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I like his build and his uniqueness, but I think its bizarre how tanky he is. I think he just needs less armor/hp. Because he doesn't really have any weaknesses.
Bondi, I think he's just too good in melee for a ranged class.
I don't really know how to word it that well, but I think the perfect parry needs a change, both to emphasize both the "perfect" and "parry" parts of it and make skill a bit more involved.
My suggestion is to make it so you can only perfect parry within the first 1-2 seconds of you initiating a block(signified by the same glowing effect fully charged weapons have) which will work just like the perfect parry currently does, but with the addition of also being able to perfect parry fully charged attacks. This would also apply to the shields.
Now, after the parry "charge" wears off, it will instead become a block, and I see two outcomes here. Either it mitigates all damage like usual but no longer stuns an enemy who attacks you with an uncharged attack, or it just reduces damage taken.
Sharpshooter being able to reload his pistol while rolling gives him an unfair advantage over every other class, since no other class can do anything while rolling like he can. It highly increases his viability in melee range, but that's where he should be most vulnerable. I don't think he should be able to do this.
Knockback is very useful for gestir. Melee classes can jump and air strafe to help in dodging.
If you're talking about Gestir's fully charged spear hits, then I don't really consider that knockback, it's more like a... popup? But it's intentional and I don't think that should be removed. You can try jumping and air strafing to dodge, but a lot of the time it doesn't seem worth it because of how badly it screws you over if you happen to get hit while midair and just come to a complete stop while your opponent keeps backpedalling. And there's still the issue of them getting knocked away from you if they jump while getting hit, forcing you to try and get into melee range again.
1) knights:
1.1 the french guy is ok.
1.2 the knights need a little bit more attack speed ( frecuency beetween attacks) and their special skill should do more damage, because it lacks reach.
1.3 the archer: needs something to balance with the other classes in order to make the game more melee than a shooter. The fact that ranged move faster than some melee guys is a huge problem. I think the archer should be a little bit slower and the damage of his special attack should be reduced. ( has tons of reach and AEO)
2) pirates:
2.1 Skyrimisher: insane attack speed. Should be lower.
2.2 Sniper: same issue than the archer, melee characters with no move speed become useless. Needs a small move speed reduction, or shoot his pistol with slightly less frecuency between shots..
2.3 The capitan: insane DPS of the cutlass. reduced damage or reduced attack speed should help.
In deatmatchs it becomes really evident. Also, his special "grenade luncher" is OP. He shouldn be able to keep it in the weapon for an undefined time. It should be used with timer, similar to the sniper´s grenade.
3) Vikings
3.1 the berseker Needs a small reduction in his armor. The special buff could be increased life and some move speed but without any extras.
3.2 The huskar: his throwing axes should do the same long range damage at short distance.. The rest is ok, just needs a move speed balance, ( reduced move speed for ranged or increased for him).
3.3) Gestir. Its fine. I think he should be able to carry one more ranged spear.
3.4) Bondi: i havent used him long enought to give feedback.
GENERAL: infinite rolls or jumps. This turns the game into a rabbit war. Its not fun at all. There should be something like "stamina" in order to to make the rolling or jumping stop for a while after being used 2 or 3 times.
Hope this helps. My intention is not to fight with anyone about this balance topic, just to provide a point of view.
I love the game and want to thank the developers for creating it, and keep working on it.
I'd like to give the Assassin a few weeks to level out, see how things go and what people think after they have time both playing as her and fighting against her. I know you're more familiar with her, but so far you're just about the best Assassin I fought yesterday so on that note alone I'm afraid to buff her!
We'll see what happens, I'm not against it but I don't want to jump the gun.