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Also you can "summon" an ally during brawl scenes, if you're playin in co-op mode, does the second player come in play only during those scenes, or can he tag along during exploration sequences too ?
Thanks in advance, really can't wait to play this game.
2) In SP the player has the option of summoning Rimat + another ally (And in this case Rimat is a permanent ally). In Coop Rimat plays as an independent player, and she isn't limited to participate in the battles only. She is free to explore with the other player as well.
Is character customization available in this game? Alone those lines, will the player have choice of gender (it seems there are two 'main' characters, can we choose to be either one)? Also, will there be clothing options or will armor make a presence?
In regards to the coop, is the second player tied to the first in any way? Like, same area, certain distance, or total freedom? Also, will the second player be jumping in with their own character, or will they be taking over the first player's version of the second character?
Lastly, I really enjoy the martial abilities seen in fist combat. Will weapons have different fighting styles too? Are there a variety of moves for the player to use?
2) Coop: Coop requires both players to move in between areas together. Total freedom was not technically feasible and also didn't make much sense considering the experience is very story driven. We wanted to make sure that both players didn't miss out on any important sequences. Similar to a Resident Evil game. The second player always plays as Rimat.
3) Weapons: players can use a number of bashing weapons like hammers and clubs. These all work pretty much the same. Firearms have their particular characteristics, though you can attack with them at close range. All weapons are limited in the sense that they break after too many impacts. The bulk of the combat system is in the melee combat that features a wide variety of moves (much more than what you regularly see in other first-person games). If you check out the trailers there's a bunch of different moves and combos being displayed.
I can see how character customization would be less important, and if it helps to enhance the story by not having it I am all for that. I didn't play the first game (maybe I should?), but from what I have read it looks like this game will be very story-focussed. Good storytelling is kind of rare in games lately, so I am very excited about this!
I am also really excited to try out the melee combat. It looks far superior to other games and is something I have longed for, so seeing it here makes this a must-buy title. To be fair, if the melee combat is half as fun as it looks I'll likely never use a gun unless it's absolutely necesary to progress. =D
also am mad excited for the game, I took my username from one of the corwid (which is mainly why I want them to come back)
Of course you should! :)
Remeber that all pre-purchases give you a free copy of the first game, so if you're curious don't miss the opportunity!
I already pre-ordered the second game and gifted the 1st's copy to a friend. I've had this avatar for over 3 years now. This game charmed me from the minute I saw a trailer of the first one years ago.
a) Collision detection improvements (you can now aim punches).
b) The opportunity of juggling ragdolls.
and also will there be some sort of survival mode in the game fighting waves of enemies? that would be awsome!
However, nothing says we cannot create new modes as additional content in the future. We've always supported our games way past their release dates. It'll depend on community interest, the success of the title and other factors.