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And yeah, being psychic isn't something we (as players) are capable of. lol
The real annoyance is that her L is extremely slow so she HAS to find a JL hit or a good opening and that her LR can be blocked even by the casualest of players. A fairly new player will have multiple openings to LL spam him/her to death but somebody that knows how Elrath works wouldn't leave an opening for the combo to start.
EDIT: Ontop of that, her LLLR is too slow and easilly punishable but those that pay even a bit of attention.
Being able to have an indestructable/spammable wall or a better Q won't really save you in these cases. Finally, if they had to give her Q a push then they would probably decrease the range (it's huge) or increase the cost and that only makes it harder to use.
And honestly for her attacks, for the damage output that they all have, they deserve to be as slow as they are.
======================If they increased the speed on her attacks==============
(Imagine a fast attacking, high damaging champ with AoE/Piercing range attacks that also deals high-damage. That would be overpowered and she'd basically become the new "flavor of the month". And that'll just get her nerfed right back down again (...again)...)
EDIT: Keep in mind, Elrath is NOT a beginner friendly Champion like Valle. Judging by her moveset, she is meant for advanced players.
==========Fun fact about Elrath in Beta==================
Believe it or not, Elrath's R was nerfed due to it being overpowered back in the beta days & from what I heard, almost everyone used her because of it.
============How her attacks are to be used==============
I mean, yeah, her attacks are slow, but they arent meant to be spammed at all, they are meant to punish people who are careless in attacking her. (Like her L attacks)
Her LLLR should only be used on turtles who wait for your combo to end, due to the R being a frontal-back attack.
As for her JL, itz only meant for poking/retreating/getting a quick hit here and there. It shouldnt be spammed or used as a main resort to dealing damage.
===Counter-Argument to your issue with her R attacks=====================
Her JR/R being blocked easily should be expected since it's an AoE/Pierce damage type projectile. What does it matter if someone blocks the shot?
It'll damage the person near them. or go through them. (They are only helping u deal damage.)
Making this unblockable or hard to block will make this overpowered. since it already does a ton of damage.
===================Cez's Cage===================
Like i said in my post, I've seen plenty of Cez users who use the Cage properly and either lock you when you're trying to run (and have low HP) or use it as a quick (but time limited) wall to block off choke points/hallways in order to re-adjust themselves.
Keep in mind that no one but the Cez who put up the wall CANNOT shoot through it. (But believe it or not, Elrath's JR can do splash damage through it if the enemy is close enough to the edge being fired at.)
======================Her F Adjustment==================
Being able to have a spammable/indestructable wall will either help/harm the player using it/them. But it's truly up to the player using them.
It shouldn't "save" every player using them. It should only save/help the one's who are clever enough to use them properly. (Keep in mind that i mentioned that every wall spawned will cost 1RP)
The current duration (HP wise) of Elrath's wall literally serves no purpose as it is. The only way to give it some kind of viability while keeping this the way it is now, is to allow people to spawn multiple.
(Like i said, Dic/Gaspar can spawn multiple wards/mines.... And those have WAY more uses than her wall.)
Also remember that her skills all vanish when she dies.... Notice that I never asked for an adjustment to that. (That should be a flaw she keeps.)
=============Why i came to the conclusion i'm at regarding her skills============
After using nothing but her for the past 4-5 days, I compared her to other champs, did plenty of 1v1 rooms, Free For All room, and etc. I've played her through everything possible. I even spent hours in training.
In the end, I felt like her attacks completely outweigh her skills in every aspect. Some of her attacks even feel more like skills than her actual skills do.
Examples:
This also steals RP from ALL the enemies that are hurt from it.
This also.... steals RP from All enemies hit from it.
Who else can do any of this?
====================Conclusion of post=====================
..... Sorry about the long post. There was just a lot to explain regarding your concern to Elrath.
But keep in mind that these are only ideas that could be used towards Elrath. I dont want ALL of these to be implemented onto her.
All I'm saying is that her skillset should match/be able to do more than her attacks, not the other way around.
I know that she was nerfed at some point, and she would have had to be nerfed again if she had higher damage on her attacks (any of them) now. However, even after the nerf she was still relying on her high damage.
The fact that her attacks are doing high damage and feel like skills is the reason why she is slow with low health and that her abilities aren't as important (even though her Q can save the day, every day). That's why you can find people complaining about her melee attacks being nerfed, which they have, but in return they increased her LLL speed so she can have a few more options instead of just JL and LL spamming.
That's the whole point of Elrath; high and slow damage with a fair amount of mobility and protection so she won't get stombed. Her melee and ranged attacks provide the damage that anyone can block (but if they don't they will feel pain), her Shift provides moderate mobility and F and Q provide moderate protection.
