Industrial Annihilation

Industrial Annihilation

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Recommendation to the Devs - Size up Factory Elements
The overall readability is poor. Everything is too small, you cant see easily whats going on when each belt node is so small, let alone grab it and manipulate it.

I'd say make belts at least twice bigger in size.

Bug:
I also found a few bugs when you build a belt and you intersect it with another, even if you delete the one intersecting it the materials will get stuck at the old intersection point.

Game runs smooth on by rig. But i got a very strong pc.
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Showing 1-3 of 3 comments
ulzgoroth 12 Dec, 2024 @ 11:24am 
Zoom in??

Making factory elements bigger would mean making your factory bigger, which would in turn most likely require you to play zoomed out further most of the time...
Heir of Byzantium 12 Dec, 2024 @ 1:16pm 
Not saying they should increase it by alot. Its still too small. Imagine fighting and having to micro that? No way.

The game looks fantastic though.
Safety Rabbit 12 Dec, 2024 @ 11:06pm 
I think something that would help is changing the shape language of the factories, and the coverage of the player-colour panels. Most of the factories look roughly the same size, shape and ratio of machine/colour panel. It doesn't look bad aesthetically, but it's difficult to tell at a glance what anything does, let alone the recipe it is currently producing.

Readability is going to be absolutely paramount in the midst of a battle, so you're going to want to want to be able to understand your factory at a glance. If I have to hover over or click each factory to see what it is, what it does and what it's currently doing, that's going to cause frustration. There's a bit of player-learning that will bridge the gap, but I feel like we're not quite there yet.

As with most things in game dev, if we have thought of it then the devs have probably thought of it too. Would love to know what the plans are for general readability. Things like power delivery are still a bit unclear, units don't show where they are going/what they are doing and if I can add nothing else: please please please show weapon ranges when selecting a turret/unit. This was a real headache in PA.
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Showing 1-3 of 3 comments
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