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Even if it has 100% weight for the correct bone, it's not going to work correctly if it also has some weight for other bones.
In Blender, in Edit Mode, you can select the entire metallic part, find the model data's tab that has vertex groups, and "assign" the correct bone/vertex group at 100% weight, and then "unassign" all other vertex groups one by one. (There are probably faster/easier ways to do that, but I don't know how.)