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All this DLC does is add a large number of maps with semi-unique locations. A (shockingly) accurate modern church office, some city streets, a generic warehouse, sewers (ugh), subway (barf), and a very unremarkable hospital, all with no unique gameplay save for 2 guns and a turret you get to use a handful of times.
Story-wise, all that happens is:
- Fettel is revealed to be alive.
- Holiday dies (in a rather freaky way, by enemies you never fight).
- Jin dies (offscreen, by enemies you never fight).
- The ENTIRE SFOD-D dies.
- The fat, Armacham guy survived SOMEHOW and exists for comic relief for about 10s.
- You run into ONE surviving warehouse worker.
- Fettel is hunting you (for some unknown reason).
- Alma is hunting you (for some unknown reason).
- Fettel is telling you to stop running... from your destiny, maybe?
There are NO new story points, nothing is revealed about Armacham, nowhere you go is important, nothing you do is interesting. The only point to this DLC was to tie up some loose ends that THIS writer thought should have been done.
TL;DR - Because the writer said so.
Probably based off one nearby the devs, or with lots of easily available photo references
Same kind of locations predominate in the main game, and I don't know what everyone has against sewer levels. Maybe it's just a meme. But anyway, like half of FEAR 1 takes place in a sewer or warehouse
Subways are one of my favorite environments in video game levels personally. One of the reasons I love Condemned. I get if its not someones favorite environment, but Im not sure why some people are repulsed by them
Same as in FEAR 1 (or at least it looks like one in some parts and if it isn't why is a women giving birth in a warehouse?)
The gameplay was already compelling enough it didn't need to be changed, and the added guns are lame anyway so they could've just not bothered. Maybe I'm just easy to please though
This is really the worst offence: when expansions make huge changes like dead characters secretly still being alive, or longstanding characters dying for no good reason (cough Valve again cough)
Yeah it missed a good chance for world building. Outsourced devs who are making canned expansions no one will care about should at least just leave the story alone but add some extra detail to it
Kinda like how Decay for Half-Life showed evidence that Black Mesa had been experimenting in pretty brutal ways on Xen fauna. Making their viciousness in HL1 make a lot more sense, instead of going "All Xen dead k bye"