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can't step over a crack in the pavement. = fail.
Oh, there's more, I just don't have the time or incentive to type the 20 pages..
I was delighted early in the game to be presented with the choice to either
continue or kill myself. - I gratefully chose the latter and declared success !
I met and beat the game at it's own level. - cheap !
Don't get confused - I'm not critiquing you - I'm slamming the game that never
had the substance to bear the name of the originals
The only good level. Was the first level. Basically they should have just focused on, locations, guards, steal, objective and thats it. I dont get why they felt the need to include magic dinosaurs of all things. Its bad enough with zombies (the only place i felt it fitted was the graveyard in one level of the game)
If I compare the two games side by side T1 and 2 slaughter T4 in every category.
Some levels in the originals I just hate, mostly some of the underground. - The Guild
mission that wasn't in the original but added in the later T Gold is a complete dud.
Hated some where they use of some wacky AI, but over all the pluses outweigh the
minuses a dozen times over. - I'd never let the protagonists voice get in the way of
a good game, and Garret speaks very little, mostly just used for the narrative at the
start of each mission.
Doing the most basic side by side comparisons..
Character
Movement -
T1&2 - Can leap and Loft.
T4 - Nope. - Can't even step over a floor tile.
Abilities -
T1&2 - Use Rope arrows - Climb ropes - Leap from one rope to another
--------Stack and throw Crates - Climb crates - "Drop-Stack" enough to reach 3rd floor.
T4 - None of the above.
Tools - No comparison
Level Design -
T1&2 - Couldn't ask for a more varied immersive experience. Many have multiple
------- pathways and different ways to complete. Realistic spaces are all finely detailed
T4 - Drab sameness, exhausting grey and tan. Blockades and barriers at every turn.
Atmosphere -
T1&2 - Densely rich, tension filled - extremely varied.
T4 - Note the above.
Story -
T1&2 - Intriguing mystery, only solved by reading everything and overheard conversation
T4 - ???
Lastly (my favorite) Puzzles -
T1&2 - Usually one or two interesting puzzles at most, some missions have none.
T4 - Practically every five steps you take. The missions are littered with them constantly
impeding your progress, and aren't even logically connected to the mechanics of the
level - as they are in the originals. - The Library was a masterpiece - spend 20 minutes
solving a puzzle just to enter a little room with another puzzle - followed by another.
The originals had fine stealth. It was a stealth game with a few puzzles - logically
placed and implemented.
T4 - is a messed up puzzle game (having to cross the same repopulated area around
the clock tower multiple times) with little stealth, crippled abilities and offers up zero
reward to make up for players efforts in making progress.
The scales are heavily tipped, my friend.
Fine that you like it better. I'm happy for you that you're enjoying it - but comparing
one to the other.. - I think you're outta gas on this one..
- Thanks for the feed, and - Best Wishes -
T1&2 Crew
https://gtm.steamproxy.vip/groups/T1-2C
And oooh important text in each mission, oh wow yeah i dont care haha
But i played one mission just to get a feel of it. And yeah the gameplay is def improved. For example you can strife left and right, basically what modern controls should feel like. Rather than turning like a tank like you did in Thief 1.
So controls i will say is way better in Thief 2. And no magic stupid dinosaurs that whimpers like Barney the dinosaur which is a plus. Now thats a nightmare to behold. A bunch of Barney the dinosaur chasing you around :o
You can totally play that normally.
Kinda necessary but in thief I found it weird too first time around.
When was wasd made standard? Just wondering because I was a very early adopter of that scheme. Mainly in doom.
My point is that Thief had a story - intelligently told - through experience, just
like life. - Take it or leave it. - T4? None.
You can strafe in T1 - you need Tfix.
They appear in just a few missions out of about 20, are slow and easy to avoid or run past.
You can even leap over them.
- These are all minor annoyances - so far you've mentioned only 2 that are valid in the purely subjective sense. - You sure that's enough to kybosh the originals?
Are you sure you want to continue making comparisons?
"ha-ha"? - I wouldn't be laughing, you're missing out on the finest.
- Best of Luck -
T1&2 Crew
https://gtm.steamproxy.vip/groups/T1-2C