Ghost Exile

Ghost Exile

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[BUG] Close portal with voice command
After the last 2 releases of the game, closing portals with the voice command ("close" portal) no longer works, always preventing you from completing the exile.
We are using Italian voice recognition, which worked perfectly before the last 2 releases.
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LostOne  [developer] 7 Feb @ 7:17pm 
Originally posted by SilverSlade:
After the last 2 releases of the game, closing portals with the voice command ("close" portal) no longer works, always preventing you from completing the exile.
We are using Italian voice recognition, which worked perfectly before the last 2 releases.
We see what we can do about it.
To developers.
I add some information about the bug:

How to replicate the bug:
- start the game
- set ITALIAN as speech recognition language
- load the lobby scene
- add a friend to the game
- start a new hunt in co-op
- the game works fine with the Italian language recognition during the ghost identification (spirit box and voice receiver work fine)
- identify the ghost
- start the exile procedure (the Italian voice recognition still works correctly while reading the text from the exile book)
- If a portal opens, approaching the portal point as usual does not allow you to close it with the voice recognition ("Close" in English, and "Chiuditi" in Italian)
- At a certain point the portal closes by itself and the seal is broken: for this reason the exile procedure cannot be completed
- The previous version of the game did not have this problem (at least 2/3 releases before the last one)

Actions tested but without results:
- uninstalled and reinstalled the game
- deleted the configuration directory (Steam\steamapps\common\GhostExile\Data)
- reset all configurations to default value

Possible workaround:
- start the exile
- when a portal appears, change the language from Italian to English (for example)
- the portal closes correctly with the voice command in English ("Close")
- complete the exile using English voice recognition

Maybe it could be a problem related to one of these reasons:
- player position near the portal transform (distance or navmesh)
- Nullpointer or error on OnTriggerEnter, OnTriggerStay, OnTriggerExit
- Error on the Italian keyword translation for the "closing" portal voice command

I Hope this helps.
I really like the game.
:-)
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