Archeblade

Archeblade

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Suggestions for Elrath Rework (Skills)
There was a discussion in the general discussions area and i ended up posting this there without even knowing that this section even existed. This is literally just a copy and paste of what I posted over there to here.

Before we start though:


No. I don't want any attack buffs. Her attacks and shift moveset is perfect the way it is. (In my opinion.)

(Her attack Desync can be a little irritating, but it's nothing to worry about. An eventual fix will come for that one day.)


Alright.... Here is the post from the other thread. (Be warned... This is a LONG post.)

=====COPYPASTA START==========

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Her F isnt viable for blocking/preventing/escaping[/h1] or anything of the sort since even champs like Tiac can one shot through it[/i] and keep chasing u, renoa can simply snipe it like twice and continue shooting u and for the other champs, they dont need to do much to eliminate it.

1) Increase the health or set the F skill to become a duration based skill.
(Nothing can break it, but it only lasts for 5~ seconds.) This is one option you can use to make it more viable.

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Elrath (The caster) also cannot shoot through her own F skill.
If you use your R on it, the trajectory gets massively screwed up. (Try it for yourself if you like.)

2) Allow Elrath the ability to attack through[/b][/u] her own wall.[/h1] Cezanne is capable of walking through his own Q. I've even seen some decent Cezanne use it as a wall and trap to snare/block oncoming enemies.This is another option towards Elrath's F skill.

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Elrath cannot place multiple walls
, yet players like Gaspar and Dic can place multiple wards/mines.

3) [h]The fix for this is simple.Allow Elrath the ability to place more than one wall at 1RP a wall.[/h] This will give the walls come viability since they are already weak to begin with and a foolish Elrath user will waste their RP if they spam F too much.


Her Q Skill.... Oh boy.

- As a Q skill, the cost is great. (1RP) But the effect is simply outdone by people like Sewon's F.

Q skills are meant to be game changers. They are what makes the Champion shine and what makes the stand apart from other champion.[/i] (Example: Renny's Deathless Wall, Sewon's Life Swap, etc)

But when a champion's Q is outperformed
(Same effect of course.) by another champ's F... It seriously needs to be reconsidered/reworked.

Like I said earlier, Sewon's F has more functionality than Elrath's Q.

How?

- Elrath needs to cast her Q before a debuff occurs.
- Sewon can cast his F when a debuff occurs.

* Someone actually told me just to cast Elrath's Q it right when the round starts.

But what if no debuffs happen and you die? The potential of her Q is wasted. Your RP is also not refunded.

The lack of a refund is fine since she can simply steal RP through the use of her R skills.

What if you last the duration and a debuff happens right after? It cannot cure the debuff since it needs to be done BEFORE the debuff. This leaves players in a guessing game or simply spamming her Q and hoping that nothing happens. A Q skill shouild be something a champ can depend on... Not something they have to guess.

What if you're constantly getting hit by players like that do nothing but debuffs in their attacks? (Renny, Cez, Valle)

You can cast your Q, but during the fight, their debuffs will simply chew away your protection.(Basically forcing you to recast your Q over and over)

(Yes, Sewon cannot battle this either, but this is what makes his version of his skill an F skill and not a Q, it's not meant to be his game changer.)

Fixes?

Simple:

1)
Add a (non-damaging) knockback to the skill, which pushes the opposer away.

2)
Remove the one debuff prevention and make it prevent ALL debuffs[/i] over a duration of time.[/h1] (Same amount of time)

3)
Allow it to cure debuffs when they happen. Not just preventing them before they start.

Any of these would be fine. (Not all of them at once. That would make her Q OP.)

Also by adding any of these effects, the cost of Elrath's Q should be pushed to 2 or 3. Or if you really want to be creative, make the duration based on the amount of RP she has when she casts the Q.


These are some simple fixes that could be done to Elrath's skills that would make the viable and not Overpowered. Like i said at the beginning, everything about her is fine.... But her skills are cringe-worthy since they do nothing in terms of viability.


PS: Blue text is sexy text. Endure it, everyone.



