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That was taken from a year or more old Reddit post. Was mainly wondering if anything has changed as I'm very bad in keeping up with parch notes.
But maybe we just wait until they spring 2 attribute descendants on us.
Post in question
https://www.reddit.com/r/TheFirstDescendant/comments/1e706pt/how_skill_damage_is_calculated_in_the_first/
The modifiers are multiplicative, however, adding too much of one modifer has dimishing returns, so its beneficial to kind of "equal them out".
So lets say if in the skill tooltip a skill has "skill power x XXXXXX" where XXXXXX is 200% or more, you benefit more from mods that increase raw skill power vs elemental or type ones.