Why would it be bad to change her Q?
Depending on the change, she might not be able to keep it up as often as needed so she would lose a bit of that protection she has to gain something that she probably doesn't need anyway.
I quite like the idea of putting a push to it though, but I still think that they would have to increase the cost of it and I would prefer to always be able to keep Q up other than being able to push people a bit with it. I'm sure you would agree if they ever did that and you found yourself being hit by more than just Renoah's Q.
Why would it be bad to change her F?
a) Have you ever seen one of those hackers (in any game) that spawns walls everywhere? It would pretty much feel like that.
b) If it had more HP you would just go trapping people behind them. That might be your teamates as well that have to go where you put your wall. "Bla bla a good Elrath won't do that" but a bad one would. When an inexperienced person is able to annoy those that know what they are doing something is going wrong. Admittedly, this might be the most useful change out of every other that you listed. However, you don't want to get AWAY from your opponents most of the time unless they are trying to focus you down and that's why you got Shift. The problem there is that it's fairly clunky to use and you just end up on their heads instead, but that's just bugs really...
c) If it was time based it would really be less useful than what it is now. Say whatever you want about Cez, but his cage is close to useless now.
The thing gets like one hit and goes down sometimes. It should have a set amount of health.
Like i said ( for the second time now) If they buff her Q, they will need to increase it's cost.
Her wall shouldnt only be meant for getting away, but blocking as well, just like Godzilla said in the post above this one. her wall is TOO WEAK. If they dont want to give it a health buff then, allow Elrath to spawn multiples.[/b]
Cez's wall is useless to you, but not in the hands of other people. (What you are stating is simply your opinion and not fact.)
They could simply buff Elrath's Q to protect for a duration of time instead of just against one debuff. This would give Elrath's Q more weight. (And would make it more useful than the way it is now. Once again, they'll have to increase the cost of using it though.)[/i]
I'm not going to comment on anything other than her skills, since everything else is fine with her. (This is my opinion.)
Yeah, i really do like her! (i dont see a lot of her in game and that kind of stuff appeals to me) I just wanted to give my two cents on her as well.
I'm a strong opponent against RP stealing.
Also note: Elrath JR was overpowered not her R. Due to size + damage + 24/7 max height teleportation she could chain
AoE on her F would be nice, but if anything it would hel pif it was more of a 360 AoE instead of a Cone styled spread.
And charage times, but I believe they were addressing that in next patch with an item or something.
Eventual fixes will come for the invisible wall issue.
As for the charge times fix, there is a weapon that could be bought for Elrath that decreases her charge time by 30%. I believe the weapon is called "Claw" or something to that nature.
Her Q only needs a range/duration buff, but still should disappear after one usage, or Cez would get ♥♥♥♥♥♥ (also Rennies use status effects a fair lot, and Rennies are perfectly balanced).
Her F is just fine, it has a gazillion uses and is interesting to use, it can't tank his but it can stop charging Valles/Tiacs, retreating Renoahs, it can render ranged characters useless for a decent amount of time, it can protect your team, it can divide the enemy, it can slow down the enemy's advance, it can give elevation, it can trap enemies inside it, it makes coffe it bakes cookies... Of course its health is low, if it had more health it'd be too powerful. Having more of them might be really nice but it might also clutter the ground.
Her attacks have wonky hitzones, mostly because of her highly misleading attack trail (JL's hitzone is actually only about 45-50° wide, to her left, not much below her and not perfectly in front of her, just slightly to the side so you might miss people if ou jump towards them while they're just a bit to your right, you need to tilt right but not too much asthe first part of the swing dosn't actually hit stuff, tested in training) , and imo her insanely slow speed isn't balanced well with her insanely high hit damage, as interrpting certain L spams is too hard even with a low ping (but that might just be a problem on those combo not having enough punishable frames); her melee range helps but is still smaller than a fair lot of enemies, so you can't exactly rely on that, also the nature of her attacks make them fairly easy to miss with, especially against quick characters with small hitboxes.
Also the R of her LR often being blockable is annoying, but a lot of characters have that, sometimes you justy have to LL and then JL the ♥♥♥♥ away, LLL is useful, at times, LLLR i still cant quite get how it works, as it sometimes doesnt hit enemies while they're not guarding and the scythe's blade is inside them.
Her subpar melee might be balanced with her JaltR damage tho, which is insanely useful, it's not something you should always use as they can interrupt it but if you get right on top of some characters with either shift or J they won't actually hit you, but your AoE will them.
Everything above is just imho.