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Raportează o problemă de traducere
The reason there's endless waves is to make sure that for all players (especially in a snackable experience), the chapter is consistently a running fight--one you can prolong if you choose. Your goal isn't to open all of the doors so much as to find your own nonlinear path through a giant map to that central objective: escape.
All of that said, we're also continuing to patch to resolve bugs and adjust difficulty, and the modifiers in the main menu have been very useful for a number of our players as well.
I hope all of that helps, and that you're overally enjoying your experience in El Paso, Nightmare!
I will try to find that big white light then.
Still I think there is way too many enemies that spawns and it's overwhelming trying to find your way out in a maze like map while constantly being ambushed from all sides by non stop swarms.
Maybe reduce the frequency at which the void scream message spawns enemies for campaign.
I came with low expectations but still enjoyed the game and the gunplay was surprisingly enjoyable.
Bought it to support your other project El Paso, Elsewhere which looks very promising.
I'm also asking the team how feasible it would be to let players customize the time it takes between Void Screams in the Modifiers menu, because it's a rad idea!
But the greatest offender is that they are not the neighboring region to what they unlock. To unlock the egpytian partion, you need to find the heart in teh cemetery portion. I kept searching in vain in the mansion partion or even the egyptian partion for a heart.
I eventually made it by giong through the church and even that was down to luck. Not skill.
I feel that the entire map would need to be changed. Especially after the first chapter, which introduced stealth rules and enemy awareness rules that the second chapter throws out altogether where all the enemies in the vicinity know exactly where you are and will relentlessly chase you.
I am also dissapointed by the ending a bit. All that and for nothing.