==========COPYPASTA END============
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Showing 1-15 of 69 comments
Yumeno☯ 3 May, 2014 @ 2:33pm 
I agree with fixing up her Q. Right now it sort of useless unless you are a psychic.
Yumeno☯ 3 May, 2014 @ 2:34pm 
Oh, and how do you steal RP with Elrath?
RP can be stolen by (successfully) hitting enemies with her R attacks. (The higher the charge, the more RP can be stolen from the enemy being hit and given to you.)

And yeah, being psychic isn't something we (as players) are capable of. lol
Rinera 3 May, 2014 @ 4:00pm 
I disagree with any changes with her abilities. Both F and Q seem perfectly fine in my opinion and have been life savers even now. Especially the idea of having a duration based wall is a no no. Cez's cage is fudging useless ever since it became like that. People realised that they can get out and in it at will depending on the character so it's extra pointless now.

The real annoyance is that her L is extremely slow so she HAS to find a JL hit or a good opening and that her LR can be blocked even by the casualest of players. A fairly new player will have multiple openings to LL spam him/her to death but somebody that knows how Elrath works wouldn't leave an opening for the combo to start.

EDIT: Ontop of that, her LLLR is too slow and easilly punishable but those that pay even a bit of attention.

Being able to have an indestructable/spammable wall or a better Q won't really save you in these cases. Finally, if they had to give her Q a push then they would probably decrease the range (it's huge) or increase the cost and that only makes it harder to use.
Last edited by Rinera; 4 May, 2014 @ 1:50pm
I already mentioned an increased cost to the Q if any of these changes were implemented.

And honestly for her attacks, for the damage output that they all have, they deserve to be as slow as they are.

======================If they increased the speed on her attacks==============

(Imagine a fast attacking, high damaging champ with AoE/Piercing range attacks that also deals high-damage. That would be overpowered and she'd basically become the new "flavor of the month". And that'll just get her nerfed right back down again (...again)...)

EDIT: Keep in mind, Elrath is NOT a beginner friendly Champion like Valle. Judging by her moveset, she is meant for advanced players.

==========Fun fact about Elrath in Beta==================

Believe it or not, Elrath's R was nerfed due to it being overpowered back in the beta days & from what I heard, almost everyone used her because of it.

============How her attacks are to be used==============

I mean, yeah, her attacks are slow, but they arent meant to be spammed at all, they are meant to punish people who are careless in attacking her. (Like her L attacks)

Her LLLR should only be used on turtles who wait for your combo to end, due to the R being a frontal-back attack.

As for her JL, itz only meant for poking/retreating/getting a quick hit here and there. It shouldnt be spammed or used as a main resort to dealing damage.


===Counter-Argument to your issue with her R attacks=====================

Her JR/R being blocked easily should be expected since it's an AoE/Pierce damage type projectile. What does it matter if someone blocks the shot?

It'll damage the person near them. or go through them. (They are only helping u deal damage.)

Making this unblockable or hard to block will make this overpowered. since it already does a ton of damage.


===================Cez's Cage===================

Like i said in my post, I've seen plenty of Cez users who use the Cage properly and either lock you when you're trying to run (and have low HP) or use it as a quick (but time limited) wall to block off choke points/hallways in order to re-adjust themselves.

Keep in mind that no one but the Cez who put up the wall CANNOT shoot through it. (But believe it or not, Elrath's JR can do splash damage through it if the enemy is close enough to the edge being fired at.)

======================Her F Adjustment==================

Being able to have a spammable/indestructable wall will either help/harm the player using it/them. But it's truly up to the player using them.

It shouldn't "save" every player using them. It should only save/help the one's who are clever enough to use them properly. (Keep in mind that i mentioned that every wall spawned will cost 1RP)

The current duration (HP wise) of Elrath's wall literally serves no purpose as it is. The only way to give it some kind of viability while keeping this the way it is now, is to allow people to spawn multiple.

(Like i said, Dic/Gaspar can spawn multiple wards/mines.... And those have WAY more uses than her wall.)

Also remember that her skills all vanish when she dies.... Notice that I never asked for an adjustment to that. (That should be a flaw she keeps.)

