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Observation: Post triumph, selecting to any gadget resets all gadget capabilities to normal.
Current Solution: Reset gadgets before exiting Hat Shop and continue game.
Current solution: Dislodge enemies with Batarang and continue game.
Sionis Steel Mill Courtyard: Enemies displaying difficulties negotiating staircases, appear to run in place until neutralized.
Current solution: Dislodge enemies with Batarang and continue game.
Gotham Royal Hotel Panorama Deck: Exterior Bane Battle: Cape Stuns and Strikes biased toward Bane. Attacks directed at henchmen unexpectedly strike Bane instead, mostly resulting in Batman injury if unprepared.
Observation 1: Technically might not be a glitch, just a plot-device.
Observation 2: I despise the needlessly frenetic Bane fights.
Confirmed: Repetitive.
Current solution: Curse obscenely and continue game.
[Edit: Scripted, not a glitch]
Blackgate Prison Sewer Access: Repetitive Instruction Dialogue Glitch in Sewer Locks if Batman completes lock level raising before failed attempt. Batman will repeat instruction dialogue until checkpointing at next room.
Confirmed: Repetitive dialogue glitch.
Current solution 1: ignore and continue game.
Current solution 2: drop Glue Grenade into low sewer lock, wait for failure, then raise lock level with Charged Remote Batarang.
Deadshot Finale, Gotham Merchants Bank: Using Detective Vision, Mine-Laying Henchmen occasionally appear as normal thugs; not apparent they are mine-capable until after weapon deployment.
Confirmed: Repetitive glitch.
Current solution: Restart from checkpoint, or ignore and continue game.
Crimes In Progress and Case File Events, Park Row District and Crime Alley: Apprehended Mauling Suspect in Park Row. New Crime in Progress (CIP) spawned in exact same area only seconds later. All henchmen from CIP suddenly disappear mid-fight when Crime Alley Case File Event (CFE) opens a few seconds after CIP spawn, even though CFE spawns a significant distance away.
Current solution: ignore and continue game.
[Edit] New Current Solution: Highlighting the CaseFile objective marker on map before completing mission may nullify or delay spawning Crime in Progress.
Confirmed: Repetitive.
Current Solution: use mouse or trackpad to select another profile to free movement.
Confirmed: Repetitive.
Current Solution: ignore and continue game.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=198760760
Current Solution: log for repetition, neutralize enemies, ignore and continue game.
[Edit] New Current Solution: Highlighting the Case File objective marker on map before starting mission may nullify or delay spawning SWAT officers.
[Edit] New Current Solution: After inspecting the corpse in the GCPD, exit through sewers and arrive at Burnley street level instead of GCPD rooftop level.
Case File Completion Save Errors: Closed Case Files infrequently reopen, requiring re-concluding those Case Files in order to properly close them.
Confirmed: Repetitive.
Not limited to any one single case. Personally recorded 11.13.2013 for Coventry Fire Case File and 11.16.2013 for Burnley Hit and Run Case File. Multiple Case File save errors logged on Steam Forum.
Current Solution: conclude Case Files, log for repetition and continue game.
[Edit] Observation: returning to Batcave immediately after closing a Case File will sometimes invalidate that Case File's conclusion.
Missing AR Training Bat-Icons, AR Advanced Glide Drills 2, Lacey Towers, Coventry: AR Glide Drill 2 Red Bat-Icon missing from Lacey Towers gargoyle in Free-Roam. Test still activates upon gargoyle perching, and red icon will appear on test retakes if failed.
Confirmed: Repetitive.
Current Solution: ignore and continue game.
Repetitive Accounting Glitch: World's Greatest Detective Rank 13 Complete 58% of the Database, yet score reads only 57% upon arrival at Bowery Hat Shop.
Confirmed: Repetitive.
Current Solution: ignore and continue game.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=196116626
Confirmed: Repetitive.
Current Solution: ignore and continue game.
Current Solution: ignore and continue game.
Enigma Data Handler 12, Gotham Pioneers Bridge: Impossible to interrogate after first takedown, requires restart to complete.
