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Making, equipping and deploying a shop on maps helps too for the +Cash passive it grants to stored units.
Even bigger brains will do that in the item world...
Now galaxy brains will know that none of that ♥♥♥♥ matters once you get the gunner class (Prinnies are surprising good at this as well due to their higher agi) and some beefy vehicles (Vehicles are poopy to steal but oh so worth the pain)
tl;dr: Embrace your inner kleptomaniac.
Stealing isn't really that bad tbh... Just load up A thief with the best UFO you can find and a ton of glasses (but keep 1 slot open) and steal until your hearts content...though that will get you the gear you need, imho, it doesn't beat a cat with a morningstar, boosted with some braveheart combo's just nuking the map using burning rave and see the moolah roll in because you can clear entire maps due to the ridiculously high movement and atk a hellcat gets (so you can pretty much reach any enemy anywhere) and the huge AoE Burning rave has for the pittance of SP it costs..
And for those who are going to comment "there are classes with much higher ATK affinity than hellcat"; yes that's true but none of those have the movement or jump the cat gets so usually have to be loaded with shoes too. Combine the cats WITH a good thief and you get plenty of money.....
Here's the downside......
HL is pretty much useless like it is in all Disgaea's except for the newer ones that let you create units for HL. If you use the stuff you get en parre of your level and do some random dungeons on the side you'll never have to buy anything....which leaves you spending your HL on....ehrm....nothing ?
Also, why I said stealing is poopy in this game is because of how the aiming of the ufo can be finicky, you might think it'll land but you might be slightly off and miss. Then there's the fact that it'll pick an item at random, plus it’ll drop the item at the thief’s feet. If you’re near an edge there’s a really good chance that item is gonna fall off, which then could trigger an OB event that might really ♥♥♥♥ you over.
The reason for many over levelled thieves is to give you more chances to steal and their level vs the target level affects the steal rate as well.
I agree with you about the morningstar weapons being pretty neat along with the hellcat.
Off topic for a bit, I really, really hope they don't continue the direction that 6 is going in. But given the amount of time/ money they would have had to sink into those 3d assets I doubt D7 will go back to 2d.
I didn't care for the story in 5 but I did like the sheer number of units, and I think I was one of the few that really enjoyed the chara world. That and the carnage world was well done too. I also really enjoyed the backstories you get in the post game too.
6 just made me dislike everything about it. The story made me wanna vomit blood with everything to do with the main boss. That is until you get to the dog's backstory that I really enjoyed a lot... Then back to ♥♥♥♥ it goes. Other than Piyori, she was delightful the whole way though and is best girl in that one.
I hope nis goes and does something nutty again, their spin off games are normally real hit or miss but at least they try something different with their standard formulas.
Meh... it's an obvious attempt (along with the Disgaea RPG) that NIS is looking into going mobile and with the gatcha-mechanics in that one I seriously hope it won't catch on (not that I'm not wanting to NIS to profit...just not in the way so many companies are doing with the 1% game for $50 then add the other 80% for microtransactions and leave 19% to random lootbox mechanics)
As for the other side of the comment. Targeting the UFO is just a skill you need to acquire (along with how stolen items drop) much like tweaking AoE's to cover just that 1 extra target that looks out of its coverage or targeting single target attacks to hit the target without locking on to it (and wasting Mv/Jm distance). for the people who played Disgaea that should be part of the course with using movement attacks to group up enemies and it should be par of the course for those that played Phantom Brave.
Personally I hope they'll make a game with La Pucelle's/Soul Nomad's leveling system, Phantom Brave's/Makai Kingdom's movment and Disgaea's array of classes and characters. Though in a way CrossXEdge did the Soul Nomad battle system and Trinity Universe did the classic TB-RPG combat I doubt the Disgaea franchise has a fandom big enough to allow them to make a full new conceptual for the disgaea system.
I played this game to death back in the day, so yeah. But this and Phantom Brave use a totally different system to any of the main line Disgaea games, which is why I like their side projects where they get weird with the game play loop/ systems to see what works. Yes they both have the move and jump stats, but the aoe bubble isn't used in any mainline Disgaea game which is why for someone new or haven't played in a long time (me) it's finicky to get used to, same with the way stealing works with the item being dropped at your feet and if you happen to be in a awkward spot it can drop off the map.
Because let's be real, Nis has been stream lining the games since Disgaea D2: a brighter darkness. Which as you pointed and with their mobile game could be a bad sign of things to come.
I wanted to love Soul Nomad, but I couldn't really get with the game play loop, an interesting idea though. What's Trinity Universe? I can't recall that one.
That mix of game ideas does sound really cool though. I hope we get La Pucelle and the Prinny games on steam.
Give Axel his own game you bastards. Best husbando.
Trinity Universe is another sideproject which happened to have a cameo of etna as one of the potential partymembers you could recruit... You can compare it more to something like persona for the style of dungeons where you still get into turnbased battles like a classical turnbased rpg; only it uses a command prompt input which allows you to string together certain moves with certain combination of moves leading to special attacks which can then be chained with the input of other characters to form team attacks. It uses a disgaea like procedural style of random dungeons though where you have netherworlds floating in and out of your universe which you can explore and most of the archetype classes from the disgaea series make an appearance if you don't want to play with the "heroic" character roster. Much like La Pucelle; it's a VERY different game from what you're used to in Disgaea but there are definite systems and styles that are similar (the wacky humour, character crossovers, antiheroes as lead-protagonists, Netherverses, intermezzo cutscenes between characters, movesets/special moves or certain mechanics etc etc)
If you want to filter down CrossXEdge as a mix of Soul Nomad and La Pucelle then Trinity Universe is a mix of Classic Final Fantasy with a splash of Persona and a dash of Disgaea. It's a fun game but it's quite obvious as to why it never reached a wider acclaim as it's quite a slow game with LOADS of mechanics and systems and quite the bit of grinding.
Expect usual things you see in every Compile Heart game out there, like an AP system that dictates how many actions you can take, turn-based combat, fairly low difficulty levels, reused enemies/consumables and stuff like that.
The gameplay doesn't use tactical positioning like Cross Edge does though, it's a bit more simplified than that... I think it still used some system of being able to combo your skills across multiple characters though... Or was it comboing skills only with a single character? I don't remember anymore.
Either way, it's Compile Heart game, so you can probably guess a good chunk of the overall gameplay loop by that alone. It was fun back when I played it, but I never bothered with getting the true end of that one or exploring the post-game much, as it required you to do some random dungeons for no reason in order to reach that point, which I got too lazy to do. Take it for what it is.
I think you might have better luck emulating it, though I dunno how good the PS3 emulation is rn...