Momodora: Moonlit Farewell

Momodora: Moonlit Farewell

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rdein  [desarrollador] 10 ENE a las 11:52 a. m.
Version updates
Hello everyone. I'm just using this thread to mark the eventual updates this game receives and catalogue the patch notes.

Version 1.1f32
- Improved visual clarity for the "triple thrust" cue of the boss Accursed Autarch.
- Improved contrast in certain UI graphics for controller buttons.
- Alterations were made to the way the "spear trap" of the final area interacts with the player. The level design of those segments was adjusted accordingly.
- Minor improvements to level design for backtracking upon obtaining the Spiral Shell.
- Minor improvements to level design in the final area.
- Fixed a minor visual glitch that could occur when receiving the Spiral Shell item.
- Fixed a visual glitch that would occur sometimes when receiving the past notes from Neriol.
- Fixed the damage values from one attack in the final battle.
- Minor performance improvements.

Version 1.1f31
- Fixed an issue where the cutscene after defeating the Archdemon Sariel would not play in the Spanish version of the game

Version 1.1f30
- Adjusted the initial damage frames of an attack from the new boss battle introduced in version 1.1
- Fixed an oversight related to fishing frogs. Frogs are now back in the game
- Fixed an oversight with the new boss battle introduced in version 1.1 related to the moveset patterns

Version 1.1f29
- A new boss battle is now available after watching the credits
- A new boss rush mode has been added to The Last Layer, available after some progress is made in the zone
- Added some dialogue to a cutscene at the end of Meikan Village
- Added an entire new scene at the end of Meikan Village (acessible at any time once the area's story is complete)
- A fishing log has been added
- New fishes have been added to fishing holes
- Rarer fishes have been regionalized, making them only available at specific fishing holes
- The companions menu now displays a brief description of what each type does
- A new save shrine was added to Koho Village
- Added new tutorials during the Koho Village segment in the early game
- Two new inventory items have been added
- The invincibility period once the Glazed Aegis shield breaks has been adjusted to match more closely the invincibility period length when getting hit normally
- Fixed an issue where some dead fairies would still remain after Sorrelia is defeated
- Fixed an issue where the player could go out of bounds during the fight against Plunia at the Last Layer
- Fixed typos

Version 1.0f28
- Added collision detection to the first phase of the final boss to lock the player in place when doing melee attacks against the boss. Combos such as the Lunar Attunement's won't send the player through the boss anymore

Version 1.0f27
- The behaviour of Brave-type companions has been improved
- Fixed an issue where the companion "Floating Skull" would disappear during some screen transitions

Version 1.0f26
- Adjusted Cereza's inventory to have the sigil "The Profiteer" available from the beginning of the game
- Adjusted the brightness of the field elements in the battle against the boss "Selin's Sorrow"
- The map will now display a "?" when the "Dora" companion is obtainable by the player

Version 1.0f25
- Fixed an oversight related to a screen transition
- Improvements to the japanese version of the game's text
- Other minor improvements

Version 1.0f24
- Further improvements to the color palette of the map screen to make room connections clearer
- Added invincibility frames to the player after they fall in a lake
- Removed the "dead fairies" from the game after some story sequences
- Fixed an issue where the enemies in a specific area would not drop Lunar Crystals

Version 1.0f23
- The "elevator room" sequence has been completely redesigned from the ground up and replaced with a more standard room design seen in other parts of the zone
- Fixed an issue related to some warning telegraphs during Nightmare mode
- Fixed an issue where the satchel key item would be removed from the inventory upon completion of a quest. (This key item has no impact on game completion %, or any other gameplay element. This was merely a story-related item)
- Fixed typos

Version 1.0f22
- Fixed an issue where the messages during fishing could be missing when the Map button was held
- Fixed an issue with the conditions to show a specific dialogue with Cereza
- Reduced the volume of some sound effects

Version 1.0f21
- The Last Layer: exclusive elements to the "Nightmare" version of bosses have been changed to inflict "Vulnerable" status on the player character and leave them at 1 HP on first hit, and kill if the player is at 1 HP
- According to the above changes, the Sigils "Glazed Aegils" and "Last Wish" will now behave as normal during "Nightmare" version of bosses
- Adjusted certain details of the first "gauntlet" of the Fairy Village segment, improving enemy layouts and preventing some of them from getting stuck in the level geometry
- Fixed an issue when, during fishing, the game would display the incorrect amount of Lunar Crystals carried by the player

Version 1.0f20
- Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the default key
- Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack
- Added a tutorial prompt for the pause menu in the first screen of the game

Version 1.0f19
- Reduced the damage taken by the player when equipped with the "Hare" sigil
- Removed enemy knockback when equipped with the "Sharpshooter" sigil
- Added another layer of prevention to potential unintended player deaths after the completion of a boss fight during The Last Layer's Nightmare mode
- Fixed an oversight related to screen transitions

Version 1.0f18
- The health values of some monsters have been drastically reduced
- Fixed an oversight related to screen transitions

Version 1.0f17
- Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit
- Fixed an oversight related to screen transitions
- Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text
- Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions
- Other minor fixes