Confirmed: Repetitive.
Current Solution: restart from checkpoint or visit BatCave and return, interrogate suspect and continue game.
Menu Math Error, Main Menu/Extras/Concept Art: Concept Art requires 120 to complete but only provides 81 spaces, making 100% concept art progress impossible and unable to 100% game.
Confirmed: Repetitive.
Current Solution: ignore and continue game.
[Edit] Patched, at loss of Worst Nightmare Skin from all platforms.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=198526049
Current Solution: log for repetition and restart from checkpoint.
Current Solution: unable to restore previous save, quit and delete corrupt save and start new game.
[Edit] New Current Solution: Disable DX11 to prevent texture freefalls. Also useful for preventing or repairing Copperhead elevator crash. Procedure as follows:
http://community.wbgames.com/t5/Support-for-PC/PC-Copperhead-Elevator-Crash/td-p/15441
http://gtm.steamproxy.vip/app/209000/discussions/0/666824800860827698
1. Find file BmEngine.ini in your Batman Arkham Origins folder: C: \ Steam \ SteamApps \ common \ Batman Arkham Origins \ SinglePlayer \ BMGame \ Config \ BmEngine.ini
2. open file "BmEngine" with notepad
3. locate "AllowD3D10=False" and change it to True
4. locate "AllowD3D11=True" and change it to False
5. save file and restart computer.
[Edit] New Current Solution: Force DX09 to prevent texture freefalls: -d3d9
http://gtm.steamproxy.vip/app/209000/discussions/0/648811852328513224
1. From the Steam desktop client, click Library, Batman Arkham Origins
2. From Batman Arkham Origins, right-click Properties, General, Set Launch Options
3. Copy and paste or type the following: -d3d9
[Edit] New Current Solution: If disabling DX11 fails or player is already in freefall or motionless in a black room, perform the F1 Teleport Fix to extract Batman. Procedure as follows:
F1 Fix (Teleport to Bowery)
http://gtm.steamproxy.vip/app/209000/discussions/0/41973820896265489
http://www.gameskinny.com/2kuzq/batman-arkham-origins-chapel-bug-my-alibi-glitch-copperhead-bugs-and-other-common-bug-fixes
1. Find file BmInput.ini in your Batman Arkham Origins folder: C: \ Steam \ SteamApps \ common \ Batman Arkham Origins \ SinglePlayer \ BMGame \ Config \ BmInput.ini
2. Copy this file for safekeeping
3. Open "BmInput" with Notepad
4. Find the last line in [Engine.PlayerInput] that reads: Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
5. Paste the following after the last line:
Bindings=(Name="F1", Command="start batentry?Area=OpenWorld?Players=Playable_Batman?unlockall")
6. The last two lines in [Engine.PlayerInput] should now read as follows:
Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
Bindings=(Name="F1", Command="start batentry?Area=OpenWorld?Players=Playable_Batman?unlockall")
7. Save file and close BmInput
8. Start the game
9. Select game save where Batman is trapped
10. At freefall or black room, press fn + F1. Keyboard must have a working "fn" key in order to teleport Batman to safety. Press Alt + F1 on some keyboards.
http://community.wbgames.com/t5/Support-for-PC/BUG-Enigma-Data-Pack-still-showing-on-map-after-collection/td-p/9735
I know I collected all but it still says 98% and has datapack location on map
Confirmed: Repetitive.
Current Solution: log for repetition and restart from checkpoint, or ignore and continue game.
[Edit] New Current Solution: disable DX11 and / or PhysX, restart checkpoint and continue game.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=196605512
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=196605591
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=196605681
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=199290215
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=199289840
Confirmed: Repetitive.
Current Solution: exit game, restart computer.
[Edit] Disable PhysX from inside the game's Graphic Options menu.
Achievement Description Error, Deathstroke - Breaking In Extreme: In the Deathstroke Breaking In Extreme Challenge Map, the Smash Landing requires "Smash Through a Weak Ceiling Onto An Enemy To Take Him Down," when in practice any glass window or partition, upright or horizontal, will suffice.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=199731219