is no different than that in essence.
The thing that makes it amazing isn't even just the leech, it is the cooldown on Wendigo's Mark: There isn't any. Every time Pox ticks, on every enemy it spreads to, it has a chance of proccing the mark. In big packs of enemies you are basically un-killable as long as your Health holds out, balanced by the fact that when everything is dead there is nothing to leech from. Therefore its power drops off dramatically vs significant bosses and you can still be overwhelmed depending on how robust your defenses are. Not to mention it also requires a heavy investment of skill points/gear if you want to really get the most(a lot) out of Pox...
I will definitely try that.
That said, I'm still thinking between necro and shaman as second mastery.
On Shaman's end there is this amazing resistance reduction from Devouring Swarm, and solid amount of sustain from Mogdrogen Pact and Wendigo Totem. I guess it would also thematically fit with the Wendigo's Mark.
On the flipside - Necro has Ravenous Earth, which is yet another decent AoE.
So you're saying Wendigo devo gives you lifesteal all by itself regardless of what skill procs it as long as it's not Wendigo totem? And I don't have to use a weapon attack at all.
true pets/player scaled pets wont heal heal you if assigning Wendigo devo to the pets, but it will heal you no matter which regular attack skill/spell you attach it to
True, but past act 1 normal this isn't really a concern. Everything weak around you dies from everything and the concern becomes chipping away at million hp bosses. Which is why character building is typically centered around resist reduction and high single target damage.