Version 1.0f16
- Map screen: improved the color of the "room outlines" for Springleaf Path and Fairy Spring, making it easier to tell where there are unexplored adjacent rooms
- Fixed typos in the traditional and simplified chinese versions of the text

Version 1.0f15
- Added a fail-safe to validate the correct amount of Lunar Crystal Repositories destroyed by the player
- Fixed a rare occurrence when some sound effects would not properly respect the sound effect volume setting

Version 1.0f14
- Fixed an oversight where a trap in the final area would deal significantly more damage than intended to the player, when playing in Hardcore mode
- Adjusted some sound effect volumes

Version 1.0f13
- Updated every language localization
- Settings menu: improved preview of background music volume levels to reflect the changes immediately
- Fixed an issue related to petting the cats and earning Lunar Crystals infinitely from it
- Fixed an issue where certain enemies in one screen would suddenly vanish
- Fixed an issue where in one particular location an enemy could spawn at the same position as the player and prevent them from moving
- Fixed an issue where the Lunar Attunement arrow's damage over time effect could damage certain enemies that should not be affected by it
- Fixed (?) an issue where certain controllers such as the Switch Pro Controller would have the default binds messed up
- Controller: reduced thumbstick move distance (90% to 50%) required for activation, allow long hold of thumbstick inputs for volume levels setting
- Fixed a minor issue for a controller bind setting
- Fixed more typos in the english, portuguese, and german scripts

Version 1.0f12
- Improved the speed in which the visual effect for "slow down circles" appears to better match the gameplay effect
- Reduced the health values of the small pig minions summoned by the boar boss
- Fixed some audio issues
- Fixed an issue where the "?" icon in the map would not disappear after you obtained a Sigil from a... suspicious creature. To say the least.
- Fixed an issue where the "skip cutscene" prompt would remain on the screen
- Fixed a couple of oversights related to a screen transition

Version 1.0f11
- Fixed an issue where the local achievements on a player's side would not be synced properly with Steam
- Fixed an issue where playtime would not add up consistently when the refresh rate is higher than 60hz

Version 1.0f10
- Obtaining Sigils (picking them up from the field) now gives you a few seconds of invincibility
- Fixed typos in the english version of the game
- Fixed an oversight related to how the Fool Sigil can be obtained in Arrange Mode. The visual is properly mirrored now
- Fixed a minor animation issue from one enemy type in the final area

Version 1.0f9
- Even more changes to the tutorial aspects of the Bell Shrine. On top of that, the tutorial prompt has been changed (english and japanese only for now)

Version 1.0f8
- More changes to the tutorial aspects of the Bell Shrine, to hopefully make it clearer
- Controller: fixed issues where the left stick wouldn't work to trigger the Lunar Attunement, to complete the Fool Sigil puzzle, and to navigate some menus
- Fixed an issue where the landmine traps would deal a lot more damage than intended

Version 1.0f7
- The tutorial aspects of the Bell Shrine have been revised
- A hardsave will occur when interacting with the Bell Shrine (without the need to obtain the Blessing). It works to set a respawn location just as hitting the bell does originally
- Fixed an issue where the player could die while interacting with objects such as berries, while afflicted with a status ailment such as Bleed

Version 1.0f6
- A fail-safe was created to ensure players who finished the game have access to the post-game extra game modes

Version 1.0f5
- Fixed a typo in the korean text
- Fixed an issue where some enemies could end up in a lake of water
- Fixed the effect of the "Perfect Chime" sigil not resetting upon reloading a save file from title screen
- Fixed an issue where the message about Arrange Mode would appear again after completing Arrange Mode
- Fixed a minor issue where the "Talk" interaction prompt would appear for a split second during the start of the Black Cat fight
- Fixed an issue that would make the player stuck in a wall during the Black Cat fight, if the cinematic played too close to the right wall
- Fixed an issue where the "anti-wall jump" walls of a certain ascending area would not work as intended

Version 1.0f4
- Fixed an issue where the achievement related to Cereza would not trigger under certain conditions. Talking to her now should trigger the achievement should you meet the conditions
- Fixed an improper calculation of explored map which would sometimes result in players reaching 111% completion earlier
- Fixed an issue with pausing the game at the same time as interacting with doors
- Fixed typos in the english version of the text

Version 1.0f3
- Updated some tutorial text for remaining languages
- Controller: left stick up now also works as interaction
- Small change to russian font
- Fixed an issue in the korean localization
- Fixed a rare issue where the pause menu would open during the intro cutscene
- Fixed an exploit related to the invincibility frames of the sprint animation. For full clarity: the sprint still gives invincibility frames, but it cannot be as exploited as before if you mash it
- Fixed a few oversights related to screen transitions
- Fixed a typo in the english version of the text

Version 1.0f2
- Hopefully fixed the issue regarding the resolution not being able to be set to 1080p or higher. Should this issue persist, putting the game in Windowed mode and restarting it will enable the other resolutions
- Improved Bell Shrine tutorial text to make it clearer you need to hit the bell to save progress (english and japanese for now. More languages will come later)
- Obtaining the blessing from Bell Shrines now saves your progress

Version 1.0f1
- Initial release
Última edición por rdein; 28 JUL a las 5:22 a. m.