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This is ultimately a 2D anime fighter, albeit it's on the tame side of anime fighter compared to others.
The gameplay is more comparable to street fighter in terms of what kind of techniques are transferrable.
To me I have the opposite issue: I can never wrap my head around Tekken but I find Rising very intuitive to learn.
A lot of the struggles you might have in the beginning often had more to do with lack of familiarity or knowledge about what your opponent can do. Things will improve given enough time.
Naturally others who played more 2D fighters will have an easier time transitioning but don't let match count distract you from your own learning journey.
I don't know what mode you're playing, but with a 23% win-rate you're clearly not playing people at your level. 45% in Tekken is also low. If you play ranked, you should at least have around a 50% win-rate unless you're stuck at the very bottom of the ladder.
If that's the case, stop worrying about which game is more difficult, because you can probably start spamming some "cheap" moves and win more matches. There are literally bots in Tekken programmed to spam 1 attack that have a 50%+ win-rate. In Granblue, learn how to combo after 66L and start spamming that.
i would agree this game is harder maybe but that's the whole caveat behind easy-to-pick-up games in higher level play on top of the faster pace of gbvsr
gbvsr also has more emphasis on spacing as well than tekken
i think it's more on your fundamental knowledge of fighting games and how you learn things as you go that affects how you play
i have a good long history of playing tekken before taking up 2d, i think if you give it some time you'll get used to it and maybe improve
Oddly enough I'd say this game is balanced better than T8, and makes more sense.
It shouldn't, but it does.
I don't spam cheap moves, I think powerful moves should only be used once you've mastered neutral and the game's mechanics. Depending too much on them early on would only hamper my progress in the long run. I think the beginner, fake ranks is a perfect opportunity to become decent at neutral, what I do at beginners is to only focus on pressing buttons deliberately, pressing the right button for any given situation, ground and airspace control, learning blockstrings and frames, not pressing buttons when opponent is still plus (hard lol), etc. Same tactic I use in Tekken. It's very obvious when a player is at my level or more experience, because the better the other player, the harder neutral is, and how difficult neutral is in general is the best indicator of how hard a fighting game is. The win rate is just a lazy reference.
So without focusing on winning matches and just focusing on winning neutral, from my experience I estimate my win rate should be about 40% if I am fighting a mixture of players slightly more experienced than me and up to a year more experience than me. It jumps to 45% once I learn a combo, which I try not to focus on in the beginning to reduce my mental stack as much as possible.
But yeah this game is definitely harder because it simply has a better stock of fighting game players with generally more experience in fighting games. If everyone is better than me at neutral, then I'm dead in the water lol. It's funny because I thought GBVSR would be my comfort game and Tekken would be my sweaty game, but it turns out to be the opposite.
Even top players are spamming 66L in neutral, it's just that good and hard to react to. I would start worry about fighting neutral gods like Gamera when you're actually up against them.
Doesn't that make the competition harder, not the game itself?
I would suspect if GBVSR still had the playerbase as healthy as it was in it's earlier months you wouldn't find the "game" harder at all, but rather the opposite. GBVSR demands very little from you as you learn really. Every character's kit is extremely simple, as are the system mechanics, neutral is painfully straight forward, as is pressure, and defense too. Hell you have a dedicated button for blocking so you can't get crossed up.