=============Why i came to the conclusion i'm at regarding her skills============

After using nothing but her for the past 4-5 days, I compared her to other champs, did plenty of 1v1 rooms, Free For All room, and etc. I've played her through everything possible. I even spent hours in training.

In the end, I felt like her attacks completely outweigh her skills in every aspect. Some of her attacks even feel more like skills than her actual skills do.

Examples:

  • Her R attacks stealing the enemy's RP....

  • Her JR creating such a huge AoE with around 100~ when they are hit from the edge of the AoE and then the damage ramps up if they are closer to the point of the blast when it explodes. (It can even deal up to 500~ if they are hit deal on, without blocking....)

    This also steals RP from ALL the enemies that are hurt from it.

  • Her Regular R attack pierces through all enemies and continues on until it hits a wall with NO damage drop off based on range or amount of stuff pierced.
    This also.... steals RP from All enemies hit from it.

  • She can warp into the air or onto ledges.


    Who else can do any of this?

    ====================Conclusion of post=====================


    ..... Sorry about the long post. There was just a lot to explain regarding your concern to Elrath.

    But keep in mind that these are only ideas that could be used towards Elrath. I dont want ALL of these to be implemented onto her.

    All I'm saying is that her skillset should match/be able to do more than her attacks, not the other way around.
Last edited by エプシロン フェイト; 3 May, 2014 @ 11:50pm
Rinera 4 May, 2014 @ 2:51pm 
First of all, I meant to type LR, not JR. Yeah, her JR and R being blockable is fine and I apologise for not noticing this mistake earlier.

I know that she was nerfed at some point, and she would have had to be nerfed again if she had higher damage on her attacks (any of them) now. However, even after the nerf she was still relying on her high damage.

The fact that her attacks are doing high damage and feel like skills is the reason why she is slow with low health and that her abilities aren't as important (even though her Q can save the day, every day). That's why you can find people complaining about her melee attacks being nerfed, which they have, but in return they increased her LLL speed so she can have a few more options instead of just JL and LL spamming.

That's the whole point of Elrath; high and slow damage with a fair amount of mobility and protection so she won't get stombed. Her melee and ranged attacks provide the damage that anyone can block (but if they don't they will feel pain), her Shift provides moderate mobility and F and Q provide moderate protection.

Why would it be bad to change her Q?
Depending on the change, she might not be able to keep it up as often as needed so she would lose a bit of that protection she has to gain something that she probably doesn't need anyway.
I quite like the idea of putting a push to it though, but I still think that they would have to increase the cost of it and I would prefer to always be able to keep Q up other than being able to push people a bit with it. I'm sure you would agree if they ever did that and you found yourself being hit by more than just Renoah's Q.

Why would it be bad to change her F?
a) Have you ever seen one of those hackers (in any game) that spawns walls everywhere? It would pretty much feel like that.
b) If it had more HP you would just go trapping people behind them. That might be your teamates as well that have to go where you put your wall. "Bla bla a good Elrath won't do that" but a bad one would. When an inexperienced person is able to annoy those that know what they are doing something is going wrong. Admittedly, this might be the most useful change out of every other that you listed. However, you don't want to get AWAY from your opponents most of the time unless they are trying to focus you down and that's why you got Shift. The problem there is that it's fairly clunky to use and you just end up on their heads instead, but that's just bugs really...
c) If it was time based it would really be less useful than what it is now. Say whatever you want about Cez, but his cage is close to useless now.


Godzilla.exe 4 May, 2014 @ 3:20pm 
Her wall needs a buff.

The thing gets like one hit and goes down sometimes. It should have a set amount of health.
Alright. After reading your reply. I noticed you didnt really read mine.

Like i said ( for the second time now) If they buff her Q, they will need to increase it's cost.


Her wall shouldnt only be meant for getting away, but blocking as well, just like Godzilla said in the post above this one. her wall is TOO WEAK. If they dont want to give it a health buff then, allow Elrath to spawn multiples.[/b]

  • If gaspar/dic can spawn multiple mines and Wards, why cant she spawn more walls?

  • if hackers spawned tons of walls, they would be one shot anyways, so whatz the problem?

    Cez's wall is useless to you, but not in the hands of other people. (What you are stating is simply your opinion and not fact.)

