Wildfrost

Wildfrost

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11 Dec, 2023 @ 11:03am
Unwrapping 'A Storm is Coming' 1.1.0 Update - Out Now!
All-new exciting features, balance tweaks, and bug fixes in Wildfrost's newest content update, 1.1.0

View full event information here:
https://gtm.steamproxy.vip/ogg/1811990/announcements/detail/3863588210483163451
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Showing 1-15 of 49 comments
axel adams 11 Dec, 2023 @ 11:23am 
I get that Krono is probably too strong, but it feels like anti synergy for it to help un crowned allies, however its now going to be even stronger for summon builds
Stripe 11 Dec, 2023 @ 11:33am 
Wow, the balance changes in this update seem amazing on paper! There were a lot of cards that seemed useless before, but now might actually be viable picks! I will definitely have to see if they are as useful in game as they appear in the patch notes. On a side note, thank you for the snow screen disabling option. As much as I love the atmosphere of this game, getting flashbanged before entering battles was not doing my eyes any favors at night.
D.a.r.k.ELF 11 Dec, 2023 @ 12:18pm 
Maybe this time you add Polish language? :(
FuriousDevi 11 Dec, 2023 @ 12:38pm 
15
Sorry but these updates are all underwhelming - including the latest one!
At least put some efford into it guys .. cmon!
Woodcup 11 Dec, 2023 @ 1:02pm 
This sounds fantastic! thanks for the work you're putting into it, I can't wait to give the bells a try!
bigm17 11 Dec, 2023 @ 2:03pm 
So excited about these changes, most of which were a long time coming. Definitely some of the best devs out there by listening to their players and taking our advice. This is easily one of the top rouge deck builders out there, right up there with STS and Monster Train.
Sanji 11 Dec, 2023 @ 2:44pm 
Plis add spanish,plis plis plis plis i want to play this game so much. im waiting for the spanish
Big fan of the Storm Bell inclusion. An Ascension system like that does a lot to motivate me to start another run. This'll defs bring me back for a few tries
ANDS! 11 Dec, 2023 @ 3:25pm 
Noice. Definitely checking this out again; I consider myself a gladhand with deckbuilders, but boy was this one's difficulty something else.
Haohmaru 11 Dec, 2023 @ 3:51pm 
I actually like the injury mechanic it emphasises the need to withdraw your troops when they are low health. But I believe you can re add that mechanic once you’ve beaten the base difficulty right? Also will you still find injured companions that need a battle to recover in the base mode?
Last edited by Haohmaru; 11 Dec, 2023 @ 3:59pm
Hivebane 11 Dec, 2023 @ 4:58pm 
As someone who appreciated the original difficulty, I'm glad you guys seemed to have found a good middle ground. The card frames seem like a nice thing to chase too!
Dr. LordBrockwell 11 Dec, 2023 @ 5:22pm 
3
Game was not too hard. People needs to g i t g u d
Liber 11 Dec, 2023 @ 5:36pm 
Originally posted by Dr. LordBrockwell:
Game was not too hard. People needs to g i t g u d
its a lot easier now but you can make it really hard
habk 11 Dec, 2023 @ 5:41pm 
awesome update so far! love that there is more in depth customization of difficulty (can make it even harder than before) and from what I've played, previously useless cards that have been buffed make for more build variety, summons particularly!
Spicy 11 Dec, 2023 @ 6:12pm 
Thanks for all the hard work! Really great update
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