Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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I'm learning both this and Tekken
and I find this game to be faaaarrrr harder than Tekken. I feel dumb because all I hear is how hard Tekken is and how easy GBVSR is. Am I broken lol? This game is legit a lot harder to learn than Tekken. I'm constantly getting mixed up, crossed over, and getting missed inputs. In Tekken I have a 45 % win rate over 50 ranked matches, and here I have 23 %. Am I dumb or is every one on smurf accounts yo?
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Showing 1-13 of 13 comments
This is an arcsys game so you can just throw balance out the window from the start and 2D fighters in general have far more BS in them than 3D one's do so no not really, it's easier compared to other 2D fighters but i would still say 3D one's are easier to get a hang of in general.
Last edited by DarkLeafNinja; 21 Jan @ 2:12pm
Fish 20 Jan @ 8:02pm 
I think it's really just a matter of getting used to the game's pacing.

This is ultimately a 2D anime fighter, albeit it's on the tame side of anime fighter compared to others.

The gameplay is more comparable to street fighter in terms of what kind of techniques are transferrable.

To me I have the opposite issue: I can never wrap my head around Tekken but I find Rising very intuitive to learn.

A lot of the struggles you might have in the beginning often had more to do with lack of familiarity or knowledge about what your opponent can do. Things will improve given enough time.

Naturally others who played more 2D fighters will have an easier time transitioning but don't let match count distract you from your own learning journey.
If you're basing the difficulty of the game purely on win-rate then obviously the game with less players (more veterans) is going to be more difficult.

I don't know what mode you're playing, but with a 23% win-rate you're clearly not playing people at your level. 45% in Tekken is also low. If you play ranked, you should at least have around a 50% win-rate unless you're stuck at the very bottom of the ladder.

If that's the case, stop worrying about which game is more difficult, because you can probably start spamming some "cheap" moves and win more matches. There are literally bots in Tekken programmed to spam 1 attack that have a 50%+ win-rate. In Granblue, learn how to combo after 66L and start spamming that.
kumokiri 21 Jan @ 8:45am 
tekken (i assume 8) i wouldn't say translates well into this game mostly due to it being a 3d fighter as well how neutral works, granted when it exists
i would agree this game is harder maybe but that's the whole caveat behind easy-to-pick-up games in higher level play on top of the faster pace of gbvsr
gbvsr also has more emphasis on spacing as well than tekken

i think it's more on your fundamental knowledge of fighting games and how you learn things as you go that affects how you play

i have a good long history of playing tekken before taking up 2d, i think if you give it some time you'll get used to it and maybe improve
Last edited by kumokiri; 21 Jan @ 8:45am
Rikuto01 21 Jan @ 2:55pm 
Originally posted by DarkLeafNinja:
This is an arcsys game so you can just throw balance out the window from the start and 2D fighters in general have far more BS in them than 3D one's do so no not really, it's easier compared to other 2D fighters but i would still say 3D one's are easier to get a hang of in general.

Oddly enough I'd say this game is balanced better than T8, and makes more sense.

It shouldn't, but it does.
Last edited by Rikuto01; 21 Jan @ 2:55pm
Originally posted by Unrighteous:
If you're basing the difficulty of the game purely on win-rate then obviously the game with less players (more veterans) is going to be more difficult.

I don't know what mode you're playing, but with a 23% win-rate you're clearly not playing people at your level. 45% in Tekken is also low. If you play ranked, you should at least have around a 50% win-rate unless you're stuck at the very bottom of the ladder.

If that's the case, stop worrying about which game is more difficult, because you can probably start spamming some "cheap" moves and win more matches. There are literally bots in Tekken programmed to spam 1 attack that have a 50%+ win-rate. In Granblue, learn how to combo after 66L and start spamming that.

