Iron Roads

Iron Roads

Zenking 7 Sep, 2024 @ 3:53am
Update Query
What is fixed in new update of this game?Can u tell on how to put review on this game?
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Showing 1-5 of 5 comments
cowleyforniastudios  [developer] 8 Sep, 2024 @ 1:49am 
Hi! As we were a bit time pressured to update the demo in time for a Steam festival, we pushed the update without patch notes. I've made a note to push these soon with the small bugfix update planned later this week

The major changes:

[ul]
  • The Forgotten Valley scenario in the demo has been expanded with the map 4x the size of the original, unlocking in 3 stages as you complete contracts
  • We've added cement and power cargo chains to the scenario, which give resources you need to build stations and power your trains
  • Towns all have floating badges, which show how well your trains are serving the citizens of that town[/ul]

    As for leaving a review, currently we have just a pre-release demo. There is a new Steam feature that allows us to create a separate page for the demo, and then you can leave reviews on that. We're currently finishing the Chinese translation of the demo, and once that is done, we'll opt into that feature!
Zenking 8 Sep, 2024 @ 10:14am 
Thanks for the reply!!!:-)The new map is pretty much massive!!There is no appleberry farm fields,i am gonna miss that,even sometymz it was annoying.I want to appreciate on new design regarding train management,u guys did great job(earlier,it gets tough to scroll to edit the route).I just want to know how i can keep train on time,i don't get the logic?Can u also tell on how generate power because when i use couple of engines which requires power the unit gets depleted rapidly?[PS:Just take ur tym on the review part.]
Zenking 10 Sep, 2024 @ 12:16am 
Thanks for the reply!!!:-)The new map is pretty much massive!!There is no appleberry farm fields,i am gonna miss that,even sometymz it was annoying.I want to appreciate on new design regarding train management,u guys did great job(earlier,it gets tough to scroll to edit the route).I just want to know how i can keep train on time,i don't get the logic?Can u give any sort of tip regarding how to get green badges?i wish I could turn the bridges while building on water. [PS:Just take ur tym on the review part.]
cowleyforniastudios  [developer] 11 Sep, 2024 @ 1:08am 
Appleberry farm will return to the full game, but our plan was to use it for something else, so we replaced it with Hazelmere in the demo scenario.

Regarding the ontime, if you go to the town screen, and click the little 'i' button next to a destination in the bottom left, it will open up a route screen which tells you what the target time for that leg is, and what the average time your trains are taking is. I've made a note though, possibly we can make it clearer on the badge itself what the issue is

In terms of tips for keeping badges green, I find the best is to connect stops slowly and keep them green rather than allowing a large problem to accumulate and have to rework it.

Regarding bridges over water, the plan is to automatically swap from track->bridge when building over water, but it isn't in there yet!
cowleyforniastudios  [developer] 20 Sep, 2024 @ 1:51am 
Hi, just to say that we've pushed the patch notes, and enabled the new store page for the demo so it can now be reviewed!
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