Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Short answer: Yes.
If you search this forum for V-Sync, there must be hundreds of topics, with thousands of posts, going back over 10 years. A high frame rate somehow causes problems with how some objects in the game interact. The RC car was the one that people seemed to run into most often, especially earlier on, but it's been known to cause a number of others.
For example, there's a mission where you use the batmobile to tow armored cars and you have to drag them over a bridge with a gap in it. Without V-Sync, the cable would come loose every time you tried to go over a bridge. With V-Sync, the cable stayed attached. Someone else reported the problem, and I confirmed it in my own game.
Another time I was replaying a section and after riding a moving platform up, there was a simple jump up onto the surface above. Without V-Sync, I couldn't get up onto that surface. The character jumped, but they just landed back on the platform.
There have also been some cases where enabling V-Sync seemed to fix a crash for someone.