Industrial Annihilation

Industrial Annihilation

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Clay 27 Feb @ 12:01am
has the game gone 6 weeks without an update?
like the title, the game is in very Dire Straits for what is considered an early access. It's an alpha as if its a test bed right now. why they jump to unreal 5, I don't know, When the game looks like 15 years ago. as an Original Total annihilation Player and Supreme Commander Beta tester (2006), As well as a Factorio player they seriously need to work on a single player factory building experience before they make it competitive multiplayer. right now i experienced a crash to desktop within my first 18 minutes of having bought the game and ran the training tutorial. the buttons Interface are not Straightforward like it's Competition Including Dyson sphere
Last edited by Clay; 27 Feb @ 12:06am
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Showing 1-3 of 3 comments
Yes, yes it has. Can't even save your game. So why put any time in to it at all.
from the few i understand a bout tecnical : the unreal 5 is not a great choise for making a game.
24/02/2025 07:05 PM
@Announcements
New build: #124372

-Added unit status to info panel to display current action: Idle, Fabricating, Moving to Build, Gathering Resources, Missing Resources, etc

-Adding explosion effects to the fusion nuke and tac nuke artillery and missiles.

-Updated some recipes and buildable items referencing items that no longer exists

-Overhauled Repair command
-Destroyed buildings and units can be rebuilt
-Fabbers or Commander may still need resources on-hand before starting repairs

-Merged power grid circles to simplify display

-Construction units should now prefer warehouses to extractors when picking up materials where possible
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