Source SDK

Source SDK

CS2 map won't boot up via hammer
There's very little help I've found online for my specific issue. When I follow a tutorial one for one my map wont build. When compiling it says OK all files are compiled, none skipped, none failed, yet at the bottom it just says building with a little loading symbol and stays like that forever.

Compiling log:

Start build: 2024-06-02T14:33:30
Hammer: Attempting incremental build.
Hammer: Previous build not found. Performing full build.
Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199238131939 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561199238131939 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'Intel(R) UHD Graphics' [vendorid 0x8086]: 30.0.101.1273
Intel extension library loaded.
Intel extension library version supported. HWFeatureLevel: 1 APIVersion: 0 Revision: 0.
Intel D3D11 extensions initialized. GPU info
GPUMaxFrequency: 1450 Mhz
GTGeneration: 33
EUCount: 16
PackageTDP: 45 Watts
MaxFillRate: 4 pixels/clock@32bpp
Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Unzip maptest4.vpk (11 files):
Done (0.0 sec: 0.5ms read, 2.2ms write 0.2mb).
- csgo_addons\map3\maps\maptest4.vmap
Initialized Embree v2.17.07.
Settling physics objects...no objects to settle
Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
Assigned 1 Light Shadow Slots, 0 failed (max slot 0).
Building map "maps\maptest4"...


... Building 'world'
Loading Map...
Done (0.00 seconds)
Building ray trace environment...
Wrote C:\Users\maxre\AppData\Local\Temp\csgo_addons\map3\maps\maptest4.rte
Wrote C:\Users\maxre\AppData\Local\Temp\csgo_addons\map3\maps\maptest4.viscfg
Done (0.01 seconds)
+- csgo_addons\map3\maps\maptest4\world_visibility.vvis
Building map visibility

Loading kd-trees
Successfully read C:\Users\maxre\AppData\Local\Temp\csgo_addons\map3\maps\maptest4.rte
Successfully unserialized ray tracing environment.
Convert RTE with 12 triangles in 0.00s
Loaded 1998 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\map3\maps\maptest4.los! (0.0 seconds)
Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\map3\maps\maptest4.los! (0.0 seconds)
VIS3: Build partitioned PVS!
Voxelize (8 units) took 0.13 seconds (15,433 nodes)
Outside detection took 0.04 seconds
Generated clusters for 4868 regions in 5.35 seconds
4868 clusters generated
Distance merged regions (4 merged to 1)
pre-merged to 4865 clusters
Merged to 169 clusters in first pass
Merged to 169 clusters in second pass
Merged cluster lists in 0.45 seconds [169 clusters]
Compacted to 19272 regions (169 clusters) in 0.00 seconds [target 478 clusters]
Assigned 169 clusters in 0.00 seconds
431.82 KB bytes tree size
Sample vis for 169 clusters
Creating thread pool with 11 threads
CLOSRayGenerator rays complete.
CLOSRayGenerator rays complete.
AxialRays rays complete.
AxialRays rays complete.
AxialRays rays complete.
ClusterView rays complete.
0.4s::Finished 1,983 valid LOS
Main thread clear batches.
Traced 20,910,080 rays in 0.436 seconds [47,972,652 rays per second]
2.473 cpu s cast, 0.450 cpu s rasterize
Target 416 clusters, clamped to 414, grid size 8.0
Built 169 clusters in 0.0s
169 clusters, 1 steps
Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10
Merged to 171 clusters in 0.0s (0.0s recompute, 0 passes)
0.0s total merge time
Adaptive border clusters (0s)
Initial regions 19272, collapsed to 7912
6 unique masks (of 7,912 regions)
Compute enclosed cluster lists
354 cluster lists, 2184 elements (0.00132s) (1 zeros)
Skipping solid voxels in sunlight visibility
Raytraced sun visibility in 19.893ms (84 visible clusters)
Wrote 1983 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\map3\maps\maptest4.los!
Wrote vis resource 198.56 KB bytes
Visibility complete in 6.52s.
Collecting Mesh Edges [] Done (0.00 seconds)
Fixing T-junction Edge Cracks [] Done (0.00 seconds)

