F.E.A.R.: Extraction Point

F.E.A.R.: Extraction Point

Mushi 10 Nov, 2022 @ 12:04am
So...why did Alma
Kill the 2 side characters? Yes I know it's not cannon but what was the point? Did she just not want them around the Main character?

Btw I left some marines alive and saw them kicking alma while she was running away in her script event. Lol
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Showing 1-4 of 4 comments
ragnarok 11 Nov, 2022 @ 3:18pm 
It's to get rid of the burden of escort missions.
Revanchist1ab 16 Dec, 2022 @ 4:05am 
Since this was written by someone else, it feels like they wanted emotional impact, even though this story is massively inconsequential.

All this DLC does is add a large number of maps with semi-unique locations. A (shockingly) accurate modern church office, some city streets, a generic warehouse, sewers (ugh), subway (barf), and a very unremarkable hospital, all with no unique gameplay save for 2 guns and a turret you get to use a handful of times.

Story-wise, all that happens is:
- Fettel is revealed to be alive.
- Holiday dies (in a rather freaky way, by enemies you never fight).
- Jin dies (offscreen, by enemies you never fight).
- The ENTIRE SFOD-D dies.
- The fat, Armacham guy survived SOMEHOW and exists for comic relief for about 10s.
- You run into ONE surviving warehouse worker.
- Fettel is hunting you (for some unknown reason).
- Alma is hunting you (for some unknown reason).
- Fettel is telling you to stop running... from your destiny, maybe?

There are NO new story points, nothing is revealed about Armacham, nowhere you go is important, nothing you do is interesting. The only point to this DLC was to tie up some loose ends that THIS writer thought should have been done.

TL;DR - Because the writer said so.
Mushi 16 Dec, 2022 @ 9:58am 
Haha, well you gave me a good laugh at least, thanks.
UmbralPenumbra 2 Mar, 2023 @ 6:11am 
Originally posted by Revanchist1ab:
Since this was written by someone else, it feels like they wanted emotional impact, even though this story is massively inconsequential
When devs outsource expansions that's usually what happens. And you begin to wonder why they wanna pay someone else to make expansions for a game they don't wanna work on themselves, just to ignore those releases for eternity (cough Valve cough). The lack of emotional impact is probably due to the outsourced devs phoning everything in just to get paid, and because they already know whatever they do will be considered inconsequential anyway, so it's more of a self-fulfilling prophecy on Monolith's part

All this DLC does is add a large number of maps with semi-unique locations. A (shockingly) accurate modern church office
Probably based off one nearby the devs, or with lots of easily available photo references

some city streets, a generic warehouse, sewers (ugh)
Same kind of locations predominate in the main game, and I don't know what everyone has against sewer levels. Maybe it's just a meme. But anyway, like half of FEAR 1 takes place in a sewer or warehouse

subway (barf)
Subways are one of my favorite environments in video game levels personally. One of the reasons I love Condemned. I get if its not someones favorite environment, but Im not sure why some people are repulsed by them

and a very unremarkable hospital
Same as in FEAR 1 (or at least it looks like one in some parts and if it isn't why is a women giving birth in a warehouse?)

all with no unique gameplay save for 2 guns and a turret you get to use a handful of times.
The gameplay was already compelling enough it didn't need to be changed, and the added guns are lame anyway so they could've just not bothered. Maybe I'm just easy to please though

Story-wise, all that happens is:
- Fettel is revealed to be alive.
- Holiday dies (in a rather freaky way, by enemies you never fight).
- Jin dies (offscreen, by enemies you never fight).
- The ENTIRE SFOD-D dies.
- The fat, Armacham guy survived SOMEHOW and exists for comic relief for about 10s.
- You run into ONE surviving warehouse worker.
- Fettel is hunting you (for some unknown reason).
- Alma is hunting you (for some unknown reason).
- Fettel is telling you to stop running... from your destiny, maybe?
This is really the worst offence: when expansions make huge changes like dead characters secretly still being alive, or longstanding characters dying for no good reason (cough Valve again cough)

There are NO new story points, nothing is revealed about Armacham, nowhere you go is important, nothing you do is interesting. The only point to this DLC was to tie up some loose ends that THIS writer thought should have been done.
Yeah it missed a good chance for world building. Outsourced devs who are making canned expansions no one will care about should at least just leave the story alone but add some extra detail to it

Kinda like how Decay for Half-Life showed evidence that Black Mesa had been experimenting in pretty brutal ways on Xen fauna. Making their viciousness in HL1 make a lot more sense, instead of going "All Xen dead k bye"
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