Bellwright

Bellwright

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pawelkrzyzak 27 Aug, 2024 @ 7:33am
Build fast travel signs and buy straps and let the workers do the jobs!!!
I cannot stress enough, how important is to build fast travel signs from the moment it is available to you. Put one next to your settlement, one close to starting town, one close to Padstow and the ranger tent, that sells straps, and possibly one next to the sellers hut by the lake, of which other side lives the fishermen. That seller at the north end of that lake, sells straps as well (one strap per day per trader).
You WILL BE TRAVELLING A LOT between those villages, looking for quests and to trade. At the beginning I thought it is not worth to spend 150 points for each sign, BUT IT IS TOTALLY WORTH IT, From quest and from trophies (you need to research technologies for trophies) you will get tones of renown points, no problem. So do yourself a favor and don't run back and forth every single time you need to visit any of those places.
Last but not least - spend some time to organize your workers and let them do the grinding and crafting, you focus on making quests and possibly hunt animals for meat and trophy ingredients, you will progress so, so much faster.
Last edited by pawelkrzyzak; 3 Feb @ 1:13pm
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Showing 1-10 of 10 comments
thanks for the post, thanks to it I discovered that you could fast travel :steamhappy:
yea you definitely want signs near the craft tent by padstow and the one by the river/lake before bradford. seed merchants are also nearby both as well once you get farms going. you can essentially buy seeds for everything but wheat which you can steal/liberate.
Ludi 28 Jan @ 6:06am 
I like asking bandit patrols for any extra straps they have. I leave a low level bandit camp nearby and always leave at least 1 bandit so it doesn't clear.
Once you can make them setup a work order with top up and when you liberate the right village they will trade you straps.
Originally posted by Ludi:
I like asking bandit patrols for any extra straps they have. I leave a low level bandit camp nearby and always leave at least 1 bandit so it doesn't clear.
Once you can make them setup a work order with top up and when you liberate the right village they will trade you straps.
aye that's exactly what I do in my plays to farm reknown straps books etc.
rachford 29 Jan @ 10:12am 
Another advantage to the signs across the map, you know where the enemies (whether animals or bandits) are at when they shut down the different locations from being able to transport to them. Makes it easier to find people or animals to kill for more straps too (in case of bandits).
c-***** 1 Feb @ 6:23am 
Several months ago I replied to someone else's lack of straps with a similar post.

Travel Signs are completely worth it.

Note, though, that they've made some town areas larger, so you can't place them as close as you could earlier in the game's dev == travel is more tedious now.

I also build a stockpile at most locations and store at least 1 stack of arrows in them, then whatever else I farm at that location - especially good when clear-cutting forests for sightlines. Plus jumping on a stockpile is the only way I can farm so many bandit patrols with my elm bow.

Some bandit camps keep respawning until you raid their camp - take the flag or their writ or whatever. Others do despawn as soon as you've killed either all current bandits, or get too close to the camp (instead of kiting) when killing the last one. It can be a bummer to mistakenly take down a camp :/
Ludi 1 Feb @ 6:53am 
Originally posted by c-*****:
It can be a bummer to mistakenly take down a camp :/

No longer, new bandit caps are created from neighboring hostile territories. :)
I haven't played the game for a while (last summer) - any worthwhile updates?
Misper  [developer] 3 Feb @ 1:04pm 
Originally posted by pawelkrzyzak:
I haven't played the game for a while (last summer) - any worthwhile updates?
We've added many quality of life changes and improved the game with a lot of feedback from the community.
Originally posted by Misper:
Originally posted by pawelkrzyzak:
I haven't played the game for a while (last summer) - any worthwhile updates?
We've added many quality of life changes and improved the game with a lot of feedback from the community.
I might give it a go again, then. :) Thanks
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Date Posted: 27 Aug, 2024 @ 7:33am
Posts: 10