Star Conflict

Star Conflict

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ŊøøвđøwŊ 17. okt. 2024 kl. 10:43
Wich Rank 17 Destroyer
I would like to know which rank 17 destroyer is the better choice. Which Rank 17 Destroyer is the Ultra Fast Firing Halo Launcher Similar Weapon?
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minimum 17. okt. 2024 kl. 14:16 
fast firing halo is because they equip max fire rate
_you just need r10 destroyer for evolution quest
_destoyers are fun against bots but you will pay more than you earn in decent pvp league , just because rare are the teammates using detection to save your life from covops , and ECM are specialy designed to exploit your super strenght and make YOU kill your own teamates.

>vigilant has a nice lazer and the mine is a cancer
>relic is the king of AoE and reflect-dmg is always good in any videogames
>albireo can ninja and spawncamp , if you are vicious it is a nightmare
>emperor is more interesting for brawl battles , can hide and make curved shots
add tyrant in your list , can restore shield very fast and tazzz at close range

_the best "FAT frigate" will always be Ze'Ta because modifiers also count as modules , but the price is worth all destroyers combined (time is money)

ps : i dont see them in front of their screen but ... pilots with destroyers , if i catch them isolated without support , when i spin around them ... i know they are like "oowh shh' pfff ...." , you can see/feel they give up because it is just a question of time before they die , perhaps a double tap for teleport ... perhaps ... destroyers (despite what whinners can say repeatedly on forums) are less dangerous than they are in danger , they dont really have far more firepower , nor surivability , but they are very fat and very slow and have countless of different problems to solve to garantee their survival .

99% of noobs , 1% can make you die TOO FAST
Sidst redigeret af minimum; 17. okt. 2024 kl. 14:31
Willheart 17. okt. 2024 kl. 17:53 
I don't have R17 Destroyers but I fight them a lot.

If you're dead-set on using the Halo Launcher it won't matter too much what you pick, Minimum mentioned most of the benefits of each. That said I think most R17 Destroyers have a Unique Weapon which is multitudes better.

If you have the opportunity for any R17 Destroyer, you can be a chad and get Emperor, it's interesting with stealth and guided missiles with the hull toughness you expect from Empire ships.

Otherwise Albireo is most efficient. It's like Spiral in that you can detach into an Interceptor and then activate again to have a full-health Destroyer again, except the cooldown is only like 40s, so insta-heal on your Destroyer every 40s with a panic button for escaping instant death, with teleport and stealth on the interceptor means if you're careful you won't ever die.

I hate Relic, I made a thread about how much I hate Relic. And even coming back after years, I still hate Relic and its badly implemented abilities (i.e. can counter for specific loadouts, impossible for others, can completely stand-still matches). That said it's really easy to rack-up kills with Relic while being pretty safe, it can win you matches pretty handily if nobody contests you.

Others not sure. Sirius (lower rank Destroyer) could be good with +damage ability on max speed.
mx8823145 18. okt. 2024 kl. 15:45 
The Relic is a pretty easy kill as long as you can survive long enough to time out the reflect shield, same problems as all destroyers, fat and slow. The Sirius is a fun ship, you can mod it to 600m/s and higher with chips, It's a pretty good frigate, does not turn well.
IIFriggII 19. okt. 2024 kl. 16:31 
think alien one.
the rest are "fun" but ultimatedly useless in a fight vs. good players.

the nerfs to destroyers making them die in 5 seconds if a interceptor or any ship look at them wrong, makes them feel subpar in general....
they should just have removed their ability to 5 second snipe interceptors or fighters, inter should be absurd hard to hit, like even perfect aimbot wont hit it 95% of the time, fighters should be like 70%
and obviously their dmg should be to scale, not like a destroyer killing a dreadnought in short time in missions due to the ridiculess % dmg increase stats, honestly it makes missions a trashy grind


edit: after getting emperor and vindi r17 destroyers, fully fitted and maxing them out, tried all 3 modules and a hellish amount off setup and done around 50+ pvp matches with them since getting them;
i find they are a reliability to use, 1min respawn is extremely long, and if you meet some off its obv counter ships you just die in seconds with no real response.
besides that it feels so off that their best use is to snipe interceptors out off the sky from the fighting, not fire on their destroyers because destroyer dmg is much much more effective against fighters and interceptors; which with good aim you can kill in 5-10 seconds even on a tanky one... which is also broken; not what it was supposed to counter or support

but even so i find myself enjoying a rank8 interceptor more... which is sad; kinda feel like they screwed up the destroyer and with it the frigates feel and playstyle.
(sadly ships under rank 10 cant do most things; ricesso is prob my fav tiny ship xD)
Sidst redigeret af IIFriggII; 19. okt. 2024 kl. 16:42
IIFriggII 19. okt. 2024 kl. 16:34 
Oprindeligt skrevet af Willheart:
That said I think most R17 Destroyers have a Unique Weapon which is multitudes better.
they are generally vastly worse in performance, either too low range for what they need to reach, too low dmg, insane delay and bad aim on homing missiles, etc.

you i think one will eventually return to long range lasers, highest dps, highest range at near 8km base, and thermal dmg which is alpha omega as investing in thermal resist makes you go Puff on shield for em and kenetic for armour; if they happen to have anything but thermal, and all those
Sidst redigeret af IIFriggII; 19. okt. 2024 kl. 16:35
ŊøøвđøwŊ 5. dec. 2024 kl. 4:10 
Oprindeligt skrevet af minimum:
fast firing halo is because they equip max fire rate
_you just need r10 destroyer for evolution quest
_destoyers are fun against bots but you will pay more than you earn in decent pvp league , just because rare are the teammates using detection to save your life from covops , and ECM are specialy designed to exploit your super strenght and make YOU kill your own teamates.