Bake Lighting
Build: pc64 May 29 2024 10:02:27
WARNING! No lightmap resolution volumes set for this geometry!
Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal.
Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it.
Preprocessing 1 meshes and computing charts [] Done (0.00 seconds)
Packing 6 UV charts onto atlas...
Pass 1 of 7 ->[] Done (0.01 seconds) - (0.624628)
Pass 2 of 7 ->[] Done (0.00 seconds) + (0.312314)
Pass 3 of 7 ->[] Done (0.01 seconds) - (0.468471)
Pass 4 of 7 ->[] Done (0.01 seconds) + (0.390393)
Pass 5 of 7 ->[] Done (0.01 seconds) - (0.429432)
Pass 6 of 7 ->[] Done (0.00 seconds) - (0.409912)
Pass 7 of 7 ->[] Done (0.00 seconds) - (0.400152)
Mesh with material materials/dev/reflectivity_30.vmat is extremely large in lightmap (24.2%), 504x504
World Bounds -768.000000,-512.000000,0.000000 -> 512.000000,768.000000,256.000000
==== Baking 1024 x 1024 lightmap ====
SetupTexels [0....1....2....3....4....5....6....7....8....9....] Done (0.01 seconds)
VRAD3-GPU VRAD3 - Distributed Lighting Tool
Copyright (c) Valve Corporation, All rights reserved.
Build: pc64 May 29 2024 09:59:41
WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\map3\_vrad3
Command: vrad3.exe -map maps/maptest4.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache".
Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet.
Num Threads: 12
Loading 1 resources... Done (0.01 seconds)
Creating VB/IB/BLAS for 1 meshes... Done (0.01 seconds)
Creating ray trace scene world with 1 instances... Done (0.00 seconds)
Loading lightmap_packing_geometry.dat... Done (0.01 seconds)
Compute block 0 on GPU... Done (0.74 seconds)
Compute block 1 on GPU... Done (0.68 seconds)
Compute block 2 on GPU... Done (0.38 seconds)
Compute block 3 on GPU... Done (0.37 seconds)
Lightmapping took 2.50 seconds
Dilating lighting over 0 invalid luxels...
Dilating baked shadows over 4420 invalid luxels...
Dilating baked shadows over 4420 invalid luxels...
Dilating baked shadows over 4420 invalid luxels...
Writing normal.exr... (0.0s).
Writing tangent.exr... (0.0s).
Writing sh_irradiance_noisy.exr... (0.0s).
Writing lightmap_noisy.exr... (0.0s).
Writing ao_noisy.exr... (0.0s).
Writing direct_light_shadows_noisy.exr... (0.0s).
Removing fireflies... found 0 fireflies in 0.0s
Wrote fireflies.exr
Available OIDN devices:
NVIDIA GeForce RTX 3050 Laptop GPU
11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz
OIDN selecting device: NVIDIA GeForce RTX 3050 Laptop GPU
Created OIDN device of type: OIDN_DEVICE_TYPE_CUDA
OIDN Filter (lg) ao [0....1....2....3....4....5....6....7....8....9....] Done (0.24 seconds)
OIDN Filter (lg) irradiance [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance L0 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c1 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c2 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c3 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c4 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c5 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c6 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c7 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
OIDN Filter (lg) sh radiance c8 [0....1....2....3....4....5....6....7....8....9....] Done (0.10 seconds)
Writing direct_light_shadows.exr... (0.0s).
Writing lightmap.exr... (0.0s).
Writing ao.exr... (0.0s).
Writing shradiance_dclinear_r.exr... (0.0s).
Writing shradiance_dclinear_g.exr... (0.0s).
Writing shradiance_dclinear_b.exr... (0.0s).
Writing shradiance_f4quadratic_r.exr... (0.0s).
Writing shradiance_f4quadratic_g.exr... (0.0s).
Writing shradiance_f4quadratic_b.exr... (0.0s).
Writing shradiance_lastquadratic.exr... (0.0s).
Writing sh_irradiance.exr... (0.0s).
Writing confidence.exr... (0.0s).
Writing lightmap_chart_color.exr... (0.0s).
Exiting (code 0)
0....1....2....3....4....5....6....7....8....9....] Done (7.68 seconds)
ProcessReceivedLightingPackets [0....1....2....3....4....5....6....7....8....9....] Done (1.49 seconds)
DilateToGutters [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
Fixing Seams
Weld Unique Vertices [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
Build Adjacency [] Done (0.00 seconds)
Edge Equations [] Done (0.00 seconds)
Solving Equations [] (0.01 seconds)
Repack charts for optimal block compression[] Done (0.05 seconds)
Lightmapping Total Time : (9.39 seconds)
Compressing Lightmaps...
+- csgo_addons\map3\maps\maptest4\lightmaps\direct_light_shadows.vtex
Read 1 Input(s): 2ms
Generated Mips and Output: 9ms
In memory 512kb -> on disk 4kb (0%)
Compressing 1024x1024x1 texture to ATI1N (Q=3): 17ms + 8ms
+- csgo_addons\map3\maps\maptest4\lightmaps\irradiance.vtex
CResourceCompilerTexture::CompileResourceInternal(652): Using hue-shift fixup for file "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/map3/maps/maptest4/lightmaps/irradiance.vtex"
Read 1 Input(s): 3ms
Generated Mips and Output: 9ms
In memory 1024kb -> on disk 92kb (9%)
Compressing 1024x1024x1 texture to BC6H (Q=3): 348ms + 10ms
+- csgo_addons\map3\maps\maptest4\lightmaps\debug_chart_color.vtex
Read 1 Input(s): 2ms
Generated Mips and Output: 9ms
In memory 512kb -> on disk 2kb (0%)
Compressing 1024x1024x1 texture to DXT1 (Q=3): 40ms + 0ms
+- csgo_addons\map3\maps\maptest4\lightmaps\directional_irradiance.vtex
Read 1 Input(s): 3ms
Generated Mips and Output: 9ms
In memory 512kb -> on disk 35kb (6%)
Compressing 1024x1024x1 texture to DXT1 (Q=3): 67ms + 6ms
LIGHTMAP QUERY SIMPLIFY: indices 36->36
LIGHTMAP QUERY MEM: verts 24->24, indices 36->36 (0mb -> 0mb)
Added lightmap query data to VPK: maps\maptest4\lightmaps\lightmap_query_data.kv3
Vertex Data Uncompressed: 384 bytes
Index Data Uncompressed: 144 bytes
Baked Lighting Total Time : (0 hrs 0 mins 10 seconds)
Splitting geometry using visibility...[] Done (0.00 seconds)
Building render clusters... 1 meshes, 6 triangles... 1 clusters (0.00 seconds)
Splitting geometry using visibility...[] Done (0.00 seconds)
Building render clusters... 0 meshes, 0 triangles... 1 clusters (0.00 seconds)
Created 0+0 overlay sceneobjects for 0 meshes in 0 groups, 0 materials
+- csgo_addons\map3\maps\maptest4\worldnodes\node000_world_lr0_agg0_4_reflectivity_30.vmdl
Mesh Memory Stats
__________ Aggregates __________
| agg | frag | uniq | inst | vertex | index | material
| 1 | 4 | 4 | 0 | 24 ( 672 bytes) | 36 ( 72 bytes) | materials/dev/reflectivity_30.vmat
__________ SceneObjects __________
| obj | vertex | index | material
+- csgo_addons\map3\maps\maptest4\worldnodes\node000.vwnod
Empty Lightmaps=0
+- csgo_addons\map3\maps\maptest4\entities\default_ents.vents
+- csgo_addons\map3\maps\maptest4\world.vwrld
+- csgo_addons\map3\maps\maptest4\worldnodes\node000.vrman


