Wizordum
Please add an option to set the fps limit to 240!
Is it possible to add an option to increase the maximum fps to 120 or 240 fps? (I have a 60Hz monitor and I can't set the fps limit higher than 60 fps)
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Showing 1-8 of 8 comments
Mr.L 16 Mar @ 12:20am 
Why would you want to have higher fps that your refresh rate ?
Originally posted by Mr.L:
Why would you want to have higher fps that your refresh rate ?
Just run any game at 60 fps and at 240 and you will understand this even on a 60Hz monitor.
Mr.L 23 Mar @ 10:50am 
Originally posted by spartanezleonid:
Originally posted by Mr.L:
Why would you want to have higher fps that your refresh rate ?
Just run any game at 60 fps and at 240 and you will understand this even on a 60Hz monitor.
No ? With a 60hz monitor your screen cannot display more that 60 fps
Originally posted by Mr.L:
Originally posted by spartanezleonid:
Just run any game at 60 fps and at 240 and you will understand this even on a 60Hz monitor.
No ? With a 60hz monitor your screen cannot display more that 60 fps
Dude, just launch Quake or Quake 2 Remaster where there is an option to limit FPS to 60 and 240 FPS - just play - there is a difference and it is obvious. I only ask for this option to be added to the game.
The game works fine with 240hz, what are you talking about?

I'm playing on a Samsung G95 5120x1440 OLED screen, the game supports 240FPS. On mine the FPS is capped at 224 FPS, but that's ideal for using VRR/G-Sync to prevent additional input lag.

It might be an issue with your monitor not running your monitor's resolution at the correct refresh rate. You could try running the game in borderless window, which will work as long as your desktop refresh rate is set to 240hz or whatever your monitor support.

Edit: On a 60hz monitor though? Running the FPS higher than what your monitor supports is pointless, and will actually make the game less smooth due to frame pacing issue with your monitor dropping random frames since it won't be able to display them all. Just buy a 120 or 240hz monitor if you care about smoother gameplay, 60hz is ancient these days.
Last edited by Uncle Rusty; 6 Apr @ 10:43am
Originally posted by spartanezleonid:
Originally posted by Mr.L:
Why would you want to have higher fps that your refresh rate ?
Just run any game at 60 fps and at 240 and you will understand this even on a 60Hz monitor.

Wizordum isn't FPS locked. I'm usually running well above 200 FPS.

I'm guessing the difference you're referencing is related to input lag. The higher your FPS, the snappier the game will feel. However, FPS above your monitor refresh rate causes screen tearing, which can be visually distracting and cause headaches for some people, hence the existence of vertical sync.

If your hardware is powerful enough to consistently render well above your refresh rate--which it probably is, given your monitor refresh rate is only 60 Hz and Wizordum isn't exactly hardware intensive, and you don't mind tearing, just disable vertical sync. You won't experience any input lag if you do this and the game will feel buttery smooth. However, don't be surprised if you experience issues with pacing and things happening on screen don't necessarily match what you experience in-game.

Alternatively, if you're using a Nvidia card, you can force the vertical sync option to "fast" through the control panel. It's not quite the same but it comes close.

Obviously, the best option would be to buy a monitor with a higher refresh rate that also features FreeSync or G-Sync. This is really the only reliable way of eliminating stuttering and screen tearing, while also minimizing input lag.

AFAIK, the only real reason to deliberately force a game to target a specific FPS would be for engine reasons (as is the case in many Bethesda games, like Fallout 4) or because it's extremely hardware intensive (like in many console games, VR games or games that feature ray-tracing).
Originally posted by Vesperas:
Originally posted by spartanezleonid:
Just run any game at 60 fps and at 240 and you will understand this even on a 60Hz monitor.

Wizordum isn't FPS locked. I'm usually running well above 200 FPS.

I'm guessing the difference you're referencing is related to input lag. The higher your FPS, the snappier the game will feel. However, FPS above your monitor refresh rate causes screen tearing, which can be visually distracting and cause headaches for some people, hence the existence of vertical sync.

If your hardware is powerful enough to consistently render well above your refresh rate--which it probably is, given your monitor refresh rate is only 60 Hz and Wizordum isn't exactly hardware intensive, and you don't mind tearing, just disable vertical sync. You won't experience any input lag if you do this and the game will feel buttery smooth. However, don't be surprised if you experience issues with pacing and things happening on screen don't necessarily match what you experience in-game.

Alternatively, if you're using a Nvidia card, you can force the vertical sync option to "fast" through the control panel. It's not quite the same but it comes close.

Obviously, the best option would be to buy a monitor with a higher refresh rate that also features FreeSync or G-Sync. This is really the only reliable way of eliminating stuttering and screen tearing, while also minimizing input lag.

AFAIK, the only real reason to deliberately force a game to target a specific FPS would be for engine reasons (as is the case in many Bethesda games, like Fallout 4) or because it's extremely hardware intensive (like in many console games, VR games or games that feature ray-tracing).

Thanks for the detailed comment. I'm just asking for an option to limit fps in the game settings menu (up to 240 fps), if possible. This option is available in almost every other game, regardless of genre.

For example, this option is available in retro shooters like Prodeus, Wrath or Selaco, which I played recently. And these games are not worse because of it. And you can just leave it alone if you don't like the option.
Agreed, we need in-game vsync options and fps limiters, as it is, the game is forcing vsync causing input lag.
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