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The Mycenaean civilization would be a great addition to the game, as would the others, but the Mycenaeans are the true fathers of Mediterranean civilizations, and they don't always get the credit they deserve, especially in games.
我个人对器物,以及帝王的名字,事迹,这些历史的细节,不算太有兴趣。
我在乎规律,理念,以及这些理念如何改变社会。
另外,还有外国玩家要玩呢哈哈哈哈
你之前许的愿是不是实现了一些了 手动狗头.jpg
Your images were of a growing city with incidental conflict. Then you took months off to work. Then even more unannounced off. And now the entire game is different and you're building it around trying to be a 4x game, which simply isn't going to work out as an actual game.
oh, Thank you for your criticism. I will make further efforts to do the research behind it.
Your interest in this topic suggests deep engagement with the game!
Theoretically, allowing players to invent any ideology sounds plausible—but condensing all global philosophies into a single tree interface would create overwhelming complexity. Moreover, concepts like ancient Chinese brewing grape wine or Mycenaean civilizations producing silk feel historically dissonant (hahaha!). Thus, this requires careful reconsideration.
For now, I lean toward factions divided by ethnicity or philosophical schools—e.g., Sparta and Plato's Republic ("The Ideal State") as distinct factions.
对这样的话题有兴趣,你应该玩的很深入了吧?这真是一个有趣的话题,理论上玩家应该可以从自身发明任何理念,这是说得通的。不过这会造成全世界所有的理念,都在同一个树形界面上,可能会变得极其复杂。另外,如果让古中国人,酿造了葡萄酒,或者让迈锡尼文明,纺织出丝绸,似乎也比较奇怪哈哈哈哈哈,所以,这里还需要再慎重考虑。就目前来说,我还是倾向于用民族,或者哲学理念来划分派系,比如斯巴达,柏拉图的理想国,可以分别是两个派系。