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Only thing that I've found slightly confusing so far is what "power charges" the Destiny card is referring to?
*Actually, just as I was posting this I got it to stop spinning by hitting the "take screenshot" button. Interesting. It was spinning for about 5 minutes. I did click a lot, dunno if clicking does anything to the spinner?
Got two of the "55% to upgrade towers 45% to downgrade towers" cards at the start and had legendary towers before finishing the first stage.
So for someone who has played a lot, he can really spruce up the gameplay a bit.
Power charges are the runes, you start the round with 6/5 of them. (the little blue things you spend to use cards)
Weird bug indeed, I have added to the list of bugs for the next patch notes, thank you very much for taking the time to let us know about it!
Hey, do you have an idea on how to reproduce this bug? i've personally never gotten this but but i do know that it exists because you're not the only one who reported it, do you, by chance, remember what you did that might have triggered it?
Not for nothing but I only ever had this once and I dont know if it was anything to do with the Synergist card, the whole "Odd/even towers for luck" and double down.
It spun for like 3/4 mins but it 'was' on the same turn I had played the Green Card that has a 50% Chance to upgrade a random tower to tier 5 or destroy it. I speculated that going from odd/even withh double down bugged the spinning wheel. Because on one wheel I had Even but double down casting it again might have not correctly modified the lock shift when they went odd.