The First Descendant

The First Descendant

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Skill Power vs Element Skill Power
Is there a reason to use skill power instead of element skill power? I'm talking about Fire/Chill/Electric/Non-Attribute, not the other ones as these are same with all skills.

For example "Power Increase" and "Electric Specialist" are both "Battle" -type mods, just one is base booster and other is electric. First gives 65% boost and other gives 81.2% boost. Isn't it just better to use Electric Specialist for Ines as it's bigger or am I missing any info on this issue?
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Would also like to know.
Have you tried testing out the mods at the range? I guess that they're meant to be different multipliers on a specific instance of damage. I would guess that the dedicated elemental damage mod should be more damagin when combined with a skill power mods not in the same category, as opposed to using more of the same skill power mods as it would be a difference of multiplicative vs additive damage increasing. But it also could be the case that the devs made it so they occupy the same location in the mathematical damage calculations
Reactor skill power * Skill power (mods like spear and shield) * Attribute skill power(i.e. fire) * Type skill power ( i.e dimension) = Final base skill power before modifiers.

That was taken from a year or more old Reddit post. Was mainly wondering if anything has changed as I'm very bad in keeping up with parch notes.

But maybe we just wait until they spring 2 attribute descendants on us.

Post in question

https://www.reddit.com/r/TheFirstDescendant/comments/1e706pt/how_skill_damage_is_calculated_in_the_first/
Originally posted by jariolipponen:
Reactor skill power * Skill power (mods like spear and shield) * Attribute skill power(i.e. fire) * Type skill power ( i.e dimension) = Final base skill power before modifiers.

That was taken from a year or more old Reddit post. Was mainly wondering if anything has changed as I'm very bad in keeping up with parch notes.

But maybe we just wait until they spring 2 attribute descendants on us.

Post in question

https://www.reddit.com/r/TheFirstDescendant/comments/1e706pt/how_skill_damage_is_calculated_in_the_first/
This is, press W in inventory, you will see them, base skill power boost ratio, element skill power boost ratio, arche type skill power boost ratio, all multiple together. From that, people know when to use Power Increase, when to use Element Specialist.
In a nutshell:

The modifiers are multiplicative, however, adding too much of one modifer has dimishing returns, so its beneficial to kind of "equal them out".
So lets say if in the skill tooltip a skill has "skill power x XXXXXX" where XXXXXX is 200% or more, you benefit more from mods that increase raw skill power vs elemental or type ones.
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