    They could simply buff Elrath's Q to protect for a duration of time instead of just against one debuff. This would give Elrath's Q more weight. (And would make it more useful than the way it is now. Once again, they'll have to increase the cost of using it though.)[/i]

    I'm not going to comment on anything other than her skills, since everything else is fine with her. (This is my opinion.)
Last edited by エプシロン フェイト; 4 May, 2014 @ 3:53pm
Taimatsu 4 May, 2014 @ 3:54pm 
I beileve its safe to say OP has a strong passion for Elrath and will be a beast with her in no time.
Omg Thanks ♥♥♥♥ (<-------- i want hearts there for u)

Yeah, i really do like her! (i dont see a lot of her in game and that kind of stuff appeals to me) I just wanted to give my two cents on her as well.
Devolth 4 May, 2014 @ 5:56pm 
I only think her Q needs a longer duration and also better aoe inplimentation. Her F leaves much (and I do mean much.) to desire but its one of several characters with useless F skills.

I'm a strong opponent against RP stealing.

Also note: Elrath JR was overpowered not her R. Due to size + damage + 24/7 max height teleportation she could chain
Ah, i wasnt aware of that. I am glad they reduced the damage on her R attacks though. Her attacks feel more balanced the way they are now.

AoE on her F would be nice, but if anything it would hel pif it was more of a 360 AoE instead of a Cone styled spread.
Godzilla.exe 4 May, 2014 @ 9:45pm 
Also elrath has a bug where her wall is invisible sometimes, need to fix that.

And charage times, but I believe they were addressing that in next patch with an item or something.
Originally posted by Godzilla.exe:
Also elrath has a bug where her wall is invisible sometimes, need to fix that.

And charage times, but I believe they were addressing that in next patch with an item or something.


Eventual fixes will come for the invisible wall issue.

As for the charge times fix, there is a weapon that could be bought for Elrath that decreases her charge time by 30%. I believe the weapon is called "Claw" or something to that nature.
posture check 5 May, 2014 @ 9:07am 
Claw only decreases R, which is fine since JR spam would be ♥♥♥♥♥♥♥ insane and quickR are aleady almost too powerful.
Her Q only needs a range/duration buff, but still should disappear after one usage, or Cez would get ♥♥♥♥♥♥ (also Rennies use status effects a fair lot, and Rennies are perfectly balanced).
Her F is just fine, it has a gazillion uses and is interesting to use, it can't tank his but it can stop charging Valles/Tiacs, retreating Renoahs, it can render ranged characters useless for a decent amount of time, it can protect your team, it can divide the enemy, it can slow down the enemy's advance, it can give elevation, it can trap enemies inside it, it makes coffe it bakes cookies... Of course its health is low, if it had more health it'd be too powerful. Having more of them might be really nice but it might also clutter the ground.
Her attacks have wonky hitzones, mostly because of her highly misleading attack trail (JL's hitzone is actually only about 45-50° wide, to her left, not much below her and not perfectly in front of her, just slightly to the side so you might miss people if ou jump towards them while they're just a bit to your right, you need to tilt right but not too much asthe first part of the swing dosn't actually hit stuff, tested in training) , and imo her insanely slow speed isn't balanced well with her insanely high hit damage, as interrpting certain L spams is too hard even with a low ping (but that might just be a problem on those combo not having enough punishable frames); her melee range helps but is still smaller than a fair lot of enemies, so you can't exactly rely on that, also the nature of her attacks make them fairly easy to miss with, especially against quick characters with small hitboxes.
Also the R of her LR often being blockable is annoying, but a lot of characters have that, sometimes you justy have to LL and then JL the ♥♥♥♥ away, LLL is useful, at times, LLLR i still cant quite get how it works, as it sometimes doesnt hit enemies while they're not guarding and the scythe's blade is inside them.
Her subpar melee might be balanced with her JaltR damage tho, which is insanely useful, it's not something you should always use as they can interrupt it but if you get right on top of some characters with either shift or J they won't actually hit you, but your AoE will them.

Everything above is just imho.
Last edited by posture check; 5 May, 2014 @ 10:21am
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