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- Thing with the progression is that some people just want to unlock stuff together. So for those players it makes sense. In your case obviously not so much. If there would be more players at once looking for a match you would at least get matched with the one closest to your own level, but that doesn't help with just a few people looking for random coop partners.
- Timer is something we could add, even though it kinda kills the relaxing aspect of the game. But I guess it's something we could also make configurable for the matches.
- That has a technical reason actually, because what would happen if the wave ends while you have some other screen open? It would need to close it to open e.g. the upgrade screen or start some cutscene or whatever. A lot that can go wrong there, so we decided to just always pause in that case.