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Have something to show for your Early Access releases, G_D D_MN _T!
the conveyor can cross on the starting area of the extraction map.
the last mision is combat where ennemy got a base and produce units who patrol to your starting point and the commander can kill a dozen at the same time without retribution.
this mission worked two day ago and yet crash to desktop.
this mission alone is enought to understand how this game i revolutionary but also slow and rude.
the defence are far more complex to build than the basic units :builder,infantry ,rocket truck,light tank ,mobile artillery ,heavy tank ,advanced builder . in order of complexity.
for exemple for the infantry we need to manufacture crank from iron in craft plant and metal plant for steel from coal and iron and bring that to the factory.then wait a a lot because wind generator produce only a 100MW each and are huge when 2GW is needed or such.
their was update every day.
the conveyor are not reclaimable for some reason and dont requiert material or builder to be created.i hope all that will change because a non destructible conveyor that canot cross or merge is a bit emabarassing in case of mistake.i guess it can also being abused when building them in ennemy area ,but i not tested yet.
It literally is at this state for 1v1 pvp, perfectly playable with enough content for 1 hr+ matches unless someone rushes.
i wonder if that kind of eco can mass scale.
Your commander supplies a small amount of power you can see the radius of by holding shift. If that touches the ring around the forge, it'll power it at low efficiency.
Since your commander starts with a handful of assembly resources, you should use him to build a windmill early on to generate enough power to keep things working, even if they're slow until you can build more.
Edit: Essentially, feed resources from your harvesters onto a belt or into storage, feed them from that to a forge, power the forge and give it a task, and then feed the finished product from the forge back onto a belt or into storage. The connector's start and end point are essentially a one-way line like the belts.
If none of that fixes the problem you could try the game's official discord and ask for assistance there.
The game's official discord has a lot of talk right now about how major bug squashing is the first and foremost priority on their list in order to get the game into a playable state before cracking down on tutorials/optimizations/new features and ui. They've been quite transparent with it.
Industrial's units act a lot like Planetary's units from my own experience, and to the extent of my knowledge there is no limit on the number of units you can have currently- and as long as you have the resources and power supply, you can crank them out rapid fire and have a threatening army in mere minutes.
i was able to protect my base with commander but not with infantry or rocket truck.
i was slow and the ennemy not tryed to make coordinated assault but sended constant patrol to my starting point.
probably i was lacking power but the steel production was super slow.
not sure how many forge i need per factory maybe 3 or 4.
by the end the ennemy got 2 dozen of units including light tanks.
it lasted for at least an hour.
i tryed again but new games crashed after start and again just before first combat units i ordered.
i optimised the process but still took me half an hour to rise a warrior.
https://steamusercontent-a.akamaihd.net/ugc/53577969670698466/8187E197C3CAE2617246C45C0F491EA462CF3FB0/
i wonder even without pop cap how many we can expect to show in battle against AI or player.
it remind more the first warcraft than the planetary annihilation scale.
can you share a video or picture of your biggest battle?
I have to be honest. I dont feel scammed at all. I like where this game is going.
saddly my new keyboard dont have middle key and the num del do not work.
i found the gameplay fun for pve but wonder how it can be frustrating of loosing without fight in pvp.
considering the slow process for geting the fist combat unit i bet if the matchmaking is not perfect at each match someone will loose without having crafted a single warriors at all.
I originally thought the same thing though, that the victor would basically be decided by whoever got a factory up first.
i meant i defend with my com until i get a dozen of units.
when i have destroyed the wall of defence i make my remaining unit push to the idle com and it last few second.
not used T2 units for the first atempt.
i estimate 20small infantry can kill a com.