I don't spam cheap moves, I think powerful moves should only be used once you've mastered neutral and the game's mechanics. Depending too much on them early on would only hamper my progress in the long run. I think the beginner, fake ranks is a perfect opportunity to become decent at neutral, what I do at beginners is to only focus on pressing buttons deliberately, pressing the right button for any given situation, ground and airspace control, learning blockstrings and frames, not pressing buttons when opponent is still plus (hard lol), etc. Same tactic I use in Tekken. It's very obvious when a player is at my level or more experience, because the better the other player, the harder neutral is, and how difficult neutral is in general is the best indicator of how hard a fighting game is. The win rate is just a lazy reference.

So without focusing on winning matches and just focusing on winning neutral, from my experience I estimate my win rate should be about 40% if I am fighting a mixture of players slightly more experienced than me and up to a year more experience than me. It jumps to 45% once I learn a combo, which I try not to focus on in the beginning to reduce my mental stack as much as possible.

But yeah this game is definitely harder because it simply has a better stock of fighting game players with generally more experience in fighting games. If everyone is better than me at neutral, then I'm dead in the water lol. It's funny because I thought GBVSR would be my comfort game and Tekken would be my sweaty game, but it turns out to be the opposite.
don't expect this to function like a real game it's ♥♥♥♥♥♥♥ tarded on so many levels that you have to be a tard yourself to actually do well and this ♥♥♥♥ game rewards ♥♥♥♥♥♥♥ or ♥♥♥♥♥♥♥ monkeys there is no inbetween here.
Last edited by DarkLeafNinja; 23 Jan @ 7:36pm
Originally posted by hadroncollider:
If everyone is better than me at neutral, then I'm dead in the water lol.
You can play however you like, as long as you're having fun that's what matters. However, modern fighting games have so many neutral skips that trying to react to your opponent is often a losing strategy.

Even top players are spamming 66L in neutral, it's just that good and hard to react to. I would start worry about fighting neutral gods like Gamera when you're actually up against them.
66L has been a problem for over a year and doubt they will ever do anything significant to make it not cancer.
Fern 25 Jan @ 11:07am 
Originally posted by Unrighteous:
Even top players are spamming 66L in neutral, it's just that good and hard to react to.
It's not "hard to react to", it's just not reactable.

Originally posted by hadroncollider:
But yeah this game is definitely harder because it simply has a better stock of fighting game players with generally more experience in fighting games. If everyone is better than me at neutral, then I'm dead in the water lol.
Doesn't that make the competition harder, not the game itself?
I would suspect if GBVSR still had the playerbase as healthy as it was in it's earlier months you wouldn't find the "game" harder at all, but rather the opposite. GBVSR demands very little from you as you learn really. Every character's kit is extremely simple, as are the system mechanics, neutral is painfully straight forward, as is pressure, and defense too. Hell you have a dedicated button for blocking so you can't get crossed up.
Originally posted by Cinnamoroll:
It's not "hard to react to", it's just not reactable.
The move itself at 8 frames is not reactable, so you have to guess in pressure. However, it is possible to react to the opponent running up to you in neutral. 66L is still really good in neutral though.
Fern 25 Jan @ 12:21pm 
Originally posted by Unrighteous:
The move itself at 8 frames is not reactable, so you have to guess in pressure. However, it is possible to react to the opponent running up to you in neutral. 66L is still really good in neutral though.
No disputing that, even after all the nerfs 66L continues to be one of the most polarizing universal mechanics I think I've seen in a fighting game.
Originally posted by Cinnamoroll:
Originally posted by Unrighteous:
The move itself at 8 frames is not reactable, so you have to guess in pressure. However, it is possible to react to the opponent running up to you in neutral. 66L is still really good in neutral though.
No disputing that, even after all the nerfs 66L continues to be one of the most polarizing universal mechanics I think I've seen in a fighting game.
i think the biggest problem is that it travels way too far and has no startup animation, it just goes straight into that pose and bam you get hit while pressing a button.
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Date Posted: 20 Jan @ 5:45pm
Posts: 14