LEGO® Batman™: The Videogame

LEGO® Batman™: The Videogame

Having an unlocked framerate breaks Robin's magnet walking??
I was playing Chapter 2 level 1. When Vertical Sync is off, Robin cannot walk up the magnet (My monitor is 180hz and the game is running at like 900fps+).

When it is on (Refresh rate is locked at 60), Robin is able to walk up again.

update: also just had this happen with Robin's technology suit and one of the drone thingies.

Is this a common issue with anyone else?
Last edited by evelyn; 11 Sep @ 4:49am
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Originally posted by evelyn:
Is this a common issue with anyone else?

Short answer: Yes.

If you search this forum for V-Sync, there must be hundreds of topics, with thousands of posts, going back over 10 years. A high frame rate somehow causes problems with how some objects in the game interact. The RC car was the one that people seemed to run into most often, especially earlier on, but it's been known to cause a number of others.

For example, there's a mission where you use the batmobile to tow armored cars and you have to drag them over a bridge with a gap in it. Without V-Sync, the cable would come loose every time you tried to go over a bridge. With V-Sync, the cable stayed attached. Someone else reported the problem, and I confirmed it in my own game.

Another time I was replaying a section and after riding a moving platform up, there was a simple jump up onto the surface above. Without V-Sync, I couldn't get up onto that surface. The character jumped, but they just landed back on the platform.

There have also been some cases where enabling V-Sync seemed to fix a crash for someone.
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