Industrial Annihilation

Industrial Annihilation

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Good improvements! Artillery mission still needs work though.
Things are looking a lot better since the initial EA release, which really was pretty unplayable. The new missions are a lot better.

I do want to give some feedback on the Artillery Standoff mission though. Reasons I find it frustrating:

- MOST IMPORTANT: there are resources that you have to build to complete it (Drive Motors for the Flux and Cyanofullerene Lubricant for more Helgas) that aren't included anywhere in the base setup, but the resources they require are all tapped. Since there's no way to see what's producing what or what's in what storage, I had to click on SO MANY THINGS to determine that these definitely were not being made, and then I had to add taps to existing resources nodes and do ugly things with belts to get them made, which is just confusing given that almost everything you need in this scenario has a build setup already

- artillery aiming is wonky; they frequently refuse to hit things inside their red circle, so it's really hard to understand where to put them to actually kill stuff

- once you get going, it takes aaaaaaggggeeesss to actually clear out the enemy base, even on high speed, because of how you have to play leap-frog with the artillery to not get your fabbers destroyed; this is problematic when there's no saves
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This puzzle like scenario was fun to figure out and I agree that there is certainly some wonkiness about artillery in general right now. SPOILERS BELOW

HINT 1: build wind gens to get the forges working in the center and add a snapsync to get some gears going so you can build more wind gens

HINT 2: you need tons of power so get as many carbon power gens online as you can afford as fast as you can to offset all the production you are now unlocking as you start to expand the power network. soon you will have all the factories going

HINT 3: to win the scenario you just need to kill the commander, not wipe the entire base, however, you need grease to make more artillery units so you will need to get sulfer and silicon feeding into a chemlab to make some yellow grease. now feed shells into your artillery with a belt and its boom boom time. Once this is done you can move up and build new shield gens to protect yourself while you get the next line of artillery up. Once the enemy artillery is down you can wipe the enemy commander with ease.

the thing I found that was a bit wonky with the artillery was getting it to just open up on enemy targets that were clearly in range. I think some of it had to do with line of sight and lack of radar that normally would help the artillery target things? However, once in a while the artillery would launch a shell WAY past its range which made me think something is just not quite finished up/broken with artillery.
Last edited by [SOT]Kungfu; 7 Jan @ 2:40pm
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