Slaughter Horse 2

Slaughter Horse 2

View Stats:
AI hangs the player way too loosely
Not inherently a bug but the AI in the new update will just kind of hang you for no reason if town morale drops too low too quickly, even with zero evidence against you or with zero town having investigated you prior, especially bad in high population games with 40 town
< >
Showing 1-6 of 6 comments
I been having this problem too, I would be put up there for hanging for no reason and then the town votes for me 9 out of 10 times. even when I'm friends with most of them and I have no sus levels it still happens.
Originally posted by Valiannis:
I been having this problem too, I would be put up there for hanging for no reason and then the town votes for me 9 out of 10 times. even when I'm friends with most of them and I have no sus levels it still happens.
It seems to trigger more so the more friends you have for some reason. Even with no suspicion raised or sanity lowered
I experienced this issue quite a bit.

I ran a game with 40 town population last night. I killed 4 ponies, and was the first to get lynched on day 5 when my suspicion was at 0 and still had 100% sanity intact. Like what was I supposed to do? flirt with everypony that came in the previous days?

I hope this becomes fixed because I remember another run I did recently where I was put up for lynching 7 times in a row!
Originally posted by AllisntReal:
I experienced this issue quite a bit.

I ran a game with 40 town population last night. I killed 4 ponies, and was the first to get lynched on day 5 when my suspicion was at 0 and still had 100% sanity intact. Like what was I supposed to do? flirt with everypony that came in the previous days?

I hope this becomes fixed because I remember another run I did recently where I was put up for lynching 7 times in a row!
Yeah, all you can really do is just space your kills out a decent bit for now. No idea
Catfood McFly  [developer] 24 Oct @ 3:49am 
Looking into this for today's update.

EDIT: Found the issue, when NOBODY is especially suspicious the game checks from 1 (you) to the POP flag (everyone else). If everyone is very low on sus, then as the first checked pony you remain the most likely candidate.

I've made a quick fix where now it checks from top to bottom, meaning you would be the *last* pony to be chosen unless you actually do have more suspicion on you than anyone else!

Suspicion when lynchings occur is judged by the personal suspicion of everyone against that individual combined. That means you might still find yourself on the spot if there is ONE pony that is deeply suspicious of you. Killing ponies who have high sus on you lowers your general suspicion much more than killing one who doesn't suspect you at all, so you need to pick your targets with this in mind.
Last edited by Catfood McFly; 24 Oct @ 3:55am
Originally posted by Catfood McFly:
Looking into this for today's update.

EDIT: Found the issue, when NOBODY is especially suspicious the game checks from 1 (you) to the POP flag (everyone else). If everyone is very low on sus, then as the first checked pony you remain the most likely candidate.

I've made a quick fix where now it checks from top to bottom, meaning you would be the *last* pony to be chosen unless you actually do have more suspicion on you than anyone else!

Suspicion when lynchings occur is judged by the personal suspicion of everyone against that individual combined. That means you might still find yourself on the spot if there is ONE pony that is deeply suspicious of you. Killing ponies who have high sus on you lowers your general suspicion much more than killing one who doesn't suspect you at all, so you need to pick your targets with this in mind.

ooo nice nice! Time to hit up them 40 pony towns once more! x3
< >
Showing 1-6 of 6 comments
Per page: 1530 50