>vigilant has a nice lazer and the mine is a cancer
>relic is the king of AoE and reflect-dmg is always good in any videogames
>albireo can ninja and spawncamp , if you are vicious it is a nightmare
>emperor is more interesting for brawl battles , can hide and make curved shots
add tyrant in your list , can restore shield very fast and tazzz at close range

_the best "FAT frigate" will always be Ze'Ta because modifiers also count as modules , but the price is worth all destroyers combined (time is money)

ps : i dont see them in front of their screen but ... pilots with destroyers , if i catch them isolated without support , when i spin around them ... i know they are like "oowh shh' pfff ...." , you can see/feel they give up because it is just a question of time before they die , perhaps a double tap for teleport ... perhaps ... destroyers (despite what whinners can say repeatedly on forums) are less dangerous than they are in danger , they dont really have far more firepower , nor surivability , but they are very fat and very slow and have countless of different problems to solve to garantee their survival .

99% of noobs , 1% can make you die TOO FAST

Good Points. yeah destroyer are good for PVE, like Special Ops etc etc

I have the following destroyers:

Invincible
Procyon
Archon

The LVL8 are so under-sweetened ;)

Brave
Antares
Sibyl

Vigilant
Sirius
Tyrant

And the best destroyer for me:

The Zeta Unfortunately only at LVL12, I don't have the resources

The Albireo will be added in a few days.

The reason for so many destroyers is just collecting mania.

My favorite ship at the moment is the TharGa,
with Thar'Ga'tok launcher LVL17
minimum 5. dec. 2024 kl. 16:34 
Oprindeligt skrevet af ŊøøвđøwŊ:
Oprindeligt skrevet af minimum:
fast
_you just need r10 destroyer for evolution quest

Good Points. yeah destroyer are good for PVE, like Special Ops etc etc
_you just need r10 destroyer for evolution quest
IIFriggII 7. dec. 2024 kl. 0:56 
relic, cluster torp itself makes it worth it.
also for everything the relic doesnt do better, the zeta, alien destroyer, is better.

honestly there is a 120dollar full zeta sale right now.
get that over anything else, once you have that you need nothing else in the game, maybe a yitmore at some point.
but you settled and anything else you get will run you easily into the 120+ and wont give anything near as good.

so yer, its also not sold normally, only on these promotions. (got the 40dollar starter like 2 weeks before this sale, am i sad about that hehe)
VI 20. feb. kl. 11:18 
Oprindeligt skrevet af ŊøøвđøwŊ:
I would like to know which rank 17 destroyer is the better choice. Which Rank 17 Destroyer is the Ultra Fast Firing Halo Launcher Similar Weapon?

...Halo Launcher Pirate...
Alex 9. mar. kl. 1:38 
Emperor is very hard to shot down... but only if you have decent team which lands on it, giving resist+regen
IIFriggII 10. mar. kl. 23:35 
2.000+ hours iver never seen the ability to hold people be off any use.
ive seen 3 other players use the spot once, and ive used it 2 times on other peoples emperor.
fact is just that it sucks to do so, you are too vulnerable and it's too easy to burn down a destroyer to rely on it being your "tank".

relic got reflective shield, like hadrian just better, which will oneshot the dread boss in missions which is needed to run at higher lvl and not wasted tons off dps or time.

albion looks, feels cool; but honestly if not for the extra inventory i would never use it for anything; use it to grind R17 chips, but besides that its not good enough to bring for anything.

mission lvl dmg is bugged as crazy, so only hull dmg weapons (recon empire weapon and alien recon weapon which can be used by all recons) are viable because they literally does 10-20x more dmg than they should and many times more than even the most pimped destroyer; no other weapon can remotely compete in missions with it; even at 1.000+ att you need to cut your mission lvl in half to use other weapons effectively....
it's really sad; don't really like what endgame is turning into; pvp scks at endgame bc so many exploitors and sec-conquest is tailor made for specific playstyle and ships and honestly it just becomes a braindead, boring pvp.
pve comes down to running 1 mission over and over maybe 2 for insignia, and once you hit 300att+ you do nothing but run temple; 1.5hours where your computer is unusable while your ship spins afk shooting around a specific point; and that's the ONLY thing you can do to progress pve wise; all day, all night; if you can get up and restart it EVERY 1.5hours all day all night; you can do around 15 runs a day which can give you roughly 3-5 lvl's more and that's the ONLY thing to do at endgame pve... your pve lvl also means you can't play with others anymore bc you literally oneshot everything and you are immortal; making it incredibly boring for everyone going with you, so you end up just doing solo runs where you need 3 other players semi afk to start the right missions: but don't worry at 300att+ you ONLY need to do temple mission FOREVER...

honestly i lost interest in pvp once i reached endgame pvp bc it just change so much and it sucks so hard.
and now i am reaching late stage pve mission progress and it kinda destroyes the pve experience bc you can't do anything but boosting runs, either you are afk or they are; the difference in dmg from just 45lvls difference is roughly 100%+ so already at 10mission lvls above your sweet spot you become utterly useless and the fact you aggro enemies are just annoying for the person who is running sweetspot 10 lvls higher than you... it absolutely sucks and is so boring now... and even more bc all i do is basically not using my computer bc afk in temple and it auto kick you for the dumbest reasons (you tabbed out for 1 minute out off 1.5hours off afk run; you are kicked and after lvl30 you cannot rejoin again sooo 1hour+ lost because the system is just so stupid).

so endgame pvp sucks, endgame pve sucks... but in fairness it's 2.000hours before i finally got there on both; but the end stage is kinda depressing;
this is going into its own post as well :P
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