... Building 'phys'
+- csgo_addons\map3\maps\maptest4\world_physics.vmdl
+- csgo_addons\map3\maps\maptest4\world_physics.vrman


... Building 'vis'


... Building 'nav'
Nav settings not found, using default settings.
>>NAVGEN: Skipped... no walkable seeds present
CSGO Compute AI Data
-------------------------------
CSGO: Compute Early Occupy Times [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
CSGO: Compute Hiding spots [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
CSGO: Compute Encounter spots [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
CSGO: Compute Approach areas [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
Size of nav file 'maps/maptest4.nav' is 247 bytes.


... Building 'sareverb'
(Steam Audio) Generating probes on uniform grid for baking...
Generated 36 probes with 6.00 spacing and 1.50 height.
Baking reverb for 36 probes...
[0....1....2....3....4....5....6....7....8....9...]
BakeReverb: Saved 174828 bytes.
Size of baked reverb file 'maps\maptest4.sareverb' is 175448 bytes.


... Building 'sapaths'
(Steam Audio) Generating probes on uniform grid for baking...
Generated 36 probes with 6.00 spacing and 1.50 height.
Baking paths for 36 probes...
[0....1....2....3....4....5....6....7....8....9..]
[0....1....2....3....4....5....6....7....8....9....]
[0....1....2....3....4....5....6....7....8....9....BakePathData: Saved 9280 bytes.
Size of baked paths file 'maps\maptest4.sapaths' is 9312 bytes.
--> Map build finished.
Pack maptest4.vpk (C:\Users\maxre\AppData\Local\Temp\valve\hammermapbuild\game\csgo_addons\map3\maps\maptest4.vpk):
Hashing metadata...Writing...Hashing embedded chunk (545074 bytes)
Attempting to load signing keys.
Couldn't load public key c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\src\devtools\bin\certificates\game\csgo/vpk.publickey.vdf, will not sign C:\Users\maxre\AppData\Local\Temp\valve\hammermapbuild\game\csgo_addons\map3\maps\maptest4.vpk.
Not signing; keys not set.
VPK: Wrote file C:\Users\maxre\AppData\Local\Temp\valve\hammermapbuild\game\csgo_addons\map3\maps\maptest4.vpk Length 546112 MD5 d717fd78a0ddc2f0152d176a3792934f
VPK: Check file C:\Users\maxre\AppData\Local\Temp\valve\hammermapbuild\game\csgo_addons\map3\maps\maptest4.vpk Length 546112 MD5 d717fd78a0ddc2f0152d176a3792934f
Done.
0/ 1 (elapsed 17.816): c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\map3\maps\maptest4.vmap
Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/map3/maps/maptest4.vmap" took 17.817 seconds

-----------------------------------------------------------------
OK: 13 compiled, 0 failed, 1 skipped, 0m:18s
-----------------------------------------------------------------
CDataModel: 20 elements left in memory!!!
< >
Showing 1-4 of 4 comments
This time it says 1 skipped although it doesn't work even when it says 0 skipped and is inconstant on when it skips. If i press run(skip building) the game boots me back to the main screen and says required map missing on client.
same issue. any solution?
Kianya 23 Jun @ 10:12am 
have same issue, still need solution
Rectus 25 Jun @ 1:04pm 
According to the log, the map finishes compiling at least. Have you checked the console for any errors when it tries to start the map?
< >
Showing 1-4 of 4 comments
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