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In contrast, Bellwrights npc's are brilliant worker bees that get things done as intended. AS LONG as you get all your priority numbers set correctly. One spot I think Bellwright sux is in its construction. When building you have a pointless construction footprint and the finished objects footprint. For some lame reason, the devs thought it was a great idea to have a massive under-construction footprint that messes big time with placement and camp layout.
Aska you can manipulate the terrain and Bell you cannot. Aska auto flattens areas to a point where as Bell will not and prevents you from building in many good spots because of a tiny bump or lump in the dirt. Both have a decent-sized map but Aska uses seeds and has unlimited variation. Bell is static. However, Bell does have extremely subtle differences from one game to another.
Overall, I would say Bell is the superior game on many levels. Both are early access and need major changes, but that's how it normally is.