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We've already build a working plane that uses flaps to steer, and even a working helicopter that uses wyverns only to rotate the propellor, and all lift is calculated using aerodynamics! So that might help with steers etc :)
Good idea about the adjustable balloons, after the next major update, that should hopefully include aerodynamics and steamworkshop support (good eye from you there spotting my test file ;) ) we'll be looking at the feasibility of making it possible to edit items after you place them. There's a lot of complexities involved in that (unfortunately not as simple as you would imagine!) but we'll see what we can do there!
As for VR, we actually do make VR applications in our day jobs (we still work as engineers by day :) ) so theoretically we know how to do that - but I think there's just so much work involved, it would basically require rewriting the entire game to work which would just be too much work - for now at least! I'm not sure how worthwhile it would be, not sure how popular PC VR games are these days!
At the moment we're happy with the water in it's current state, but I know what you mean by the gaps. I think that's something that would be super difficult to implement, but it's a good idea!
Will workshop support work with wholesale files or will you be able to select builds?
Also pcvr games are gaining popularity but probably wouldn't be worth the time unless you managed to make it insanely fast but it might be worth it as a separate game, I totally would pay for that this game is already worth more than $15 so a vr port would be insane.