Emberbane

Emberbane

PABLO 8 Feb, 2024 @ 7:45am
Demo Feedback
I would like to point out some annoying stuff I have faced with the game. I have played many games and demos like this but this one annoyed me the most.

Overall First Impression

Story

• I don't understand what's up with the dude who threw us at the beginning. Why did he throw us? Why and how did we end up at a bandit cave that's inside a dinosaur? How did the road that was filled with animals and flowers lead us to such place?
I find that there's an inconsistency with the story telling aspect of the game so far, which is ok since it's just a demo but still.
• I see that there was voice acting involved but I don't understand why Ophelia didn't react to being yeeted by some bandit (?) She just started talking out of nowhere about nothing in particular.

Controls

• From the start of the game the controls were off. I thought maybe it is better to switch to controller and it only got worse. It's IMPOSSIBLE to jump and do parkours on controller, It also vibrates too much. I had to switch back to playing with the keyboard. Even then I had to smash some buttons for them to work properly. I can assure you my keyboard and controllers are working fine.
Moving around is very annoying I did not want to keep playing at some point.
• It is especially annoying to climb walls because wall jumps are not smooth or possible at times.
• Dash and attack keys are confusing and unusual which is unfortunate for a game that boasts about the parkours and the mobility

Level Design

It was super annoying to get around places and it's not because the game is hard, it's because of the controls. I fell many times to where I started because of weird level design and controls.
• The part where you get new skills looks unimportant until you get there, things like gates and special spots need some indications unless they are collectibles or easter eggs

Art and Visuals

• The art is pleasing to look at, but there are a lot of things that are unnecesarry. For example when you climb on logs or whatever there's an animation that distrupts the flow of jumping in some places where there are more than one log in one place.
• You can't differentiate the foreground and the background in the first part because there are no distinction between the colors. It is really difficult to see some platforms or enemies.
• There's a huge inconsistency in the art style in some parts and it seems like more than one person made the animations of the main character. In some parts she looks bigger or wider. Some background objects are super well done and others look like they were done by someone who makes stick figure animations.
• As I said in the Story section, I believe there should be some transition between the maps so the visuals have some sort of flow to them.

So far I personally wouldn't buy the game, it's a pity because I didn't expect this from the social media pages. I will have to admit I didn't even bother playing after some point because it was overwhelming.
• I gotta say I hate the wrecking ball kinda things in the bandit cave that gives the impression of the ball coming at the player
why??? nothing else in the game is 3D, why is it coming at me

Nevertheless the idea is there, the artists seem capable I hope they work on these problems before releasing the game
Last edited by PABLO; 10 Feb, 2024 @ 11:54am
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Avukat Bilal  [developer] 10 Feb, 2024 @ 2:11am 
Thank you for your feedbacks. We will examine your feedbacks and try to fix the issues you have mentioned. They are invaluable for us to make the game better :)
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