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I do agree that the characters do talk much more frequently than necessary, and the number of conversations they have available is so limited it's easy to hear them all within a short amount of time and end up hearing them several times while running around aimlessly.
The problem in this demo is that there doesn't seem to be any limit to how many times these triggers can be activated so you can trigger the same dialogue over and over again within a few seconds of each other.
It's even worse in combat. There, NPC dialogue seems to trigger every time an enemy uses an ability, like the Alpha Raptor fire spit, or the Scorpion Queen burrow. I have my audio set to Japanese because the English voice actors just aren't very good. Good thing is I don't actually know what they're talking about if I'm not reading the subtitles, so it's easier to ignore. Bad thing is I can hear Rao yell "Ooji!" in my sleep now.
I found it to be manageable due to playing on Japanese dub. I just use the opportunity to practice my listening skills without looking at the translation. Or I just stop paying attention, then it becomes background chatter.
Story dialogue often gets restarted after whatever interrupted it stops - unless you trigger a cutscene or something.
I hear ya, but it's still an issue. Same thing with the tales series. l
I was actually wondering if the game had a JP voice option and found your comment. Thank you for confirming this.
It does, yes - and I'd argue it's far better than the English dub. I'm not a sub/dub purist by any stretch, but the English voice actors feel rather... inexperienced, let's say.