Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
• how to disable the automatic detection (without being forced to quit the Offspring Fling beta in steam properties)
• and if it possible to set up controls for gamepad as it we can do it for keyboard in the game (some "unofficial" gamepads switch inputs which are incongruous)
2° In the past years and few weeks, I had to "enableController=0" in the "controller.cfg" file in order to escape from starting game crashes. Now it seems it works with enableController=1 and 0 in controllerStatus.cfg.
Nice work Ninja Master. ^^
PS : I can use a mac (maverick os) to do the tests you want, even if I have already unlocked the 10 achievements.
Right now the beta uses the controller regardless if enable controller is set to 0 or 1 in the config since it should no longer crash in any instance.
So yes, if I have the possibility to enable or disable it in the game or game folders, it would be great.
PS : I mainly answered to your initial message to give you a quick feedback about people on XP and using special gamepads. ^^
Maybe it was just coincidence, but as it started when we tried the beta...
About windows 8:
well nothing new, i report there is not any new probleme.
About some issues for running the game? i never got one, so i can't help on it ^^'
Speaking of, does 'Otter' mean you'll get away from Flash/AIR for future games? And will there ever be a non-Flash version of this one?
Couple other issues:
- Level selection loses focus after use of settings buttons, sticks to level in line with settings
- Left analog stick vertical is inverted in at least the menu (wired XBox 360 pad/WinXP)
- UI could use a pass for controller usability in general
- Maybe non-keyboard button labels when controller is in use?
- 'Start-Start' to back out of levels is pretty non-standard/unintuitive, but might be fine if that screen were at least more clearly labeled
Nice game. I like the level design, look forward to when I can play for rainbow times.
I can look into see if I broke the jump buffering for jumping again. That was put in before I actually released the game though, so since 1.0.0. Since it's using the frames as timing, if you're running the game at 20fps then you'll have longer real-time to use the jump input buffer.
Yeah, Otter is my C# based engine, and I'm making my next game using that instead of Flash/AIR. I'm considering porting this, but I only have so much time, so it's not a priority at this point.
Very strange about the left analog stick... I'll look into it. I was only able to test myself on two PCs and the analog stick seems to be fine for me on both. HHHMMMMMM
The "awkward" part is the whole hold left/right -> 'A' -> 'Down'-when-you-want-to-go-up sequence. Simultaneous pickup/jump button input would help part of that issue (system performance again, if it's already that way), but aren't the vast majority of games 'Up' to pick up/'Down' to put down?
To be more clear on the one menu screen, there's a left arrow with 'Esc' above it to go back to 'Level Select' when we press the forward/right arrow/'Start' button, there's an 'R' for 'Replay' which is what the controller left arrow/'Back' button actually does (in game, too, which is good), then there's the right arrow with an 'X' (key) sign for 'Next Level' that we actually push, uh... hell if I know. ALL THE BUTTONS. One of them gets me there.
...That was clear, right?
Understandable on the port, it would be a huge effort for minimal impact towards food on the table/Ferraris in the garage. Just wanted to know where you stood on the possibility. And thanks for dumping Flash. I'm sure I'm not the only one with a dated system that's fed up with the whole "looks like a calculator could run it/requires a supercomputer" thing.
Just one minor thing: I had to correct the joystick setup: up and down were reversed on the default setting.