Astral Flux

Astral Flux

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Promising demo!
First of all, I want to say that I love the ambience of this game. The music and sound effects compliment this game in a really nice way. I watched the next fest livestream and the pixel art looks great. Playing the demo for the first time frustrated me a bit, because I was not familiair with rogue lite games. So, I tried to rush trough as quickly as possible and did not mention the possibility to collect oxygen and buy myself some time to play in a more relaxed way. With the concept of a rogue lite platformer game in mind it's a strong concept and I like the visuals a lot. A game build this solid in a short amount of time by two people is admirable. Skipping the death cutscene would be great because of the trial and error this game offers (I saw it a Iot:steamsad:). In the tutorial I missed out explanation about the oxygenpads and the time management system. I think it can be helpful, for someone not familiar with this type of game, to explain a little bit more about the game design and goals in the tutorial. I've played the demo with my nintendo switch controller, but the right schoulder button did not work for opening doors and activate buttons. Therefore, I had to use the keybord key instead. I hope all the best for this game, because the quality is good and the people who built it have a really nice vision. In the near future, it would be great to see this game on Nintendo Switch also. Is there any information about future release plans? Keep up the good work!
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Snug  [developer] 30 Aug, 2024 @ 3:11am 
Hey Esox, thanks for the kind words about the ambience and sound 🙂 The death scene is now skippable, and we've given players more starting oxygen. I agree there's more we could do to explain this system--we'll look into this. Unfortunately the Switch controller support in Unity is not perfect, but we've recently upgraded Unity and added a rebind system so perhaps this will work a bit better for you now.
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