Space Reign

Space Reign

2brutal4u 10 Sep, 2024 @ 7:40am
fighters no longer responsive in command mode after 0.4.7 patch
after the last patch, I can't use any new figther in command mode. The medium fighter which I owned before the update was behaving correctly meaning I was able to give them commands and they follwoed the order. But after the patch each new fighter which I buy behave in the same strange way: as soon as I enter the sector, the start rotating on the spot and do not follow any order. I am only able to use them in direct command mode, but as soon as I switch e.g. to my medium frigate, the fighter remains on the last position and starts rotating again. So the fighters are usesless atm for me.
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Showing 1-5 of 5 comments
McSlade  [developer] 10 Sep, 2024 @ 11:52pm 
Hello, thanks for the report. We already investigating this issue although we have been unable to reproduce it so far, since it seems to affect only a very small number of players.

Just to clarify, does it still happen only for the fighters purchased after the update?
Soltzman  [developer] 11 Sep, 2024 @ 1:44am 
Hi. May I ask you, once you enter directly those fighters that misbehave, do they steer by themselves or do they function normally ?
Thanks.
Ferenczy 11 Sep, 2024 @ 11:44am 
I don't think its the patch itself, that causes the problem.

2 or 3 days ago I started to continue an old savegame ( I think 2 or 3 patches old, if not more ). My Company was at lvl 3 and I was using medium fighters ( Zephyr ). At first I kept playing at the threatlevel 1 system until I got a full squadron of Gryphons and so far, they still worked great. Than I tried the threatlevel 2 system and my Gryphons got obliterated so I replaced them with Bullfrogs and the Bullfrogs worked well. I kept using only frigates for some time. I think it was after I cleared the first Conquest map ( at company level 6, iirc, at least with Vultures, possibly even with a Caiman ) that I tried switching to a mixed fleet of frigates and fighters ( Gryphons ) and thats when I saw that the fighters started spinning. Taking direct control worked, but only for direct control. They started spinning again as soon as I gave control back to the AI. I tried switching the Gryphons to Bullfrogs and they didn't work either
Full Gryphons / Ares squadrons no longer worked - despite working earlier.
Full Bullfrog squadrons no longer worked - despute working earlier.
Only Vultures and up worked.

So I would guess its either playtime or progress on the map / research tree that causes problem and not just the updating to the current version ( as it worked at first ).
Soltzman  [developer] 11 Sep, 2024 @ 11:59am 
Originally posted by Ferenczy:
I don't think its the patch itself, that causes the problem.

2 or 3 days ago I started to continue an old savegame ( I think 2 or 3 patches old, if not more ). My Company was at lvl 3 and I was using medium fighters ( Zephyr ). At first I kept playing at the threatlevel 1 system until I got a full squadron of Gryphons and so far, they still worked great. Than I tried the threatlevel 2 system and my Gryphons got obliterated so I replaced them with Bullfrogs and the Bullfrogs worked well. I kept using only frigates for some time. I think it was after I cleared the first Conquest map ( at company level 6, iirc, at least with Vultures, possibly even with a Caiman ) that I tried switching to a mixed fleet of frigates and fighters ( Gryphons ) and thats when I saw that the fighters started spinning. Taking direct control worked, but only for direct control. They started spinning again as soon as I gave control back to the AI. I tried switching the Gryphons to Bullfrogs and they didn't work either
Full Gryphons / Ares squadrons no longer worked - despite working earlier.
Full Bullfrog squadrons no longer worked - despute working earlier.
Only Vultures and up worked.

So I would guess its either playtime or progress on the map / research tree that causes problem and not just the updating to the current version ( as it worked at first ).
The current update released few minutes ago should fix the problem :)
Ferenczy 11 Sep, 2024 @ 12:59pm 
@Soltzman
looks good; a quick test with Ares & Bullfrogs works perfectly fine
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